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5.1
Editors

Output Properties Tab

The Output properties contains all the settings to render the final image or movie. Most o fthe settings are the same for all three available render engines.

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Output Properties Tab

Output Properties Tab

The Output properties contains all the settings to render the final image or movie. Most o fthe settings are the same for all three available render engines.

Render Engine

Shows the active render engine. Specific renderer does have other settings. And you can also switch to another renderer. But note that this is more a visual guide. It misses the Cycles render settings.

Dimensions Panel

Dimensions Panel

This panel contains the dimension settings.

Presets

Presets

A list of dimension presets with the most common settings.

To add a new preset type in a new preset name into the edit box at the end of the list, and click at the + sign.

To remove a preset click at the - sign behind the name.

Presets
EntryWhat it does
Resolution X / YThe dimensions of the image in pixels. % Render the image in per cent of the original image. You can for example render in 200% of the resolution values. Or in 50%.
Aspect X / YThe image aspect ratio. For anamorphic or non square pixel output.

Render Region

Render Region

Activate render region for the output image.

There is a render region feature in the 3D view and in the Image editor where you can render a portion of the screen for preview purposes. Normally the output will always render the full image then, regardless of the render region. When you activate Render Region then the output will also render the render region only, and not the full image.

Crop to Render Region

Crop the output image to the size of the render region.

Frame Rate

Frame Rate

The output frame rate. When you choose custom then two more properties appears.

Frame Range Panel

Frame Range Panel
EntryWhat it does
Frame Start / EndThe start and end frame for an animation.
Frame StepNumber of frames to skip forward while playing the animation. With a value of 2 every second frame gets skipped. · FPS: The custom frame per seconds value. · Base: Frame rate base. A multiplier that makes it for example possible to set up 29,97 Frames instead of 30 for NTSC.

Time Stretching

Time Stretching

Remap the length of an animation.

EntryWhat it does
OldThe old length.
NewThe new length.

Stereoscopy Panel

Stereoscopy Panel

Allows you to render out stereoscopic images from the active camera. For the anaglyph images you need special stereoscopy glasses to see the 3D effect. And in case of the interlace method a 3d ready monitor and shutter glasses.

The anaglyph method is to create stereo images. The interlace method is mostly used in movies.

Workflow

Workflow

Turn on Stereoscopy.

Workflow

Select the Camera in the Outliner. In the Properties Editor choose the Object Data Properties tab (which should show a camera icon at this point), and open the Stereoscopy panel.

Change the Convergence Plane Distance to your needs. This can also be done in the 3D view with the handlers when you are in Camera view.

Interocular distance is the distance between the left and the right camera.

Workflow
Workflow

Outside of the camera view you will see this plane in front of the camera.

Adjust the plane to your needs. The plane is the reference point. Everything behind appears behind the focus. Everything before the plane appears before the focus.

Workflow

In the sidebar in the 3D view you will find further settings.

Turn on volume to see if the objects are inside of the volume.

Do a preview rendering, and adjust the settings if required.

Workflow

Go back to the Output tab to the Output panel. By activating stereoscopy here is a new section called Views. Here you can find further export settings.

Stereo 3D / Multiview

Stereo 3D / Multiview
Stereo 3D / Multiview

The stereoscopy method. Stereo 3D uses two predefined virtual cameras. The camera settings gets inherited from the main camera.

Stereo 3D / Multiview
Stereo 3D / Multiview

Multiview allows you to set up several cameras manually. You need to create every camera by hand. And you need to follow name conventions to get this to work. In the outliner give the cameras the suffix that you want to use in the list. Here three cameras with a suffix.

Stereo 3D / Multiview
Stereo 3D / Multiview

Now do the same in the list of cameras. Give every camera the same suffix than in the outliner. The camera name is not important. Important is the suffix. This is the identifier.

Stereo 3D / Multiview
Stereo 3D / Multiview

And in the render window you have now the render result of your three cameras.

