Add Menu - Mesh - UV
Here you find nodes to modify the UV mapping.
Add menu - UV

Here you find nodes to modify the UV mapping.
Pack UV Islands

Pack the UV islands to get the most out of the UV mapping.
Inputs
| Entry | What it does |
|---|---|
| UV | The input UV geometry. |
| Selection | A selection of the UV geometry. |
| Margin | How big the gap between the single UV patches should be. |
| Rotate | Rotate island for best fit. |
Method

Method used for packing UV Islands.
| Entry | What it does |
|---|---|
| Bottom Left | Bottom left corner of packing bounds. |
| Top Right | Top right corner of packing bounds. |
Outputs
UV
The output UV geometry.
UV Tangent

Generate tangent directions based on a UV map.
Inputs
Method

Exact or fast calculation.
UV
x and y values of the UV space.
Outputs
Tangent
The output UV geometry.
UV Unwrap

Unwrap the mesh to give it an UV mapping.
Inputs
| Entry | What it does |
|---|---|
| Selection | Which faces of the mesh should be unwrapped. |
| Seam | Mark edges as a seam for unwrapping. |
| Margin | How big the gap between the single UV patches should be. |
| Fill Holes | Virtually fill holes before unwrapping the mesh. This preserves symmetry and can avoids overlaps. |
Method

The unwrap method.
Outputs
UV
The output UV geometry.









