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Add Menu - Mesh - UV

Here you find nodes to modify the UV mapping.

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Add menu - UV

Add menu - UV
Add menu - UV

Here you find nodes to modify the UV mapping.

Pack UV Islands

Pack UV Islands

Pack the UV islands to get the most out of the UV mapping.

Inputs

EntryWhat it does
UVThe input UV geometry.
SelectionA selection of the UV geometry.
MarginHow big the gap between the single UV patches should be.
RotateRotate island for best fit.
Method
Method

Method used for packing UV Islands.

EntryWhat it does
Bottom LeftBottom left corner of packing bounds.
Top RightTop right corner of packing bounds.

Outputs

UV

The output UV geometry.

UV Tangent

UV Tangent

Generate tangent directions based on a UV map.

Inputs

Method
Method

Exact or fast calculation.

UV

x and y values of the UV space.

Outputs

Tangent

The output UV geometry.

UV Unwrap

UV Unwrap

Unwrap the mesh to give it an UV mapping.

Inputs

EntryWhat it does
SelectionWhich faces of the mesh should be unwrapped.
SeamMark edges as a seam for unwrapping.
MarginHow big the gap between the single UV patches should be.
Fill HolesVirtually fill holes before unwrapping the mesh. This preserves symmetry and can avoids overlaps.
Method
Method

The unwrap method.

Outputs

UV

The output UV geometry.