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5.1
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Strip Modifiers Tab

The Strip Modifiers tab allows non-destructive adjustments to video, image, and effect strips in the Video Sequence Editor (VSE). These modifiers enhance visual output without altering the original media.

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Strip Modifiers

Strip Modifiers

The Strip Modifiers tab allows non-destructive adjustments to video, image, and effect strips in the Video Sequence Editor (VSE). These modifiers enhance visual output without altering the original media.

EntryWhat it does
BreadcrumbThis shows what scene and what strip the active selected strip tab modifiers are showing.
PinThis pins the active selected strip modifier stack so that when you select another strip, the modifiers won’t change and remembers the pinned strip modifiers.
Copy to Selected StripsThis copies the entire modifier stack to selected strips in the Sequencer Editor timeline. Opens a dropdown list of available modifiers to apply to the active strip. Ensures modifiers operate in linear color space. Recommended for accurate color grading and compositing workflows

Strip Modifier Headers

Arrow Toggle

Arrow Toggle

Expands or collapses the modifier panel. Used to show or hide parameter controls.

EntryWhat it does
IconThe modifier icon that indicates what kind of modifier is placed in the stack.
LabelDisplays the name of the modifier. Helps identify the effect applied to the strip. Double clicking this will rename the modifier.
Camera IconHide/Show the modifier. This will be evaluated when activated.
Close Button (X)Removes the modifier from the strip.

Strip Modifier Masks

Strip Modifier Masks

This sub-panel on strip modifiers is used to apply the effect modifier selectively by using a mask. This is useful for isolating regions of a strip—such as brightening only the subject or applying compositor effects to a specific area.

Type

Defines the source of the mask.

Options include:

  • Strip: Uses the selected strip as mask input. This is typically based on luminance values, meaning the brightness of each pixel determines how strongly the modifier is applied, where white is full opaque influence and black is no influence.
  • Mask: Uses an external mask from available Mask data. This allows referencing reusable and animated vector masks created in the Mask mode of the Motion Tracking Editor.

Mask

Displays the active mask name or source. Allows linking to any existing mask in the project when using Mask mode, or allows linking to any existing strip in the project when using Strip mode.

Mask Time

Mask Time

Controls how the mask timing aligns with the strip, only available when using the Mask mode.

EntryWhat it does
RelativeSynchronizes the mask’s timeline to the strip’s start frame. Useful when the mask should follow the strip’s position in the sequence.
AbsoluteKeeps the mask’s original timeline position. Useful when the mask is designed to align with global frame numbers.

Strip Modifiers

Each modifier includes its own set of parameters and can be toggled, reordered, or removed.

Brightness/Contrast

Brightness/Contrast

Applies basic luminance and contrast adjustments to video or image strips. Useful for correcting exposure, enhancing tonal separation, or preparing footage for grading.

EntryWhat it does
BrightnessAdjusts the overall lightness of the strip. Positive values brighten the image; negative values darken it. Default value is 0.000 (no change).
ContrastControls the difference between light and dark areas. Positive values increase separation, making shadows darker and highlights brighter. Negative values reduce contrast, flattening the image. Default value is 0.000 (no change).
Mask InputOptional section for applying the node tree selectively. Supports both Strip and Mask modes, with time alignment options.

Color Balance

Color Balance

Applies tonal and chromatic adjustments to video or image strips. Useful for color correction, grading, and stylizing footage by manipulating shadows, midtones, and highlights.

Multiply Colors

Scales the overall color intensity.
A value of 1.000 applies no change.
Higher values amplify color saturation and brightness.

Correction Method

Defines the tonal model used for color adjustment.
Options include:

  • Lift/Gamma/Gain: standard three-band model affecting shadows, midtones, and highlights.
  • Offset/Power/Slope (ASC-CDL): alternative standard grading model used in some professional workflows.
EntryWhat it does
LiftAdjusts the color and luminance of shadows. Includes a color wheel for chromatic shift and a vertical slider for brightness. Invert button reverses the effect.
GammaAdjusts the color and luminance of midtones. Includes a color wheel and brightness slider. Invert button reverses the effect.
GainAdjusts the color and luminance of highlights. Includes a color wheel and brightness slider. Invert button reverses the effect.
Mask InputOptional section for applying the node tree selectively. Supports both Strip and Mask modes, with time alignment options.

Compositor

Compositor

Applies a custom node-based compositing tree to a video strip.
Allows advanced image manipulation, effects, and corrections using Blender’s Compositor system—directly within the Sequencer.

Use

Use

When a node group is selected or created, this switches the Compositor Editor to the active Compositor nodegroup when the Compositor Editor is in the Sequencer Mode. This Compositor Sequencer Mode is dedicated to editing and previewing the node tree used by the Sequencer Strip Modifier.

