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5.1
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Options Tab

In the Options tab you will find general shading options for the current material for the render engines Eevee and Cycles. The Workbench renderer does not have any extra shading options.

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Options Tab - Settings panel

Options Tab - Settings panel
Options Tab - Settings panel

In the Options tab you will find general shading options for the current material for the render engines Eevee and Cycles. The Workbench renderer does not have any extra shading options.

The options tab moves around, dependent of what render engine you have chosen. With cycles the tab is at the end of the list.

The Settings panel appears with a mesh object selected.

Settings panel with Eevee

Settings panel with Eevee
Settings panel with Eevee

Surface subpanel

Backface Culling
EntryWhat it does
CameraUse backface culling.
ShadowUse backface culling when casting shadows.
Displacement
Method
Method

Method to use for the displacement.

Transparency
Transparent Shadows

Use transparent shadows for this material if it contains a transparent bsdf node.

Method
Method

The rendering method. Forward rendering or Deferred rendering.

EntryWhat it does
Raytraced TransmissionsUse raytracing instead light probes.
From ShadowUse the shadow maps from shadow casting lights to refine the thickness defined by the material node tree.
Render
Thickness
Thickness

Approximation used to model the light interactions inside the object.

Light Probe Volume Backfaces

Consider material single sided for light probe volume capture.

Volume Subpanel

Volume Subpanel
Intersection
Intersection

Which inner part of the mesh will produce the volumetric effect.

Settings panel with Cycles

Settings panel with Cycles
Settings panel with Cycles

Pass Index

Index number for the material render index pass

Surface sub panel

Displacement
Displacement

Adjust the displacement method. Bump mapping is an old image based shader technique to fake displacement. Displacement deforms the geometry.

Emission Sampling
Emission Sampling

Sampling strategy for emissive surfaces.

EntryWhat it does
Transparent ShadowsUse transparent shadows for this material if it contains a Transparent BSDF.
Bump Map CorrectionApply corrections to solve shadow terminator artifacts caused by bump mapping.
Volume Sub panel
Sampling
Sampling

The volume sampling method.

Interpolation
Interpolation

The volume interpolation method. Linear or cubic.

Options Tab - Light panel

Options Tab - Light panel
Options Tab - Light panel

The Light panel appears with a light object selected.

With Eevee + Cycles

Type

Type

The light type. The light settings changes, dependent of what light type you have chosen.

Animate Property

This property can be animated.

Point light

Point light
EntryWhat it does
TintThe light color.
TemperatureUse Blackbody Temperature to define a natural light color.
PowerThe strength of the light in Watt.
ExposureScales the power of the light exponentially.
NormalizeNormalize light intensity by light area.
Soft FalloffApply falloff to avoid artefacts when light intersects with other objects.
RadiusThe size of the point light.

Sun light

Sun light
EntryWhat it does
TintThe light color.
TemperatureUse Blackbody Temperature to define a natural light color.
StrengthThe strength of the light. This value is not in Watt.
ExposureScales the power of the light exponentially.
NormalizeNormalize light intensity by light area.
AngleThe angular diameter for the sun as seen from the earth.

Spot light

Spot light
EntryWhat it does
TintThe light color.
TemperatureUse Blackbody Temperature to define a natural light color.
PowerThe strength of the light in Watt.
ExposureScales the power of the light exponentially.
NormalizeNormalize light intensity by light area.
Soft FalloffApply falloff to avoid artefacts when light intersects with other objects.
RadiusThe size of the point light.

Area light

Area light
EntryWhat it does
TintThe light color.
TemperatureUse Blackbody Temperature to define a natural light color.
PowerThe strength of the light in Watt.
ExposureScales the power of the light exponentially.
NormalizeNormalize light intensity by light area.
Shape
Shape

The shape of the light emitting area of the light.

Size X / Y

The size of the light emitting area of the light.

With Workbench

With Workbench

Type

Type

The light type. The light settings changes, dependent of what light type you have chosen.

Options Tab - Viewport Display panel

Options Tab - Viewport Display panel
Options Tab - Viewport Display panel

Adjust how the mesh object is displayed in the viewport when the viewport shading in the 3D view is in solid mode.

The content is the same for all three render engines.

EntryWhat it does
ColorThe color.
MetallicMetallic look.
RoughnessThe roughness.