View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

NLA Editor - Sidebar - Animation Data panel

Animation Data panel

2
 min read
Up to date for 
5.1
draft

Animation Data panel

NLA Editor - Sidebar - Animation Data panel
NLA Editor - Sidebar - Animation Data panel

When you select a cube action without content then you will get the Animation Data panel in the sidebar.

This panel allows you to edit existing actions or add more actions. This way you can add several actions to an object. Add action, record keyframes, and then push down the action to create an action strip of it.

With selecting an action channel, with a not pushed down action, it shows the current action. When you select a track channel then it shows a New button where you can add more action channels.

Animation data property

Data Browser

Data Browser

The list of available actions in the scene.

EntryWhat it does
Action Edit BoxThe name of the current active action. You can rename the action here too.
Number of usersThe number of users for this data.
Fake UserHas this data a fake user assigned. Fake user is a concept to keep data in the scene even when it has no users.
AddAdds a new blank Action.
Remove ActionRemoves the action from the current channel.

Extrapolation

Extrapolation

Action to take for gaps past the strip extents.

EntryWhat it does
HoldAffects both sides of the strip. This should only be set on the very first strip.
Hold ForwardAffects the region after the clip, only. This can be set on any strip.
NothingAffects only the region of the strip itself. This can be set on any strip.

Blending

Blending

Affects how the property values directly produced by the strip are combined with the result of evaluating the stack below. The bottom-most strip is blended on top of the default values of the properties.

Replace

The top strip is linearly blended in with the accumulated result according to influence, completely overwriting it if influence is set to 100%.

Combine

Depending on the type of each property, one of the following methods is automatically chosen:

Axis/Angle Rotation

result=previous+value*influence

This results in averaging the axis and adding the amount of rotation.

Quaternion Rotation

Quaternion math is applied to all four channels of the property at once:

result=previous×valueinfluence

Proportional (Scale)

result=previous*(value/default)influence

Others

result=previous+(value-default)*influence

This allows layering actions that can also be used as a standalone. Properties keyframed at their default values remain at default.

Add, Subtract, Multiply

The result of the strip is multiplied, subtracted, or added to the accumulated results, and then blended in according to influence.

result=mix(previous,previous(+-*)value,influence)

Influence

Amount the active Action contributes to the result of the NLA stack.