The selected tree becomes active for the strip and is used to process its image Nodegroup Input then Output to the Strip.

Notes: The modifier uses the output of the node tree to replace or enhance the strip’s image. The Viewer node in the Compositor can be used to preview results inside the Compositor workspace. Changes to the node tree affect all strips using it

Use
EntryWhat it does
Node TreeDropdown to select or create a node group. Selecting a tree activates it for the current strip. You can also force save, add and duplicate a new tree or remove current tree from the modifier.
Mask InputOptional section for applying the node tree selectively. Supports both Strip and Mask modes, with time alignment options.

Curves

Curves

Applies tonal and color adjustments using editable curve graphs. Useful for precise control over brightness, contrast, and color balance across different tonal ranges.

Curve Type

Tabs to select the curve behavior model:

  • Standard: applies direct curve mapping to input values.
  • Filmlike: simulates film-style response curves for smoother tonal transitions.
EntryWhat it does
ChannelButtons to select which channel is being edited: – C (Combined): affects all RGB channels together. – R (Red), G (Green), B (Blue): affect individual color channels.
Curve GraphDisplays the input-output mapping for the selected channel. The horizontal axis represents input brightness; the vertical axis represents output brightness. Points can be added and moved to shape the tonal response. A straight diagonal line means no change.

Properties

Curve Field

Channel buttons
Channel buttons

Clicking on one of the channels displays the curve for each.

C (Combined RGB), R (Red), G (Green), B (Blue).

Navigation elements

They are described from left to right.

Zoom in and out

The two buttons with the magnifying glass at it zooms in and out in the curve window.

Clipping Options
Clipping Options

Clipping options. Set up clipping for the stroke.

Tools
Tools

Tools is a menu where you can find some curve related tools.

EntryWhat it does
Reset ViewResets the curve windows zoom.
Extend horizontalExtends the curve before the first curve point and behind the last curve point horizontally.
Extend extrapolatedExtends the curve before the first curve point and behind the last curve point extrapolated.
Reset CurveResets the curve to the initial shape.
Curve edit field

Create and tweak a Bezier curve that varies the input levels (X axis) to produce an output level (Y axis).

Selecting Points
Selecting Points

You can select curve points. This reveals two edit boxes for the x and y coordinate of this point.

Selected points can be moved around. Left click at them, hold the mouse button down and move them to a new location.

Adding Points
Adding Points

You can add new curve points by simply left clicking at the curve. Move the mouse to position them where you need it.

Curve point settings
Curve point settings

When you have a point selected then you will reveal further settings at the bottom.

EntryWhat it does
Vector HandleSet handle type to Vector.
Auto HandleSet handle type to Auto.
Auto Clamped HandleSet handle type to Auto Clamped.

Mask Input

Optional section for applying the node tree selectively.
Supports both Strip and Mask modes, with time alignment options.

Hue Correct

Hue Correct

Applies hue-based adjustments to color properties across the spectrum. Useful for targeted color correction, saturation balancing, or stylized grading based on hue zones.

Level

H (Hue), S (Saturation), V (Value). Choose which curve you want to modify.

Tools menu

Tools menu
EntryWhat it does
Reset ViewResets the view. This menu item is here dysfunctional, you cannot view in or out.
Reset CurveResets the curve to defaults.
Auto HandleSets the handle for the curve points to Auto Handle.
Vector HandleSets the handle for the curve points to Vector Handle.
Auto ClampedSets the handle for the curve points to Auto Clamped.
X / YThe x and y position of the currently selected curve point.
Delete PointsDeletes the currently selected curve point.

Mask Input

Optional section for applying the node tree selectively.
Supports both Strip and Mask modes, with time alignment options.

Mask

Mask

Provides mask data to node-based compositing trees used by the Compositor Modifier.
Useful for isolating regions of a strip for selective processing—such as color correction, blurring, or grading.

Type

Defines the source of the mask.

Options include:

  • Strip: Uses the selected strip as mask input. This is typically based on luminance values, meaning the brightness of each pixel determines how strongly the modifier is applied, where white is full opaque influence and black is no influence.
  • Mask: Uses an external mask from available Mask data. This allows referencing reusable and animated vector masks created in the Mask mode of the Motion Tracking Editor.

Mask

Displays the active mask name or source. Allows linking to any existing mask in the project when using Mask mode, or allows linking to any existing strip in the project when using Strip mode.

Mask Time

Mask Time

Controls how the mask timing aligns with the strip, only available when using the Mask mode.

EntryWhat it does
RelativeSynchronizes the mask’s timeline to the strip’s start frame. Useful when the mask should follow the strip’s position in the sequence.
AbsoluteKeeps the mask’s original timeline position. Useful when the mask is designed to align with global frame numbers.

