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5.1
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Tracking Mode - Clip Submode - Track Menu

Contains tracking functionality. Note that lots of this content is currently a double entry to the content in the tool shelf. The tool shelf content will most probably vanish in the future, in favour of a tool shelf…

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Track Menu

Track Menu

Contains tracking functionality. Note that lots of this content is currently a double entry to the content in the tool shelf. The tool shelf content will most probably vanish in the future, in favour of a tool shelf with buttons like in the 3d view.

Transform submenu

Transform submenu

Track navigation.

Move

Move the selected track(s).

Last Operator Move
Last Operator Move
Move X, Y Z

The position. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel.

Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Rotate

Rotate the selected tracks.

Last Operator Rotate
Last Operator Rotate
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Resize

Resize

Resize the selected track(s).

Last Operator Resize
Last Operator Resize
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Track Motion submenu

Track Motion submenu
EntryWhat it does
BackwardsTrack backwards the whole range.
Frame BackwardsTrack backwards frame wise.
ForwardsTrack forwards the whole range.
Frame ForwardsTrack forwards frame wise.

Clear submenu

Clear submenu
EntryWhat it does
BeforeClears track paths before the current position.
AfterClears track paths after the current position.
Track PathClears the currently active Track Path.
SolutionClears all calculated data.
EntryWhat it does
Refine submenuBackwards: Refine selectet marker positions forwards. · Backwards: Refine selectet marker positions forwards.
Add MarkerAdd a marker. The marker will appear under the mouse, and stick until you click.

Detect Features

Detect Features

Adds automatically markers at the current movie position, and tries to detect marcant areas in the current frame that are useful for tracking. It also sets keyframes at this position.

When enough marcant areas are available then it adds up to eight markers that way.

Detect Features

Last Operator Detect Features

Last Operator Detect Features
Last Operator Detect Features
Placement

Placement is a drop down box where you can limit the placement of the markers.

Whole frame
Whole frame

The markers can be at every position of the current frame image.

EntryWhat it does
Inside Grease PencilThe markers have to be inside the Grease Pencil.
Outside Grease PencilThe markers have to be outside Grease Pencil.
EntryWhat it does
MarginGives a margin to the border of the frame image. Markers have to stay away from the border by the given amount.
ThresholdThe threshold level to consider the current position of the marker as good enough for tracking.
DistanceThe minimum distance between two markers.

Create Plane Track

Creates a plane track. A plane track can be used to map an image or a movie at an area in your clip. The Plane track.

New Image from Plane Marker

New Image from Plane Marker
New Image from Plane Marker

Create new image from the content of the plane markerfrom the pixels of the movie clip that the plane marker “sees” at the current frame. This allows you to create and impose an un-warped texture of any flat surface in the footage.

To use, create and select four tracking points then create a Plane Marker. Once you’ve selected the Plane Marker, create the new image - then edit the image in the Image Editor.

Update Image from Plane Marker

Update current image used by plane marker from the content of the plane marker. This updates the pixels of the active Plane Track’s image.

Allows you to update the texture of any flat surface in the footage.

Solve Camera Motion

Starts the calculation for the camera motion to match the track motion.

There should be at least eight common tracks on the both of the selected keyframes.

There should be noticeable parallax effects between these two keyframes.

The average re-projection error is reported to the information space and to the clip editor header. Re-projeciton error means the average distance between reconstructed 3D position of tracks projected back to footage and original position of tracks. Re-projection error below 0.3 means accurate re-projection, (0.3 - 3.0) means quite nice solving which still can be used. Values above 3 means some tracks should be tracked more accurately, or that values for focal length or distortion coefficients were set incorrectly.

EntryWhat it does
Join TracksJoins selected tracks.
Average TracksAverage selected tracks into active.
Copy TracksCopy selected tracks to clipboard.
Paste TracksPastes selected tracks from clipboard.
Copy Settings to DefaultsCopies track settings from active track to default settings.
Apply default settingsCopy tracking settings form active tracks to selected tracks. You need to select the source track first, then hold down shift, then select the target track. Then perform copy track settings.

Animation submenu

Animation submenu

Insert Keyframe

Insert Keyframe

Inserts a keyframe at current position in spreadsheet sub mode panel.

Delete Keyframe

Deletes keyframes at current position in dope sheet sub mode panel.

Show/Hide submenu

Show/Hide submenu

Show or hide tracks.

EntryWhat it does
Show HiddenShow all hidden tracks.
Hide SelectedHide the selected tracks.
Hide UnselectedHide the unselected tracks.

Last operator Hide Tracks

Last operator Hide Tracks
Last operator Hide Tracks
Unselected

Hide selected or unselected tracks.

Clean up submenu

Clean up submenu
EntryWhat it does
Clean TracksClean tracks with high error values or few frames.
Filter TracksFilter out tracks that has weird looking spikes in motion curves.
EntryWhat it does
Delete TrackDelete the selected track.
Delete MarkerDelete the selected marker.

Reconstruction

Reconstruction
EntryWhat it does
Set OriginSet active marker as origin in 3D space.
Set FloorSet plane in the 3D space as a Floor plane, based at three selected markers. You need to have three markers selected. Or you will get an error message.

Set Wall

Set plane in the 3D space as a Wall plane, based at three selected markers.

Last Operator Set Plane
Last Operator Set Plane
Last Operator Set Plane
Plane
Plane

A drop down box to choose if you want to set the selected markers as plane or as floor.

Set X Axis

Set X axis rotation in 3D space, based at the selected marker. You need to have one marker selected. Or you will get an error.

Set Y Axis

Set X axis rotation in 3D space, based at the selected marker. You need to have one marker selected. Or you will get an error.

Last Operator Set Axis
Last Operator Set Axis
Last Operator Set Axis
Axis

A drop down box to choose if you want to use the axis to X or to Y

Set Scale

Set scale of scene by scaling camera, based at two selected markers. You need to have two markers selected. Or you will get an error.

Last Operator Set Scale
Last Operator Set Scale
Last Operator Set Scale
Distance

The distance between two bundles used for scene scaling.

Apply Scale

Apply scale to solution.

Last operator Apply Solution Scale
Last operator Apply Solution Scale
Last operator Apply Solution Scale
Distance

The distance between two bundles used for scene scaling.

EntryWhat it does
3D Markers to MeshCreates a vertex cloud using the coordinates of the reconstructed tracks.
Link Empty to TrackCreates an Empty which will be copying movement of active track.