Note that for stereoscopy just two cameras gets used for rendering the anaglyph or interlaced result. Usually the ones with suffix _L and _R. So our third camera does not influence the stereoscopic image here.

List of Cameras

List of Cameras

The list of cameras. Note that with method Stereo 3D these cameras does not exist in the outliner. They are virtually created as child objects to the main camera that you use for rendering.

In this list you can choose the cameras to change the suffix.

The checkbox allows you to disable the cameras. Both options are just of interest for the multi-view setup. Normal stereoscopy setup does not require any further setup.

Resize handler

Resize handler

The resize handler allows you to resize the list.

Search field

Search field

The triangle button down left allows you to open a search field.

Add / Remove / Rename

Add / Remove / Rename
Add / Remove / Rename

Add adds a custom camera. Remove removes a custom camera. And custom cameras can be renamed by clicking at the name.

The camera names left and right can‘ t be renamed, and you can‘ t remove them from the list. Individual cameras can be renamed and removed.

Suffix

Suffix

The camera identifier. The suffix gets appended at the end of the single images of the camera. The left camera has the suffix _L, and the right camera has the suffix _R

Output Views Subpanel

Output Views Subpanel

This subpanel just shows with Stereoscopy enabled!

Adjust the stereoscopy export settings. Note that this settings does not adjust what you view in the image editor. This settings influences what you save from the image editor then.

Individual

Save out single images from each camera when you save the result from the image editor. So for a stereoscopic image two images for the two cameras.

Stereo 3D

Save out the stereoscopic image as a single image when you save the result from the image editor.

Stereo Mode
Stereo Mode

How to export the stereoscopic image with save as in the image editor. There are four methods available.

Stereo Mode Type Anaglyph

Stereo Mode Type Anaglyph
Stereo Mode Type Anaglyph

Render Views for left and right eyes as two differently filtered colors in a single image. You need anaglyph glasses to see the 3d effect.

Stereo Mode Type Anaglyph
Stereo Mode Type Anaglyph
Anaglyph Type
Anaglyph Type

The color model to display the graphics.

Stereo Mode Type Interlace

Stereo Mode Type Interlace
Stereo Mode Type Interlace

Render Views from left and right eyes interlaced into a single image. You need a 3D Ready monitor to see the stereo effect.

Stereo Mode Type Interlace
Stereo Mode Type Interlace
Interlace Type
Interlace Type

The interlace type that you can choose.

Swap Left/Right

Swaps left and right camera view.

Stereo Mode Type Side by Side

Stereo Mode Type Side by Side
Stereo Mode Type Side by Side

Renders images of the two cameras side by side.

Cross Eyed

Swaps left and right camera view.

Squeezed Frame

Combine both views in a squeezed image.

Squeezed Frame

Stereo Mode Type Top Bottom

Stereo Mode Type Top Bottom
Stereo Mode Type Top Bottom

Renders images of the two cameras side by side.

Squeezed Frame

Combine both views in a squeezed image.

Squeezed Frame

Output Panel

Output Panel

The file output settings.

File Path

The location to save rendered frames. Here you will find rendered animation sequences. For single images you can save out the result in the image editor.

File Path

When rendering an animation, the frame number is appended at the end of the file name with four padded zeros (e.g. image0001.png). You can set a custom padding size by adding the appropriate number of # anywhere in the file name (e.g. image_##_test.png translates to image_01_test.png).

This setting expands relative paths where a // prefix represents the directory of the current blend-file.

Load File

Here you can load an existing file to overwrite it. Or you can use it to load a file in a directory and rename it then to your destination file name.

Media Type

Media Type

What type of media to export.

Media Type Image

Media Type Image
File Format
File Format

The output image file format.

Each file format has some own settings.

Media Type Image

JPEG
JPEG
EntryWhat it does
ColorThe output color format. Black and white, or rgb.
QualityThe jpeg quality.
Open EXR
Open EXR
EntryWhat it does
ColorThe output color format. Black and white, rgb, or RGBA.
Color DepthFloat half values or Float full values per channel.
Codec
Codec

What codec to use.