Tone Map

Tone Map

Applies tone mapping to compress or remap dynamic range in video strips. Useful for simulating HDR behavior, enhancing contrast, or preparing footage for display on standard screens.

Tonemap Type

Dropdown to select the tone mapping algorithm.

Options include:

  • R/D Photoreceptor: Simulates the response of retinal photoreceptors to light and contrast.
    Designed to mimic human visual adaptation to brightness.
    Produces natural highlight roll-off and smooth tonal compression.
    Best suited for footage with high dynamic range or strong lighting variation.
  • Rh_Simple Applies a simplified tone mapping curve. Less biologically accurate but faster and more predictable. Useful for stylized looks or when performance is prioritized over realism.
EntryWhat it does
IntensityControls the overall strength of the tone mapping effect. Higher values produce more pronounced compression of highlights and shadows.
ContrastAdjusts the perceived contrast after tone mapping. Useful for restoring separation between tones.
AdaptationControls how quickly the simulated photoreceptor adapts to changes in brightness. Higher values simulate faster adaptation, affecting highlight roll-off and shadow recovery.
Color CorrectionApplies additional color balancing after tone mapping. Useful for compensating shifts introduced by dynamic range compression.
Mask InputOptional section for applying the node tree selectively. Supports both Strip and Mask modes, with time alignment options.

White Balance

White Balance

Adjusts the overall color temperature of an image by remapping what is considered “white.” Useful for correcting color casts caused by lighting conditions—such as overly warm indoor footage or cool daylight scenes.

EntryWhat it does
White ValueDefines the target color that should be treated as neutral white. Typically selected from the image using a color picker by mousing over and pressing E. Once set, the node shifts all colors accordingly to balance the image.
Mask InputOptional section for applying the node tree selectively. Supports both Strip and Mask modes, with time alignment options.

Audio Strip Modifiers

Echo

Echo

Applies a delay-based echo effect to sound strips in the Video Sequence Editor. Useful for creating spatial depth, rhythmic repetition, or stylized audio trails.

EntryWhat it does
DelayControls the time between the original sound and its repeated echo. Value is measured in seconds. Higher values produce longer gaps between repetitions.
FeedbackDetermines how much of the echoed signal is fed back into the effect. A value of 0 means no repetition beyond the first echo. Higher values create multiple trailing echoes with diminishing volume.
MixBlends the original signal with the echoed signal. A value of 0 outputs only the dry (original) sound. A value of 1 outputs only the wet (echoed) signal. Intermediate values create a balanced mix.

Equalizer

Equalizer

Applies frequency-based gain adjustments to audio strips in the Video Sequence Editor. Useful for shaping tonal balance, enhancing clarity, or creatively sculpting sound.

The panel displays a frequency graph ranging from approximately 30 Hz to 20,000 Hz, covering the full human hearing range.

The vertical axis represents gain in decibels (dB), allowing boosts or cuts to specific frequency bands.

EntryWhat it does
Frequency CurveEditable graph that defines gain adjustments across the spectrum. You can draw or manipulate points to boost or reduce specific frequencies.
Magnifying Glass Zoom in/Out ButtonsZooms into the frequency graph for precise editing.
Clipping ButtonThis toggle enables or disables clipping visualization in the frequency graph. When active, it highlights areas where gain adjustments may cause distortion or exceed safe audio levels.

Tools Dropdown

Tools Dropdown
EntryWhat it does
Reset ViewResets the zoom and pan settings of the frequency graph. Does not affect the actual EQ curve—purely a visual reset. Useful when the graph becomes cluttered or zoomed too far.
Reset CurveClears all gain adjustments and returns the EQ curve to a flat line. Effectively disables the modifier’s influence until new edits are made. Recommended when starting fresh or undoing experimental changes.

Pitch

Pitch

Shifts the pitch of an audio strip without altering its playback speed. Useful for retuning vocals, harmonizing music, or stylizing sound effects

Mode

Defines the unit of pitch adjustment.

Options include:

  • Semitones: adjusts pitch in musical half-steps.
  • Ratio: adjusts pitch by using a direct ratio.
EntryWhat it does
SemitonesSets the pitch shift in semitone steps. Positive values raise the pitch; negative values lower it.
CentsAdds fine-tuning to the pitch shift. Useful for microtonal adjustments or precise retuning.
Preserve Vocal FormantsCheckbox that maintains natural vocal characteristics during pitch shifting. Prevents unnatural artifacts when modifying speech or singing.

Quality

Dropdown to select processing fidelity.

Options include:

  • Low: prioritize low-quality pitch processing. Faster processing, lower accuracy.
  • High: prioritize high-quality pitch processing. Slower but better preservation of audio quality.
  • Consistent: prioritize consistency for dynamic pitch changes