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Visual Effects Properties Tab

Visual Effects are for the Grease Pencil object only.

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Visual Effects

Visual Effects

Visual Effects are for the Grease Pencil object only.

In the viewport you can apply so called visual effects to Grease pencil strokes. Like a pixelate effect.

The effect is applied to the whole image in the viewport. But just to the grease pencil object that has the effect applied. Other grease pencil objects will not be affected.

Visual Effects

The effects renders to file. But visual effects are mainly meant for preview purposes, to judge how the result could look like after compositing. The compositing nodes are more accurate.

Visual Effects works with all renderers. Cycles, Workbench and Eevee.

Visual Effects

You need to be in the viewport shading mode rendered. The effect does not show in material preview mode.

The effects are dependant of zoom and orientation of the viewport camera.

General functionality

Add

Add
Add

To add an effect to a grease pencil object, simply open the drop down menu, and choose the type of modifier that you want to add.

This will add the effect to the list.

Header elements

Header elements

You might want to remove an effect. Or just see the effect in the final rendering. This can be adjusted in the header. The header is what you see when you collapse the effects panel.

Elements are explained from left to right.

Collapse panel

Collapse panel

The whole modifier panel can be collapsed. Click at the arrow button up left in the header.

Effect Icon

Effect Icon

This icon shows the type of the effect. And has no further functionality.

Effect Name

Effect Name

The name of the modifier. You can rename effects by clicking into the edit field and change the text.

EntryWhat it does
RealtimeDisplay the modifier in the viewport.
RenderDisplay the modifier in the rendered result.

Header menu

Header menu
EntryWhat it does
DuplicateDuplicates the modifier, and places the duplicate below the current modifier.
Move to firstMove the modifier to the first position in the stack.
Move to lastMove the modifier to the last position in the stack.
EntryWhat it does
RemoveRemoves the modifier from the stack.
Change ContextSome modifiers cannot be removed from the modifiers stack directly. Like fluid modifiers. You need to remove the fluid simulation instead, in the physics tab. With the change context button you jump to the required tab where you can now remove the simulation.

Reorder

Reorder

You can have more than one modifier in the list. And sometimes the order of the modifiers is very important.

Grab the handler at the right and drag the modifier to the position where you want it to have.

Animate Property

Some of the properties can be animated. Click at the animate property button at the right to add a keyframe.

Blur

Blur

Applies a Gaussian blur to the object.

EntryWhat it does
SamplesNumber of Blur samples (0 disabled the blur effect).
Use Depth of FieldWhen enabled, the blur effect uses the focal plane distance of the actual camera to simulate a depth of field effect. Only available in camera view.
Size X / YThe blur factor in x and y direction
RotationRotation of the effect.

Colorize

Colorize

Applies colorizing effects to the object.

Mode

Grayscale

Grayscale

Converts to a grayscale image.

EntryWhat it does
SepiaConverts to a sepia tone image.
DuotoneConverts to a black and white posterize image with high contrast and brightness.
TransparentAdd color transparency.
FactorControls the mix value (0 fully transparent, 1 fully opaque).
CustomAllows to define a tint custom color.
ColorSets the tint color.

Factor

How strong the effect is applied.

Flip

Flip

Shows the object flipped horizontally and/or vertically.

Axis

The axis to use for the flipping.

Glow

Glow

Adds a glowing rim around the object.

Mode

Mode

The mode of the glow effect.

EntryWhat it does
LuminanceThe glow light illuminates the entire object.
ColorThe glow light only affect a single color.

Glow Color

Defines the glow color.

Blend Mode

Blend Mode

How to blend the glow with the image.

EntryWhat it does
Opacity—
Size X / YThe size of the effect.
RotationRotation of the effect.
SamplesNumber of blur samples.
Glow UnderGlow only affects alpha areas. Does not work with the blend mode Regular.

Pixelate

Pixelate

Pixelates the grease pencil stroke.

EntryWhat it does
Size X / YThe size of the pixels.
AntialiasingUse antialiasing.

Rim

Rim

Shows a simulated rim light on the object contour.

For simulating the rim light, a masked color silhouette of the object is displaced in horizontal and/or vertical direction.

EntryWhat it does
Rim ColorThe color of the rim light.
Mask ColorDefines a color to keep unaltered.

Blend Mode

Blend Mode

How to blend the rimlight with the image.

Offset X / Y

Color mask displacement in pixels along the X and Y axis.

Blur subpanel

Blur subpanel
EntryWhat it does
Blur X / YThe blur scale in pixels on the X and Y axis.
SamplesNumber of blur samples. A value of 0 disables the blur effect.

Shadow

Shadow

Shows a simulated shadow casted by the object.

EntryWhat it does
Shadow ColorDefines the shadow color.
Offset X / YThe shadow displacement in pixels along the X and Z axis.
Scale X / YScales the size of the shadow along the X and y axis.
RotationThe shadow rotation around the Grease Pencil object. You can use the center of the grease pencil object. With Object Pivot enabled you can also choose the pivot of another object.
Object PivotUse the pivot of another object for rotation. You need to pick another object from the scene.

Blur subpanel

Blur subpanel
EntryWhat it does
Blur X / YThe blur scale in pixels on the X and Y axis.
SamplesNumber of blur samples. A value of 0 disables the blur effect.

Wave Effect subpanel

Wave Effect subpanel

Apply a wave distortion to the shadow.

EntryWhat it does
OrientationSets a horizontal or vertical direction for the waves.
AmplitudeControls the strength and the depth of the wave.
PeriodControls the wave period. The time it takes to complete one cycle.
PhaseShifts the wave pattern over the shadow.

Swirl

Swirl
Swirl

Applies a swirling pattern to the grease pencil object. The effect uses another object as the center of the swirl. An empty for example.

EntryWhat it does
ObjectPick the object that you want to use as the center of the swirl.
RadiusExternal radius size of the swirl. The needed radius depends of camera zoom.
AngleRotation angle of the swirl. A value of 0 shows no swirl.

Wave Distortion

Wave Distortion

Adds a wave distortion to the grease pencil object.

EntryWhat it does
OrientationSets a horizontal or vertical direction for the waves.
AmplitudeControls the strength and the depth of the wave.
PeriodControls the wave period. The time it takes to complete one cycle.
PhaseShifts the wave pattern over the grease pencil object.