Preview

When rendering animations, save Jpeg preview images into the same directory.

PNG
PNG
EntryWhat it does
ColorThe output color format. Black and white, rgb or rgba.
Color Depth8 or 16 colors per channel.
CompressionThe compression level.
WebP
WebP
Color

The output color format. Black and white, rgb, or RGBA.

BMP
BMP
Color

The output color format. Black and white or rgb.

Cineon
Cineon
Color

The output color format. Black and white, rgb, or RGBA.

DPX
DPX
EntryWhat it does
ColorThe output color format. Black and white, rgb, or RGBA.
Color Depth8, 10, 12 or 16 colors per channel.
LogConvert to logarithmic color space.
Iris
Iris
Color

The output color format. Black and white, rgb or rgba.

JPEG 2000
JPEG 2000
EntryWhat it does
ColorThe output color format. Black and white, rgb or rgba.
Color Depth8, 12 or 16 colors per channel.
QualityThe jpeg quality.
Codec
Codec

Which jpeg 2000 codec to use.

EntryWhat it does
CinemaUse OpenJpeg Cinema preset.
Cinema (48)Use OpenJpeg Cinema (48) preset.
YCCSave luminance / chrominance / chrominance channels instead of rgb channels.
Radiance HDR
Radiance HDR
Color

The output color format. Black and white, or rgb.

TIFF
TIFF
EntryWhat it does
ColorThe output color format. Black and white, rgb, or RGBA.
Color Depth8 or 16 bit per channel.
Compression
Compression

The compression method.

Targa
Targa
Color

The output color format. Black and white, rgb or rgba.

Targa Raw
Targa Raw
Color

The output color format. Black and white or rgb.

Media Type Multilayer EXR

Media Type Multilayer EXR
Media Type Multilayer EXR
Color Depth

Float half values or Float full values per channel.

Codec
Codec

What codec to use.

EntryWhat it does
InterleaveUse legacy interleaved storage of views, layers and passes.
PreviewWhen rendering animations, save Jpeg preview images into the same directory.

Media Type Video

Media Type Video
Color

The output color format. Black and white, or rgb.

Transparent

Transparent

Eevee and Workbench renderer. Render and export the result with transparent background.

Encoding subpanel

Encoding subpanel

Only available with video format. These options are unavailable for other file formats.

EntryWhat it does
ContainerVideo container or file type, including MPEG-4, Matroska, etc
Autosplit OutputAutosplit the exported video file at 2GB boundaries. Note: Useful for longer videos renders
Video
Video
Presets (Header)

These are presets for different groups of settings.

Video Codec
Video Codec

Chooses the method of compression and encoding.

Color Depth

Select between 8 and 10 bit color depths. The Color Depth property in the Encoding block allows to select higher color depths for video output when using suitable codecs in ffmpeg.

For H.264, H.265, and AV1, a 10-bit option is available. Additionally, for H.265 and AV1, a 12-bit option can be chosen.

Note: When 'lossless' encoding is selected, the color format switches from YUV 4:2:0 to YUV 4:4:4, supporting 10-bit or 12-bit variants.

Output Quality
Output Quality
  1. Constant Bitrate (CBR): This setting maintains a steady bitrate throughout the video, ensuring consistent quality but potentially leading to larger file sizes. Ideal for streaming and situations where bandwidth is limited.
  2. Lossless: Ensures no data is lost during compression, preserving the original video quality perfectly. This results in larger file sizes but is excellent for archival or high-quality needs.
  3. Perceptually Lossless: Uses advanced algorithms to compress the video in a way that is visually indistinguishable from the original, while reducing file size significantly.
Compression Levels:
  • High: Produces high-quality video with minimal compression, resulting in larger files.
  • Medium: Balances quality and file size, suitable for most uses.
  • Low: More compression applied, reducing file size but still maintaining decent quality.
  • Very Low: High compression, significantly reducing file size but with noticeable quality loss.
  • Lowest: Maximum compression, smallest file size with the most quality reduction.
Custom quality

CRF

CRF

Constant rate Factor. A smaller value results in better video quality but bigger file size. The range of allowed CRF is dependent on the codec.

