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5.1
Editors

Mask menu

This menu appears when you are in Mask mode. It contains further functionality to modify the masking spline curves.

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Image Editor - Mask menu

Image Editor - Mask menu
Image Editor - Mask menu

This menu appears when you are in Mask mode. It contains further functionality to modify the masking spline curves.

Transform submenu

Transform submenu

This is a sub menu with some transform menu items. This menu items are hotkey tools!

Translate

Move the selection.

Last Operator Move
Last Operator Move
Move X, Y Z

The position. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel.

Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Rotate

Rotate the selection.

Last Operator Rotate
Last Operator Rotate
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale

Scale the selection.

Last Operator Resize
Last Operator Resize
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

To Sphere

Shapes a selection of objects into the shape of a sphere. The calculation happens with the object origins.

In Object mode this tools requires to have more than one object selected.

Usage
Usage

Select the vertices, activate the tool, then drag the mouse in the 3D viewport. In the header you will read the current factor then. Which tells you how close you are towards the sphere shape.

Usage
Last Operator To Sphere
Last Operator To Sphere
Last Operator To Sphere
EntryWhat it does
FactorThe factor to transform the selection into a shape form.
Mirror EditingEnable mirror editing.
Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)

The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

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Shear

Shear shears the selection.

In Object mode this tools requires to have more than one object selected.

The shear tool works along a imaginary 2d plane. The shear axis controls if the items are sheared along the x or the y axes of this plane. This is the plane along which the transformation happens. You can shear along the x or the y axis of this plane.

To make things even more complicated, the orientation of this imaginary plane is defined by the Axis and Axis Ortho items below.

Last Operator Shear
Last Operator Shear
Offset

Adjust an offset.

Axis
Axis

Defines one axis of the imaginary shear axis plane.

Axis Ortho
Axis Ortho

Defines the other axis of the imaginary shear axis plane.

Orientation
Orientation

Choose the orientation for the shear action.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Push/Pull

It pushes or pulls the object positions relative to the center of the selection.

In Object mode this tool requires to have more than one object selected.

Last Operator Push/Pull
Last Operator Push/Pull
EntryWhat it does
DistanceAdjust the distance of influence of the tool.
Mirror EditingEnable mirror editing.
Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale Feather

Scale feather weight for the selected points.

The curve type that is used to create mask splines is almost a Bezier curve. But it has some differences. Smooth edges of the mask are defined by feathering. The curve needed to support feathering in a way that stuck to the curve as you edited it, for ease of editing an animation. These are called S-Curves.

Besides the handles, every control point also has points that define the feather between the current point and the next point on the spline. Each feather point is stored in UV space, where U means position across spline segment, and V means distance between main spline and feather points.

Last Operator Transform
Values
Values

Adjust the scale amount.

X, Y and Z defines the position. W defines the rotation.

Axis

Around which axis to rotate. X, Y or Z.

Orientation
Orientation

Orientation is a drop-down box to choose the type of orientation for the transform action.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.
EntryWhat it does
DuplicateDeletes the selected spline(s) or spline points.
DeleteDeletes the selected spline(s) or spline points.
Copy SplinesCopy the selected spline(s) or spline points.
Paste SplinesPastes the copied spline(s) or spline points.
Make ParentParents the selected spline points. Mask splines can be parented to motion tracker markers.
Clear ParentClears the parent relationship.

Toggle Cyclic

Toggle Cyclic
Toggle Cyclic

Closes or opens the spline.

Switch Direction

Switch Direction
Switch Direction

A curve has a start point and a end point. Here you can switch them. The end point becomes the starting point and vice versa. As a consequence the handler can switch their location too. With handle type aligned single they can appear outside or inside of the circle.

Recalculate Handles

Recalculate Handles
Recalculate Handles

Recalculating the normals smoothens out the curve, and realigns the handlers. A square shape with handle type aligned would become round.

Set Handle Type submenu

Set Handle Type submenu
Set Handle Type submenu

Opens a sub menu where you can choose different handle types.

Last Operator Set Handle Type

Last Operator Set Handle Type
Last Operator Set Handle Type
Type

Choose the handle type again.

Animation

Animation

Masks can be animated.

EntryWhat it does
Insert Shape KeyInserts a shape key for the currently selected curve points
Clear Shape KeyRemoves the shape keys for the currently selected curve points at the current frame.
Feather Reset AnimationResets the feather weight on all selected curve points at the current frame.
Re-Key Points of Selected ShapesRecalculate animation data for the currently selected curve points for frames that are selected in the dope sheet.

Show/Hide submenu

Show/Hide Faces

Show/Hide Faces

This is a sub menu where you can show or hide the selection.

EntryWhat it does
Show HiddenMakes hidden splines visible again.
Hide SelectedHides the selected spline(s).
Hide UnselectedHides the not selected spline(s). The selected spline(s) stays visible.