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Bforartists
5.1
Editors

Toolbar

The Toolbar editor is what you normally have to avoid in UI design. It's a bunch of double menu entries. It is made by lots of tools that already exists elsewhere.

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Introduction

Introduction

The Toolbar editor is what you normally have to avoid in UI design. It's a bunch of double menu entries. It is made by lots of tools that already exists elsewhere.

But the value of this double menu here is that it is configurable. This customizable toolbar makes it possible to have the most needed tools at top UI level. This can save a ton of clicks, tabbing, scrolling, and digging in sub menus. And you can display what you need for your personal workflow. And hide away the rest.

The toolbar editor uses pure Icon buttons.

Parts of the toolbars are just visible when you are in the right mode. The full Primitives toolbar for example in just visible in Object mode. Parts of it are visible in Edit mode, dependent of what type of object you modify. And in the other modes the toolbars are hidden.

Parts of the toolbars are just visible when the right object type in the scene exists / is selected.

As told, the toolbars are double menu entries. This means the description of the tools in this chapter will be as short as possible. Closer descriptions, like how to use the tools, can be found in the other chapters where the tools comes from. The Tool Shelf in the 3D View for example.

Limits

  • The toolbar does not contain all possible tools. More the opposite, the selection is very limited. Lots of tools depends to be performed in the editor type where you want to do the change. They just work there. And not in other editors. This affects for example most tools in edit mode. And the toolbar is another editor. This limits the available tools in the toolbar dramatically.

  • The toolbars have a fixed order. The content is not sortable. The sorting is defined by the order of the toolbar type. And inside the toolbar type by the order in the toolbars menu. You would need to have to edit the python file to change this order.

  • Just the toolbar types are independent. The check boxes to display the toolbars themselves are global. Means when you set one toolbar type to Primitives, and activate all the primitives types there, then other toolbars with this toolbar type will have the same primitives types displayed.

Menus

Toolbar Manager

The first entry of a toolbar is the Toolbar Manager.

Choose what kind of Toolbar Type you want to show. You can show multiple types of toolbars at once.

The toolbar types are independent from each other. You can set up every toolbar to display different content.

Toolbar Manager

Toolbars Menus

Toolbars Menus

Every toolbar type has several toolbars to display.

In the toolbar menu at the front of a toolbar type you can choose what toolbars you want to display.

The toolbars are not independent. This setup is global. When you for example tick the Toolbar File in this toolbar, then it will be displayed in all other toolbars too. Including in other layouts.

These check boxes are also available in the Toolbar Settings Bforartists add-on

Bforartists Settings add-on

Bforartists Settings add-on

The settings for the toolbar needs to be stored somewhere. This is done in an add-on called Bforartists Settings.

This add-on contains the same check boxes than the single toolbars menus in the toolbar. But all of them at once.

Changing a setting here will automatically save the user preferences.

Warning!
Do not deactivate this add-on. The toolbar will not work then. It depends of the settings in the add-on!

Create new toolbar

Create new toolbar

You might want to create your own toolbar for a new layout. Let's explain the needed steps.

First create a new editor type. This can be done by dragging the triangle area of an existing editor. And will create a new editor.

Create new toolbar

Look at the right of this new created editor type. You will now see a small button. This is the Editor type menu. Open it by clicking at it. And choose Toolbar.

Create new toolbar
Create new toolbar

Now set up your new created Toolbar editor. Choose the toolbar types you want to display here. Then choose the toolbars to display.

The last step is to hide the Editor Type menu and to untick Show menus. Right click at the toolbar, and tick Collapse Menus and Hide Editortype menu.

Save Toolbar state

Save Toolbar state

Because of the autosave Preferences feature changes in the menus of the single toolbars are stored automatically.

When you activate for example the Curve toolbar in the Primitives, then the curve toolbar will stay activated when you close and open Bforartists.

Save Toolbar state

But the general setup of the toolbar type is layout. And so you have to save the startup file to make this changes permanent.

Be careful here. Saving the startup file saves every change at the layout. Including things like having a mesh in the scene.

Toolbar Manager

Toolbar Manager

Currently the Toolbar editor contains eight toolbar types.

Toolbar Types

The single toolbar types.