Encoding Speed
Encoding Speed

Presets to change between a fast encode (bigger file size) and more compression (smaller file size).

Keyframe Interval

The number of frames in each Group of Pictures (GOP). Set this to 0 for 'intra_only', which means each frame is independent (no inter-frame compression). A higher GOP number typically results in a smaller file size, but it requires a more powerful device to play back smoothly.

Max B-frames
Max B-frames

Enables the use of B-frames (bi-directional frames), which are used in video compression to improve efficiency and quality. B-frames can reference both previous and subsequent frames to store motion data more effectively. This generally results in better video quality at a smaller file size, but it may require more processing power to encode and decode the video.

Interval

The 'Interval (of B-frames)' setting determines the maximum number of B-frames (bi-directional frames) that can appear between non-B-frames (I-frames and P-frames) in a video. B-frames help compress video by referencing both previous and future frames, improving overall compression efficiency and quality. Adjusting this interval affects the video's file size and playback performance.

Audio

These settings control how sound is exported when rendering.

Audio Codec
Audio Codec

Choose the format for audio output. For a complete list, refer to video formats. You can also export with No Audio.

EntryWhat it does
Audio ChannelsThe number of audio outputs: · Mono:: One audio channel. · Stereo:: Two audio channels (left and right). · 4 Channels:: Four audio channels. · 5.1 Surround:: Six audio channels, including one low-frequency effect (LFE) channel. · 7.1 Surround:: Eight audio channels, including one LFE channel.
Sample RateSets how frequently the audio is sampled, affecting quality.
BitrateControls the sound quality. Higher bit rates give better sound but result in larger files.
VolumeAdjusts the audio output volume.

Options subpanel

Options subpanel

Not all options are available for all file formats.

EntryWhat it does
SavingFile Extensions: Adds the correct file extensions per file type to the output files.
Cache ResultSaves the rendered image and passes to a Multilayer EXR-file in temporary location on your hard drive. This allows the compositor to read these to improve performance, especially for heavy compositing.
Image Sequence
Overwrite

Overwrite existing files when rendering.

Placeholders

Create empty placeholder frames while rendering.

Color management subpanel

Color management subpanel
Color management settings
EntryWhat it does
Follow sceneUses the color management from the scene.
OverrideUses the color management settings that is defined below instead of the color management from the scene. This settings is in most parts equal to the color management settings in the render properties. But has no settings for the Sequencer.
Display
Display

The device that the image is being viewed on. Your monitor.

Most computer monitors are configured for the sRGB (SDR) color space but you can also use high dynamic range monitors (HDR).

Color management can also be disabled by setting the device to None.

View
View

Choose between different ways to view the image on the same monitor.

EntryWhat it does
StandardDoes no extra conversion besides the conversion for the display device.
ACES 1,3 - 2.0Developed by the film industry, ACES is a high-fidelity color management system designed for HDR workflows, wide gamut imaging, and cinematic tone mapping.
Khronos PBR NuetralA newer tone mapper designed by the Khronos Group for physically-based rendering (PBR), especially in eCommerce, CAD, and product visualization.
AGXA perceptually-driven tone mapper developed to aims to balance realism with usability, avoiding harsh clipping or unnatural clipped saturation.
FilmicFor more photo realistic results and better handling of high dynamic range. The contrast can be adjusted by changing the Lookoption for the Filmic view transform.
Filmic LogConverts to Filmic log color space. This can be used for export to color grading applications, or to inspect the image by flattening out very dark and light areas.
RawIntended for inspecting the image but not for final export. Raw gives the image without any color space conversion.
False ColorShows a heat map of image intensities, to visualize the dynamic range.
Look
Look

Adjust the contrast.

