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5.1
Editors

Workbench

There are three different render engines available. Workbench, EEVEE, and Cycles. This chapter has a focus on the EEVEE render engine.

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Render Tab

Render Tab

There are three different render engines available. Workbench, EEVEE, and Cycles. This chapter has a focus on the EEVEE render engine.

Curves panel

Shape

Shape

Choose if the hair is displayed as strand or as strip.

Additional Subdiv

Additional subdivision along the hair.

Simplify panel

Simplify panel

Sometimes you want to simplify the rendering without to loose the already tweaked settings and adjustments. For test renderings for example. Simplify allows you to set global limits on subdivision, shadow samples and more.

Enable

In the header is a checkbox to enable Simplify.

Viewport

Viewport

This section affects the rendering with cycles in the Viewport.

EntryWhat it does
Max SubdivisionsLimit the number of maximum subdivisions.
Max Child ParticlesLimit the number of child particles
Volume ResolutionSimplify volumes by adjusting volume percentage of volume objects in viewport.
NormalsSkip computing custom normals and face corner normals for displaying meshes in the viewport.

Render

Render

This section affects the final rendering.

EntryWhat it does
Max SubdivisionsLimit the number of maximum subdivisions.
Max Child ParticlesLimit the number of child particles.

Grease Pencil

Grease Pencil
EntryWhat it does
Playback OnlySimplify the grease pencil strokes only during playback.
FillDisplay Fill strokes in viewport.
ModifiersDisplay Modifiers.
Shader EffectsDisplay Shader effects.
Layers TintingDisplay layer tint.
AntialiasingUse antialiasing to smooth stroke edges.

Performance panel

Performance panel

High Quality Normals

Use high quality tangent space. Slower but more accurate.

Compositor Subpanel

Compositor Subpanel

Realtime compositor settings.

Device

Which device to use for realtime compositing.

Precision

Precision

Precision menu just appears with GPU device selected.

EntryWhat it does
AutoFull precision at rendering, half precision otherwise.
FullFull precision in all cases.
Denoise nodes subpanel
Denoising device

The device for the denoise nodes in the compositor.

Preview quality
Preview quality

The quality for preview.

Final quality
Final quality

The quality for the final.

Sampling panel

Viewport Samples

Viewport Samples

The number of samples when rendering in the viewport.

Render

Render

The number of antialias samples when rendering to file.

Viewport

Viewport

The number of antialias samples when rendering in viewport.

Lighting panel

Lighting panel

The Workbench renderer uses Open GL. OpenGL rendering is not influenced by the lights that you place in the workspace. But by a special OpenGL light setup. It can be tweaked in the Lighting panel and the User Preferences.

Flat

Use a flat lighting.

Studio

Use a Studio light setup.

Light library browser

Light library browser

Choose a predefined studio light setup.

Rotation

Rotation

Rotate the studio light setup.

User Preferences

A click at this button opens up the user preferences where you can add and manage the OpenGL Lights.

Matcap

Matcap

Use Matcaps to render the scene.

User Preferences

User Preferences

A click at this button opens up the user preferences where you can add and manage the Matcaps.

Flip Matcap

Flips the matcap.

Object Color panel

Object Color panel

Workbench renderer is meant for fast preview display. It does not use materials like Eevee or Cycles. You choose a color instead.

This panel allows you to define the color of the surface of the object. This settings are also dependent of the chosen lighting.

EntryWhat it does
MaterialUses the material including textures for the mesh.
ObjectUses the Object color.
VertexUses the Vertex color.

Single

Single

Uses a single color for the selected mesh.

EntryWhat it does
RandomUses a random color for the mesh.
TextureRenders the texture, and ignores the material settings.

Options panel

Options panel

The options changes, dependant of what you have ticked.

EntryWhat it does
Backface CullingDon't calculate back faces.
Show X RayRender the faces transparent.
Show X-RaySet X-Ray active, and adjust the amount of alpha that is used for the x-ray effect. Note that you can have either X-Ray or Shadow and Cavity active. Not both at the same time. · X-Ray Alpha: This slider shows up when you tick Show X Ray. Adjust the intensity.

Shadow

Shadow

Render Shadow.

EntryWhat it does
Shadow IntensityThis slider shows up when you tick Shadow. Adjust the intensity.
Shading Shadow OptionsAdjust a shadow shift relative to the light source.

Cavity

Show Cavity. Cavity highlights ridges and valleys in the scene geometry. Once activated Cavity shows some further settings.

World

World

Draw the cavity shading in world space.

World Space / Ridge Valley

Factor for the cavity ridges and valleys.

Shading Options
Shading Options

Adjust samples, distance and attenuation for the cavity ridges and valleys.

Screen

Screen

Draw the cavity shading in Screen space.

Screen Space / Ridge Valley

Factor for the curvature ridges and valleys.

Both

Both

Draw the cavity shading in both, World Space and Screen space.

Settings see above.

EntryWhat it does
Depth of FieldUse depth of field on viewport using the values from the active camera.
OutlineShow the not selected objects with an outline. · Outline Color: Define the color of the outline for not selected objects.
Specular LightingRender specular highlights.