Note that you need to save the startup file to make changes at the toolbar types permanent. They are part of the layout. Which was the only way to allow them to act independent from each other.

File - Contains some file menu related tools. Like load save. But also the render menu.

Mesh Edit - Contains tools for Meshes in Edit Mode.

Primitives - Contains the primitives from the Create tab in the Tool Shelf.

Image - Contains some tools for editing UV

Tools - Contains the content of the Relations panel in Object mode.

Animation - Contains Animation tools

Edit - Contains some tools from Object and Edit Mode

Misc - Contains Undo, and an empty menu as a place holder.

Options

Options
Options

Manage which part of the toolbar types is visible. This is the same content than the Toolbars menus.

Note that not active types will not show the toolbars menus content.

Show Quick Toggle

By default you need to turn on or off the toolbar types in the toolbar type menu. With quick toggles turned on you will reveal small buttons besides the single toolbar types that allows you to expand or collapse the toolbar types from within the toolbar. Each quick toggle represents a toolbar type.

Show Quick Toggle
Show Quick Toggle

Toolbars File

Toolbars File

The Toolbars File contains some file menu related tools. Like load save. But also the render menu.

These toolbars are available in all modes.

Toolbars File
Toolbars File

Available Toolbars

The description of the single buttons goes from left to right.

Load / Save

Load / Save

The original menu items are in the File menu of the Info editor.

File New

Creates a new scene, using the current template.

New from Template
New from Template

Creates a new scene in one of the templates.

Open

Load a Blend file.

Open Recent
Open Recent

The recent files menu.

EntryWhat it does
Save Blend FileSave a Blend file.
Save As Blend FileSave a Blend file as.
Save CopySaves a copy of the Blend file.

Recover

Recover
EntryWhat it does
RevertReload the saved file.
Recover Last SessionOpen the last closed file, which is stored in the quit.blend.
Recover AutosaveOpen an automatically saved file to recover it. Like after a crash. See Preferences , Save & Load , Autosave
Link Append

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Link from LibraryLink contend from a Blend file.
Append from LibraryAppend content.

Import Menu

Import Menu

The Import menu is the same menu that you can find in the File menu of the Info editor. It contains all available file import types.

Note that im- and exporters are partially addons that can be disabled. So some content might miss.

Export Menu

Export Menu

The Export menu is the same menu that you can find in the File menu of the Info editor.

It contains all available file export types.

Note that im- and exporters are partially addons that can be disabled. So some content might miss.

Import Common

Import Common

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Import FBXImport FBX files. Default version. wm.fbx_import.
Import FBXImport FBX files. Legacy version. import_scene.fbx.
Import ObjImport Object files.
Import ABCImport Alembic files.

Import Common 2

Import Common 2

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Import BVHImport Biovision Motion Capture files.
Import USDImport a USD file.
Import glTF2Import glTF2 files.

Import Uncommon

Import Uncommon

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Import PLYImport PLY files.
Import SVGImport SVG Files.

Export Common

Export Common

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Export FBXExport as FBX file.
Export ObjExport as Obj file.
Export ABCExport as Alembic file.

Export Common 2

Export Common 2

The original menu items are in the File menu of the Info editor.

EntryWhat it does
Export BVHExport as BVH Motion Capture file.
Export USDExport as USD file.
Export gITF2Export as gITF2 file.

Export Uncommon

Export Uncommon

The original menu items are in the File menu of the Info editor.

Export PLY

Export as PLY file.

Render

Render

The original menu items are in the Render menu of the Info editor.

EntryWhat it does
Render ImageRenders the current scene as an image by using the current offline renderer. Either Blender Internal or Cycles.
Render AnimationRenders the current scene as an animation. Either Blender Internal or Cycles.

Viewport Render

Viewport Render
EntryWhat it does
Viewport Render ImageRenders the current scene as an image by using the Viewport and Open GL.
Viewport Render AnimationRenders the current scene as an animation by using the Viewport and Open GL.

Render Misc

Render Misc

The original menu items are in the Render menu of the Info editor.

EntryWhat it does
Mixdown AudioMixdown and export the scene's audio to an audio file.
Show/ Hide Render viewToggles display of Render view.
Play rendered animationPlay rendered Animation sequence.