EntryWhat it does
ExposureUsed to control the image brightness (in stops) applied before color space conversion. The calculation is: output value = render value X 2 exposure
GammaExtra gamma correction applied after color space conversion. Note that the default sRGB or Rec709 color space conversions already include a gamma correction of approximately 2.2 (except the Raw and Log views), so this would be applied in addition to that.
Use Curves
Use Curves

Adjust RGB Curves to control image colors before color space conversion.

C R G B

The single color channels.

The navigation elements at the top are described from left to right.

Zoom in and out

The two buttons with the magnifying glass at it zooms in and out in the curve window.

Clipping

Clipping

Clipping options. Set up clipping for the stroke.

Delete Points

Deletes selected curve points.

Tools

Tools

Tools is a menu that contains some cuve related tools.

EntryWhat it does
Reset ViewResets the curve windows zoom.
Extend HorizontalCauses the curve to stay horizontal before the first point and after the last point.
Extend ExtrapolatedCauses the curve to extrapolate before the first point and after the last point, based on the shape of the curve.
Reset CurveResets the curve to the initial shape.
Vector HandleSet handle type to Vector.
Auto HandleSet handle type to Auto.
Auto Clamped HandleSet handle type to Auto Clamped.
X / YThe x and y position of the currently selected curve point.
DeleteDelete the currently selected curve point.
Black Level
Black Level

The color that Black is mapped to.

White Level

The color that White is mapped to.

Hotkeys for Black and White Level

You may want to sample the black and white level colors directly in the image by clicking at an area. There are hotkeys for that.

Ctrl + Left Mouse click in the image sets the Black level value from that position.

Shift + Left Mouse click in the image sets the White Level value from that position.

To see the result you need to tick the View as Render button in the render window. It can be found in the sidebar.

Hotkeys for Black and White Level
Hotkeys for Black and White Level
Reset

Resets the Curve and the Black and White Level values to the default values.

Use White Balance subpanel
Use White Balance subpanel
Use White Balance subpanel

Enables manual control over the color temperature and tint of the scene or image. When checked, Blender applies the adjustments below to simulate camera-style white balance correction.

Temperature

Adjusts the warmth or coolness of the image:

  • Lower values (e.g., 3000 K) → warmer tones (orange/yellow), simulating indoor or sunset lighting.
  • Higher values (e.g., 6500 K) → cooler tones (blue), simulating daylight or overcast conditions.

Note: 6500 K is considered neutral daylight—great for balanced lighting setups.

Tint

Shifts the green–magenta balance:

  • Positive values → more magenta
  • Negative values → more green
Transparent subpanel
Transparent subpanel

Cycles only. Enable the rendering of transparent background.

EntryWhat it does
Transparent GlassRender glass with transparent background.
Roughness ThresholdFor transparent transmission. Keep surfaces with roughness above the threshold opaque.
Pixel density subpanel
Pixel density subpanel
Pixels

The pixel density meta-data written to supported image formats. This value is multiplied by the PPM-base which defines the unit. Typically inches or meters.

Unit
Unit

The pixel unit.

Metadata Panel

Metadata Panel

What metadata to include into the image or movie.

Metadata Input

Metadata Input

Where to get the Metadata from.

Include

What Metadata to include.

Note

Note

Include a custom comment.

Burn into Image

Burn into Image

Render the stamp info text into the image. The information is cluttered across the rendered image. Parts of it appears up left in the rendering. Parts down left, and parts down right.

Burn into Image
Burn into Image
Burn into Image

The props have decorators. This means this information can be keyframed. The font itself is the system font, and cannot be changed.

EntryWhat it does
Font SizeThe font size.
Text ColorThe text color.
BackgroundThe background color of the text.
Include LabelsDisplay stamp labels like "Camera" in front of camera name, etc.

Post Processing Panel

Post Processing Panel

Enable Post Processing.

EntryWhat it does
PipelineCompositing: Process the pipeline through the compositing in case compositing nodes are enabled. · Sequencer: Process the pipeline (and composited result) through the video sequence pipeline in case Sequencer strips exists.
DitherAmount of dithering noise added to the rendered image to break up banding. This prop has a decorator, and can be keyframe animated.