View & accessibility
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5.1
Editors

View Menu

The View menu contains all View related tools.

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View Menu

View Menu

The View menu contains all View related tools.

The content is the same in all sub modes.

Toolbar

Toolbar

Shows or hides the toolbar at the left.

Sidebar

Shows or hides the sidebar at the right in the Shader Editor.

Asset Shelf

Shows or hides the Asset Shelf to the bottom of the Shader Editor.

Asset Shelf

Annotations (Legacy)

Annotations (Legacy)

This group of operators is useful to take notes without changing tool-shelf operators. These notes can be colored in the View tab of the Property Shelf. Each layer is a single color. You can also animate the notes with keyframes, editable in the dopesheet.

Note: These are legacy operators, meaning they are equally available in the Toolshelf as a modal operator.

EntryWhat it does
Draw AnnotationStarts the annotation free hand draw tool in the editor.
Draw Line AnnotationStarts the annotation line draw tool to draw straight lines in the editor.
Draw Polyline AnnotationStarts the annotation Polyline draw tool in the editor which allows to draw multiple connected straight lines in the editor.
Erase AnnotationStarts the annotation erase tool in the editor which erases any strokes in the editor.
Add Annotation LayerStarts a new annotation layer.
Erase Annotation Active KeyframeErases the active keyframe of the annotation.
EntryWhat it does
Link to OutputCreates a temporary connection to the Output Node, allowing to quickly preview the output of any node within the shader editor by clicking on it. Note: This operator only works under the mouse cursor and is shown in this menu for discoverability purposes only.
Zoom InZooms into the viewport.
Zoom OutZooms out of the viewport.
Zoom BorderDraws a rectangle and zooms then to fit the size of this rectangle. Zooming in is done with drawing the rectangle with left mouse button. Zooming out is done with drawing the rectangle with middle mouse button.
Frame SelectedZooms to the selection.
Frame AllView all zooms in or out in the viewport until all objects in the scene are displayed fitting in the viewport.

Pie menus

Pie menus

Lists the available pie menus, and gives you the ability to read the hotkeys and assign own hotkeys.

Area

Area

This menu contains general view functionality. And exists in most other editor types too.

Horizontal Split

Splits the current view horizontally into two independent editor windows.

Vertical Split

Vertical Split

Splits the current view vertically into two independent editor windows.

EntryWhat it does
Duplicate Area into New WindowDuplicate Area into New Window makes the selected editor window floating. You can then drag it around at the monitor. It is not connected with the rest of the UI anymore. A separated window cannot be merged into the main window again. You have to close it when not longer needed.
Toggle Maximize AreaDisplays the editor maximized with menus. To return from the maximized view press hotkey Ctrl + Space. Or reuse the menu item in the area menu.
Toggle Full screen AreaDisplays the editor maximized without menus. To return from the full screen view press hotkey Ctrl + Alt + Space.
Close AreaCloses the editor.