Toolbars Mesh Edit

Toolbars Mesh Edit

The Toolbars Mesh Edit contains tools for Mesh Objects in Edit Mode. The original menu items are mainly in the Mesh menu in Edit Mode. In the Vertices, Edges and Faces sub menus.

This toolbars shows its content Edit mode.

Toolbars Mesh Edit

Available Toolbars

The description of the single buttons goes from left to right.

Vertices Split connect

Vertices Split connect
EntryWhat it does
SplitSplits two connected Vertices.
Vertex Connect PathConnect Vertices by their selection order, creating edges, splitting faces
Vertex ConnectConnect selected vertices of faces, splitting the face.

Vertices Misc

Vertices Misc
EntryWhat it does
Convex HullEnclose selected vertices in a convex polyhedron.
Blend from ShapeBlend in shape from a shape key.
Shape PropagateApply selected vertex locations to all other shape keys.

Edges Subdiv

Edges Subdiv
EntryWhat it does
SubdivideSubdivides selected edges.
Subdivide Edge RingSubdivides an Edge Ring.
Un-SubdivideUnsubdivides selected edges and faces.

Edges Sharp

Edges Sharp
EntryWhat it does
Mark SharpMark selected edges as sharp.
Unmark SharpUnmark selected edges as sharp.
Set Sharpness by AngleSet edge sharpness based on the angle between neighbouring angles.

Edges Freestyle

Edges Freestyle
EntryWhat it does
Mark Freestyle EdgeMark selected edges as Freestyle feature edges.
Unmark Freestyle EdgeUnmark selected edges as Freestyle feature edges.

Edges Rotate

Edges Rotate
Rotate

Rotate selected edges or adjoining faces.

Edges Misc

Edges Misc
EntryWhat it does
Edge SplitSplit selected edges so that each neighbor face gets its own copy.
Bridge Edge loopsCreate faces between selected edge loops.

Faces general

Faces general
EntryWhat it does
FillFill a selected edge loop with faces.
Grid FillFill grid from two loops.
Beautify FacesRearrange some faces to minimize degeneration.
SolidifyCreate a solid skin by extruding. Compensating for sharp angles.
IntersectCut an intersection into faces.
Boolean IntersectCut solid geometry from selected to unselected.
Wire FrameCreate a solid wire frame from faces.

Faces Freestyle

Faces Freestyle
EntryWhat it does
Mark Freestyle FaceMark selected faces for exclusion from freestyle feature edge detection.
Unmark Freestyle FaceUnmark selected faces for exclusion from freestyle feature edge detection.

Faces Tris

Faces Tris
EntryWhat it does
Poke FacesSplit a face into a fan.
Triangulate FacesTriangulates selected faces.
Tris to QuadsJoin triangle faces into quads.
Split by EdgesSplit faces by loose edges.

Faces Rotate Misc

Faces Rotate Misc
EntryWhat it does
Rotate UV'sRotate UV coordinates inside faces.
Reverse UV'sFlip direction of UV coordinates inside faces.
Rotate ColorsRotate Vertex Colors inside faces.
Reverse ColorsFlip direction of Vertex Colors inside faces.

Cleanup

Cleanup
EntryWhat it does
Delete LooseDelete loose vertices, edges or faces.
Decimate GeometrySimplify geometry by collapsing edges.
Degenerate DissolveDissolve zero area faces and zero length edges.
Make Planar FacesFlatten selected faces.
Split Non Planar FacesSplit non planar faces that exceeds the angle threshold.
Split Concave FacesMake all faces convex.
Fill HolesFill in holes (boundary edge loops).

Toolbars Primitives

Toolbars Primitives
Toolbars Primitives

The toolbars Primitives contains the Add items from the Create tab.

The full toolbar with all its content is just available in Object mode. In other modes it hides away. Single types are also visible in Edit mode. When you work at a mesh type, then the Mesh primitives toolbar is visible for example.

Available Toolbars

The description of the single buttons goes from left to right.

Mesh

Mesh

The Mesh toolbar contains the Mesh primitives.

EntryWhat it does
Add PlaneAdd a Plane primitive.
Add CubeAdd a Cube primitive.
Add CircleAdd a Circle primitive.
Add UV SphereAdd a UV Sphere primitive.
Add CylinderAdd a Cylinder primitive.
Add ConeAdd a Cone primitive.
Add TorusAdd a Torus primitive.
Add GridAdd a Grid primitive.

