View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

Add Menu - Point

Distributes points randomly in a grid.

5
 min read
Up to date for 
5.1
draft

Add menu - Point

Add menu - Point
Add menu - Point

Distribute Points In Grid

Distribute Points In Grid
Distribute Points In Grid

Distributes points randomly in a grid.

Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the node has Normal and Rotation outputs.

The node also generates a stable ID, which is then stored in the built-in id attribute. It is used as a stable identifier for each point. When the geoemetry is deformed or the density changes the values will be consistent for each remaining point. This attribute is used in the Random Value and Instance on Points nodes.

Inputs Random mode

Inputs Random mode
EntryWhat it does
GridThe grid to import the points to.
DensityDensity of the points.
SeedThe random seed for the point distribution.

Inputs Grid mode

Inputs Grid mode
EntryWhat it does
GridThe grid to import the points to.
SpacingThe spacing between the grid points.
ThresholdMinimum density of a volume cell to contain a grid point.

Properties

Distribution method
Distribution method
EntryWhat it does
RandomDistributes the points randomly. This allows overlappings.
GridDistributes the points along a grid with given width.

Output

Points

Points output.

Distribute Points In Volume

Distribute Points In Volume
Distribute Points In Volume

Distributes points randomly in a volume.

Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the node has Normal and Rotation outputs.

The node also generates a stable ID, which is then stored in the built-in id attribute. It is used as a stable identifier for each point. When the geoemetry is deformed or the density changes the values will be consistent for each remaining point. This attribute is used in the Random Value and Instance on Points nodes.

Inputs Random mode

Inputs Random mode
EntryWhat it does
VolumeThe volume to import the points to.
DensityDensity of the points.
SeedThe random seed for the point distribution.

Inputs Grid mode

Inputs Grid mode
EntryWhat it does
VolumeThe volume to import the points to.
SpacingThe spacing between the grid points.
ThresholdMinimum density of a volume cell to contain a grid point.

Properties

Distribution method
Distribution method
EntryWhat it does
RandomDistributes the points randomly. This allows overlappings.
GridDistributes the points along a grid with given width.

Output

Points

Points output.

Distribute Points on Faces

Distribute Points on Faces
Distribute Points on Faces

Distributes points randomly on the faces of a mesh geometry.

Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the node has Normal and Rotation outputs.

The node also generates a stable ID, which is then stored in the built-in id attribute. It is used as a stable identifier for each point. When the mesh is deformed or the density changes the values will be consistent for each remaining point. This attribute is used in the Random Value and Instance on Points nodes.

Inputs Random mode

Inputs Random mode
EntryWhat it does
MeshStandard geometry input.
SelectionThe selection of which face corners should be considered for point distribution.
DensityDensity of the points.
SeedThe random seed for the point distribution.

Inputs Poisson Disk mode

Inputs Poisson Disk mode
Inputs Poisson Disk mode
EntryWhat it does
MeshStandard geometry input.
SelectionThe selection of which face corners should be considered for point distribution.
Distance MinThe minimum distance that two points can have.
Distance MaxThe naximum distance that two points can have.
Density FactorDensity of the points.
SeedThe random seed for the point distribution.

Properties

Distribution method
Distribution method
EntryWhat it does
RandomDistributes the points randomly. This allows overlappings.
Poisson DiskDistributes the points randomly, but prevents overlappings by defining a minimum and maximum distance.

Output

EntryWhat it does
PointsPoints output.
NormalNormal output.
Rotation

Euler Rotation output. Please note that the Z axis of the result rotation will be arbitrary. The mesh normal used to create the rotation does not have enough information to set all three rotation axes.

Rotation

Points

Generates a single point or points with position, count and radius.

Inputs

Count

The count of the generated points as an integer.

Position

The position of the points as a vector. This is a field meaning you can set the position per index or ID of the point.

Radius

The radius of the points as a float. This is a field meaning you can set the scale per index or ID of the point.

Outputs

Mesh

Standard mesh output.

Points to Cuves

Points to Cuves

Generates a mesh vertex in the output geometry for each point cloud point in the input geometry.

EntryWhat it does
InputsPoints: Points input. · Curve Group ID: A curve is created from every distinct group ID. All points with the same ID are put into the same curve. · Selection: Selection input.
OutputsMesh: Standard mesh output.

Points to SDF Grid

Points to SDF Grid
Points to SDF Grid

Generates a mesh vertex in the output geometry for each point cloud point in the input geometry.

EntryWhat it does
InputsPoints: Points input. · Radius: The radius of the grid. · Voxel size: The voxel size of the grid.
OutputsSDF Grid: Standard mesh output.

Points to Vertices

Points to Vertices

Generates a mesh vertex in the output geometry for each point cloud point in the input geometry.

EntryWhat it does
InputsPoints: Points input. · Selection: Selection input.
OutputsMesh: Standard mesh output.

Points to Volume

Points to Volume

Creates a fog volume sphere around every point in the input geometry. The new volume grid is then called density.

Inputs

EntryWhat it does
PointsPoints input.
DensityThe density of the volume.
Resolution Mode
Resolution Mode

Base the voxel resolution at the amount or the size of the point cloud.

EntryWhat it does
Voxel AmountVoxel amount of the volume.
RadiusThe radius of the generated volume around each point.

Outputs

Volume

Standard geometry output.

Set Point Radius

Set Point Radius

The Set Point Radius node controls the size each selected point cloud point should display with in the viewport.

EntryWhat it does
InputsPoints: Geometry input. · Selection: Selection input. · Radius: The radius of the points.
OutputsPoints: Standard geometry output.