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5.1
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Add Menu - Mesh - Read

Nodes to modify the mesh geometry.

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Add menu - Mesh - Read

Add menu - Mesh - Read
Add menu - Mesh - Read

Nodes to modify the mesh geometry.

Edge Angle

Edge Angle

Calculates the angle in radians between two faces that meet at an edge. Without two faces on the edge, the angle will be 0.

Outputs

EntryWhat it does
Unsigned AngleThe unsigned output angle. The shortest angle will be picked.
Signed AngleThe signed angle between the two faces, where Convex angles are positive and Concave angles are negative. This calculation is slower than the unsigned angle.

Edge Neighbours

Edge Neighbours

Outputs the number of faces connected to each edge.

Outputs

Face Count

The number of faces.

Edge Vertices

Edge Vertices

Outputs the index and position of the two vertices that defines an edge. Index outputs an integer. Position a vector.

Outputs

EntryWhat it does
Vertex Index 1The index of the first vertice.
Vertex Index 2The index of the second vertice.
Position 1The position of the first vertice.
Position 2The position of the second vertice.

Edges to Face Group

Edges to Face Group
Edges to Face Group

Group Faces into regions, surrounded by the selected boundary edges.

EntryWhat it does
InuputsBoundary Edges: The input edges.
OutputsFace Group ID: The output face group.

Face Area

Face Area

Gives each face area a unique id. Which can be used in a capture attribute for example, to create instances of other geometry to this now unique face areas.

Outputs

Area

The face area output.

Face Group Boundaries

Face Group Boundaries

Find edges on the boundaries between face sets

EntryWhat it does
Inputs—
Face SetThe input face sets to calculate the boundaries from.
OutputsBoundary Edges: The edges that lies on the boundaries between the different face sets · Face Count: The face count for the face neighbors.

Face Neighbours

Face Neighbours

Outputs the number of vertices or faces connected to each face.

Outputs

EntryWhat it does
Vertex CountThe vertex count for the face neighbors.
Face CountThe face count for the face neighbors.

Is Face Planar

Is Face Planar

Returns true if all of the points of the evaluated face are on the same plane.

EntryWhat it does
InputsThreshold: The threshold to consinder the points to be at the same plane.
OutputsPlanar: True if the face is planar.

Is Face Smooth

Is Face Smooth

Retreives if the face is shaded smooth.

Outputs

Smooth

Smooth output.

Is Edge Smooth

Is Edge Smooth

Retreives if the edge is shaded smooth.

Outputs

Smooth

Smooth output.

Mesh Island

Mesh Island

Outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island.

Outputs

EntryWhat it does
Index IndexThe index output.
Island CountThe count output.

Shortest Edge Path

Shortest Edge Path

Calculates the shortest path from multiple start points.

EntryWhat it does
InputEnd Vertex: The last point of the path. · Edge Cost: The amount of calculation to find the shortest path.
OutputsNext Vertex Index: The vertices index of the shortest path. · Total Cost: The calculation amount.

Vertex Neighbors

Vertex Neighbors

Outputs the number of vertices or faces connected to each vertex.

Outputs

EntryWhat it does
Vertex CountThe vertex count for the vertex neighbors.
Face CountThe face count for the vertex neighbors.