Curve

Curve

The Curve toolbar contains the Curve primitives.

EntryWhat it does
Add BezierAdd a Bezier curve primitive.
Add CircleAdd a Circle curve primitive.
Add Nurbs CurveAdd a Nurbs Curve primitive.
Add Nurbs CircleAdd a Nurbs Circle curve primitive.
Add Nurbs PathAdd a Nurbs Path curve primitive.

Surface

Surface

The Surface toolbar contains the Surface primitives.

EntryWhat it does
Add Surface CurveAdd a Nurbs Surface curve primitive.
Add Surface CircleAdd a Nurbs Surface Circle primitive.
Add Surface PatchAdd a Nurbs Surface Patch primitive.
Add Surface CylinderAdd a Nurbs Surface Cylinder primitive.
Add Surface SphereAdd a Nurbs Surface Sphere primitive.
Add Surface TorusAdd a Nurbs Surface Torus primitive.

Metaball

Metaball

The metaball toolbar contains the Metaball primitives.

EntryWhat it does
Add Metaball of type BallAdd Metaball of type Ball primitive.
Add Metaball of type CapsuleAdd Metaball of type Capsule primitive.
Add Metaball of type PlaneAdd Metaball of type Plane primitive.
Add Metaball of type EllipsoidAdd Metaball of type Ellipsoid primitive.
Add Metaball of type CubeAdd Metaball of type Cube primitive.

Point Cloud

Point Cloud

The Point Cloud toolbar contains the Point Cloud primitive.

Add Point Cloud

Add a point cloud primitive.

Volume

Volume

The Volume toolbar contains the Volume primitives.

EntryWhat it does
Import OpenVDB VolumeImports a OpenVDP volume object.
Add VolumeAdds a volume object.

Grease Pencil

Grease Pencil
EntryWhat it does
BlankInserts a blank Grease Pencil Object. A blank Grease Pencil Object has just one color
StrokeInserts a Stroke Grease Pencil Object. A Stroke Grease Pencil Object has a few standard colors already.
MonkeyInserts a Monkey Grease Pencil Object. This is a grease pencil object which contains the shape of a monkey already. This monkey is an example object.
Scene Line Art
Scene Line Art

Line Art is a modifier for the grease pencil object. Scene Line Art adds a grease pencil object with the Line Art Modifer set up for the whole scene.

Collection Line Art

Line Art is a modifier for the grease pencil object. Scene Line Art adds a grease pencil object with the Line Art Modifer set up for a collection.

EntryWhat it does
LampThe Lamp toolbar contains the different lamp types. · Add Lamp of type Point: Add Lamp of type Point. · Add Lamp of type Sun: Add Lamp of type Sun. · Add Lamp of type Spot: Add Lamp of type Spot. · Add Lamp of type Area: Add Lamp of type Area.
OtherThe Other toolbar contains some other ground types like bones and text. · Add Text: Add a Text object. · Add Armature: Add an Armature object. · Add Lattice Deformer: Add a Lattice deformer object. · Add Lattice: Add a Lattice object. · Add Camera: Add a Camera object. · Add Speaker: Add a Speaker object.
EmptiesThe Empties toolbar contains the available empty types. · Add Empty of type Plain Axes: Add Empty of type Plain Axes. · Add Empty of type Sphere: Add Empty of type Sphere. · Add Empty of type Circle: Add Empty of type Circle. · Add Empty of type Cone: Add Empty of type Cone. · Add Empty of type Cube: Add Empty of type Cube. · Add Empty of type Single Arrow: Add Empty of type Single Arrow. · Add Empty of type Arrows: Add Empty of type Arrows. · Add Empty of type Image: Add Empty of type Image.

Image

Image
Images as Planes

Creates a mesh plane with an image.

Light Probe

Light Probe
EntryWhat it does
SphereAdds a reflective light probe in sphere shape.
PlaneAdds a reflective light probe in plane shape.
VolumeAdds a volumetric array light probe.

Force Field

Force Field

The Force Field toolbar contains the available Force field types.

