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Add Menu - Output

The output section contains the different output nodes. The content is different for the sub modes Object, World and Line Style. And also for the different renderers.

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Add menu - Output

The output section contains the different output nodes. The content is different for the sub modes Object, World and Line Style. And also for the different renderers.

Add menu - Output
Add menu - Output
Add menu - Output
Add menu - Output
Add menu - Output
Add menu - Output
Add menu - Output
Add menu - Output

How to activate the Line Style Nodes

To make used of the line style nodes you need a grease pencil object. As a whole, or as a Line Art on a mesh geometry.

How to activate the Line Style Nodes
How to activate the Line Style Nodes

In the Render Properties activate Freestyle.

How to activate the Line Style Nodes
How to activate the Line Style Nodes

In the View Layer tab you will now find a Freestyle section. And a first active Freestyle Line Set that you now can use.

How to activate the Line Style Nodes
How to activate the Line Style Nodes

As a last step tick Use Nodes up right in the shader editor. This enables the freestyle nodes.

AOV Output

AOV Output

Shader AOVs (Arbitrary Output Variables) provide custom render passes for arbitrary shader node components. As an artist this can be a good way to debug or tweak very fine details of a scene in post processing. To use shader AOVs create the pass in the Shader AOV panel then reference that pass with the AOV Output shading node. Shader AOVs can be added or removed in the Shader AOV panel.

Tip: The AOV Output node can be used in Material and World shader nodes.

EntryWhat it does
InputsColor: Output a color variable; as the name suggest can be used for a color but also a normal value. · Value: Output a single numerical value.
PropertiesName: The name of the render pass to assign the input value to. This property is the same Name that is specified in the Shader AOV panel.

Material Output

Material Output

The Material Output node is used to output surface material information to a surface object. It is what goes to the render engine then.

Inputs

EntryWhat it does
SurfaceShading for the surface of the object.
VolumeShading for the volume inside the object. The types of volume shaders are: Emission shader. Volume Absorption shader. Volume Scatter shader.
DisplacementUsed to create bump mapping or actual subdivided displacement.
ThicknessUsed to give a geometry a thickness by shader.

Properties

Target
Target

Choose which renderer the output should go to.

Light Output

Light Output

Cycles Only

Outputs light information to a light object.

Inputs

Surface

The shading for the surface of the light object.

Properties

Target
Target

What render engine to use. By default shaders are shared between Cycles and Eevee. By using multiple output nodes specialized shader setups can be created for each.

World Output

World Output

Shader type World. The World Output node is used to output light and color information to the scene’s World.

Inputs

EntryWhat it does
SurfaceThe appearance of the environment, usually preceded by a Background shader.
VolumeUsed to add volumetric effects to the world. See the shaders Volume Absorption and Volume Scatter for more information.
NoteIt is not possible to have an HDR and volumetric due to the fact that HDR’s are assumed to be an infinite distance from the camera.

Properties

Target
Target

What render engine to use. By default shaders are shared between Cycles and Eevee. By using multiple output nodes specialized shader setups can be created for each.

Line Style Output

Line Style Output

Shader Type Line Style

EntryWhat it does
InputsColor: The input color. · Color factor: The factor for the color. · Alpha: Alpha channel information. · Alpha Factor: The factor for the alpha channel.
PropertiesBlending Mode: Choose the Blending mode. · Clamp: Clamp the result to the range between 0 and 1.

Properties

Blending Mode
Blending Mode

The blending mode between grease pencil and background.