EntryWhat it does
Add Physics Effector of Type BoidAdd Physics Effector of Type Boid.
Add Physics Effector of Type ChargeAdd Physics Effector of Type Charge.
Add Physics Effector of Type Curve GuideAdd Physics Effector of Type Curve Guide.
Add Physics Effector of Type DragAdd Physics Effector of Type Drag.
Add Physics Effector of Type ForceAdd Physics Effector of Type Force.
Add Physics Effector of Type HarmonicAdd Physics Effector of Type Harmonic.
Add Physics Effector of Type Lenard-JonesAdd Physics Effector of Type Lenard-Jones.
Add Physics Effector of Type MagneticAdd Physics Effector of Type Magnetic.
Add Physics Effector of Type Fluid FlowAdd Physics Effector of Type Fluid Flow.
Add Physics Effector of Type TextureAdd Physics Effector of Type Texture.
Add Physics Effector of Type TurbulenceAdd Physics Effector of Type Turbulence.
Add Physics Effector of Type VortexAdd Physics Effector of Type Vortex.
Add Physics Effector of Type WindAdd Physics Effector of Type Wind.

Collection

Add Collection Instance

Add a collection instance.

Toolbars Image

Toolbars Image
Toolbars Image

The toolbars Image contains some image related tools. At the moment this toolbar contains just tools to edit UV meshes. This means that you have to be in Edit mode with an UV mapped mesh to make the tools active.

The original menu items are in the Image menu of the UV Image Editor.

Toolbars Image

Note that the tools does not show when you are not in edit mode. And the tools just works for the UV Editor. And of course you need a mesh object.

Available Toolbars

The description of the single buttons goes from left to right.

UV Mirror

UV Mirror

Mirror along X or Y axis.

UV Rotate

UV Rotate

Rotate by 90 degrees clockwise or counter clockwise.

EntryWhat it does
UV AlignThe UV Align toolbar contains tools to clean up and align the selected UV geometry. · Align Straighten: Align UV's along the line defined by the end points of the selection. · Align Straighten X: Align UV's along the line defined by the end points along the X axis. · Align Straighten Y: Align UV's along the line defined by the end points along the Y axis. · Align Auto: Automatically choose the axis on which there is most alignment already. · Align X: Align UV's at X axis. · Align Y: Align UV's at Y axis.
Align RotationAligns the rotation of the selected geometry.

UV Unwrap

UV Unwrap

The UV Common toolbar contains tools for unwrapping.

EntryWhat it does
Mark SeamMark selected UV Edges as Seam.
Clear SeamRemove Seam from selected UV Edges.
Seams from IslandsMarks the border edges of the UV patches as Seam.
Unwrap Angle BasedUnwraps the selected geometry with the Angle based ( ABF ) method.
Unwrap ConformalUnwraps the selected geometry with the Conformal ( LSCM ) method.
Unwrap Minimize StretchUnwraps the selected geometry with the SLIM method.
Cube ProjectionMaps the selected geometry with a cube projection.
Cylinder ProjectionMaps the selected geometry with a cylinder projection.
Sphere ProjectionMaps the selected geometry with a sphere projection.

UV Modify UV

UV Modify UV

The UV Modify toolbar contains tools to clean up the UV mapping.

EntryWhat it does
PinPins the selected vertices.
UnpinUnpins the selected vertices.
WeldWeld the selected UV vertices together.
Remove Doubles UVRemoves double vertices
Average Island ScaleAverage the size of separated UV patches, based at their size in 3D space.
Pack IslandPacks the UV patches so that they fit best into the UV space, and as few texture space as possible is wasted.
Copy mirrored UV CoordinatesCopy mirrored UV Coordinates at X axis based on a mirrored mesh.

Toolbars Tools

Toolbars Tools

The Toolbars Tools contains some tools in object mode. The content from the relations panel and the edit panel in the tool shelf. And one tool in Edit mode. Make Vertex Parent. Since this is also part of the relations panel.

Toolbars Tools
Toolbars Tools

Available Toolbars

The description of the single buttons goes from left to right.

Parent

Parent
EntryWhat it does
Make ParentParents the selected object to the active object.
Clear ParentRemoves the parenting.

Object to Data

Object to Data
Make Single User
Make Single User

Make linked data local to each object. This operator opens a popup to adjust further settings.

Link Data

Apply active object links to other selected objects.

This button is a menu to choose the link method.

Link to SCN

Link selection to another scene. This other scene has of course to exist.

Linked Objects

Linked Objects
EntryWhat it does
Make LocalMake library linked data blocks local to this file.
Make Library OverrideAdd empty object to become local replacement data of a library linked object.

Join

Join
Join

Join selected objects into active objects.

Origin

Origin
EntryWhat it does
Set Geometry to OriginSets the geometry to origin.
Set Origin to GeometrySets the origin to geometry.
Set Origin to 3D cursorSets the origin to the 3D cursor.
Set Origin to Center of MassSets the origin to the center of mass.
Set Origin to Center of VolumeSets the origin to the center of volume.

Shading

Shading
Shade Smooth

Shades the geometry smooth.

Shade Smooth by Angle
Shade Smooth by Angle
Shade Smooth by Angle

Activate auto smooth, and define the angle. Note that you need to call the adjust last operator here to set the angle. Either with the Last button. Or with the hotkey F6.

Shade Flat

Shades the geometry flat.

Data Transfer

Data Transfer
EntryWhat it does
Transfer Mesh DataTransfers mesh data.
Transfer Mesh Data LayoutTransfers the mesh data layout.
Join UV'sTransfer UV Maps.
EntryWhat it does
RelationsThe Relations toolbar contains one tool in Edit mode. Make Vertex Parent.
Make Vertex ParentParents an object to the selected vertice(s).

Toolbars Animation

Toolbars Animation

The Toolbars Animation contains tools around animation. The Toolbars Range, Play, Sync and Keying set are the toolbars from the Timeline. But separated into four independent parts.

Toolbars Animation

Available Toolbars

The description of the single buttons goes from left to right.

Keyframes

Keyframes

The Keyframes toolbar contains some keyframe tools. The original menu items can be found in the Tool Shelf in the Animation tab in the Animation panel.

The original menu items are in the Tool Shelf in the 3D View, in the Animation tab in the Animation panel.

EntryWhat it does
Insert Keyframe MenuWhen there is no keying set assigned to the currently selected object, then this button is a menu to choose a keying set. When there is already a keying set assigned, then you can record a keyframe with this button
Delete KeyframeDeletes the current Keyframe
Bake ActionBakes the animation to a new action
Remove AnimationRemove all keyframe animation for selected objects
Calculate Object PathsCalculate motion paths for the selected objects.
Clear Object PathsClears motion paths for the selected objects.

Play

Play
EntryWhat it does
Jump to EndpointJumps to beginning of animation.
Jump to KeyframeJumps to the previous keyframe Play Animation.
Play AnimationPlays animation reversed.
Play AnimationPlays animation forward.
Jump to KeyframeJumps to next keyframe.
Jump to EndpointJumps to end of animation.
Current FrameThe current frame number.

Range

Range
EntryWhat it does
Use Preview RangeUse an alternative start/end frame grange for animation playback and OpenGL renders instead of the Render Properties start/end frame range.
Lock Frame Selection to RangeDon't allow frame to be selected with mouse outside of frame range.
Frame StartThe frame start point.
Frame EndThe frame end point.

Keying set

Keying set
Insert Keyframe
Insert Keyframe

Insert a keyframe.

EntryWhat it does
Delete Keying set KeyframeDelete Keyframe.
Use Keyframe Insert AutoAuto insert keyframes at manipulation.
Keying set Drop down boxThis is a drop down box to choose the keying set method.

Sync

Sync

Sync is a drop down box where you can adjust the syncing method.

Keyframe Type

Keyframe Type

Keyframe Type is a drop down box to choose in what color the keyframe gets displayed in the Dope Sheet Editor.

Toolbars Edit

Toolbars Edit

The Toolbars Edit contains various toolbars around editing. Some content just shows when an object exists in the scene. Some content is visible in Object mode. Some content is visible in Edit mode.

Toolbars Edit
Toolbars Edit

Available Toolbars

The description of the single buttons goes from left to right.

Edit

Edit

The Edit toolbar is just visible in Edit Mode. The original menu items are in the Tool Shelf in the 3D View in the Tools tab in the Mesh Tools panel.

EntryWhat it does
Dissolve VerticesDissolve Vertices.
Dissolve EdgesDissolve Edges.
Dissolve FacesDissolve Faces.
Remove DoublesRemoves double vertices.
Limited DissolveDissolve Edges and Vertices limited by the surrounding angle.
Dissolve SelectionDissolve Geometry dependent of selection mode.
Edge CollapseCollapse selected edges.
Merge
Merge

Merges selected geometry. This is a drop down box to choose where to merge.

Separate
Separate

Separate the selection, and create a new object from it. This is a drop down box to choose the separate method.

Weight in Edit
Weight in Edit

The Weight in Edit toolbar is just visible in Edit Mode for normal meshes, and Pose mode when you have a rigged character selected. The original menu items are in the Tool Shelf in the 3D View in the Tools tab in the Weight Tools panel. You need to have a Vertex Group applied.

EntryWhat it does
Normalize allNormalizes the whole mesh.
NormalizeNormalizes the selection
MirrorMirrors the selection.
InvertInverts the weighting.
CleanRemove Vertex Assignments that are not required.
QuantizeSet Weights to a fixed number of steps.
LevelsAdd some offset and multiply with some gain the weights of the active vertex group.
SmoothSmooth weights for selected vertices.
Limit TotalLimit deform weights.

Object Apply

Object Apply

The Object Apply toolbar is just visible in Object Mode. The original menu items are in the Object menu in the 3D View. The Apply menu.

EntryWhat it does
Apply LocationApply location.
Apply RotationApply Rotation.
Apply ScaleApply Scale.
Apply AllApply Location, Rotation, Scale.
Apply Rotation & ScaleApply Rotation, Scale.
Apply Visual TransformApply Visual Transform.
Make Instances realMake Duplicates attached to this object real.
Apply Parent InverseApply the object’s parent inverse to its data
Visual Geometry to ObjectsConvert geometry and instances into editable objects and collections.

Object Apply Deltas

Object Apply Deltas

Object Apply deltas converts normal object transforms to delta transforms. Any existing delta transform will also be included.

EntryWhat it does
LocationApply location.
RotationApply Rotation.
ScaleApply Scale.
AllApply Location, Rotation, Scale.
Transforms to Delta AnimsConvert object animation for normal transforms to delta transforms.

Object Clear

Object Clear

The Object Clear toolbar is just visible in Object Mode. The original menu items are in the Object menu in the 3D View. The Clear menu.

EntryWhat it does
LocationResets the position of the object to zero.
RotationResets the object's rotation to zero.
ScaleResets the object's scale to 1.
OriginResets the Origin Position.

Toolbars Misc

Toolbars Misc

The Toolbars Misc contains some miscellaneous tools. Undo, the Scene drop down box, Last Operator, Operator Search and scene informations.

Toolbars Misc

Available Toolbars

The description of the single buttons goes from left to right.

Viewport

Viewport

Displays the viewport panel from the object properties tab in the properties editor.

This panel allows you to adjust the display of the selected object.

Note that you need to have an object selected to show this dropdown panel.

Undo / Redo

Undo / Redo
EntryWhat it does
UndoUndo the last step
RedoRedo the last undone step

Undo History

Undo History
Undo History
Undo History

A click at at the button reveals a list of the last operations where you can undo more than one step.

Repeat

Repeat
Repeat

Repeats the last action

Repeat History
Repeat History

A click at at the button reveals a list of the last operations to choose from which undo step to repeat.

Scene

Scene

The Scene drop down box to choose and create a new scene data block. The original drop down box is in the Properties editor in the Scene Properties tab in the Scene panel.

View Layer

View Layer

Show the active view layer and switch between available view layers.

The original drop down box is in the Properties editor in the View Layer Properties in the View Layer panel.

Adjust last Operation

Adjust last Operation
Adjust last Operation

Adjust the latest operation. This is the same panel than the one in the 3D view down left. At least when it comes to content.

Operatorsearch

Operatorsearch

This toolbar contains two search options. The search menu allows you to search for menus. The operator search menu allows you to search for single operators.

Search Menu
Search Menu

The original menu item is in the header in the Edit menu. It lists the available menus, and allows searching.

This button calls the menu search menu.

Search Operator

Search Operator

The original menu item is in the header in the Edit menu.

This button calls the Operator search menu. It lists the available operators, and allows searching.

Info

Info

The Info toolbar displays the scene statistics.