Add Menu - Mesh - Read
Nodes to modify the mesh geometry.
Add menu - Mesh - Read

Nodes to modify the mesh geometry.
Edge Angle

Calculates the angle in radians between two faces that meet at an edge. Without two faces on the edge, the angle will be 0.
Outputs
| Entry | What it does |
|---|---|
| Unsigned Angle | The unsigned output angle. The shortest angle will be picked. |
| Signed Angle | The signed angle between the two faces, where Convex angles are positive and Concave angles are negative. This calculation is slower than the unsigned angle. |
Edge Neighbours

Outputs the number of faces connected to each edge.
Outputs
Face Count
The number of faces.
Edge Vertices

Outputs the index and position of the two vertices that defines an edge. Index outputs an integer. Position a vector.
Outputs
| Entry | What it does |
|---|---|
| Vertex Index 1 | The index of the first vertice. |
| Vertex Index 2 | The index of the second vertice. |
| Position 1 | The position of the first vertice. |
| Position 2 | The position of the second vertice. |
Edges to Face Group

Group Faces into regions, surrounded by the selected boundary edges.
| Entry | What it does |
|---|---|
| Inuputs | Boundary Edges: The input edges. |
| Outputs | Face Group ID: The output face group. |
Face Area

Gives each face area a unique id. Which can be used in a capture attribute for example, to create instances of other geometry to this now unique face areas.
Outputs
Area
The face area output.
Face Group Boundaries

Find edges on the boundaries between face sets
| Entry | What it does |
|---|---|
| Inputs | — |
| Face Set | The input face sets to calculate the boundaries from. |
| Outputs | Boundary Edges: The edges that lies on the boundaries between the different face sets · Face Count: The face count for the face neighbors. |
Face Neighbours

Outputs the number of vertices or faces connected to each face.
Outputs
| Entry | What it does |
|---|---|
| Vertex Count | The vertex count for the face neighbors. |
| Face Count | The face count for the face neighbors. |
Is Face Planar

Returns true if all of the points of the evaluated face are on the same plane.
| Entry | What it does |
|---|---|
| Inputs | Threshold: The threshold to consinder the points to be at the same plane. |
| Outputs | Planar: True if the face is planar. |
Is Face Smooth

Retreives if the face is shaded smooth.
Outputs
Smooth
Smooth output.
Is Edge Smooth

Retreives if the edge is shaded smooth.
Outputs
Smooth
Smooth output.
Mesh Island

Outputs a separate index for each mesh island. The indices are based on the order of the lowest-numbered vertex in each island.
Outputs
| Entry | What it does |
|---|---|
| Index Index | The index output. |
| Island Count | The count output. |
Shortest Edge Path

Calculates the shortest path from multiple start points.
| Entry | What it does |
|---|---|
| Input | End Vertex: The last point of the path. · Edge Cost: The amount of calculation to find the shortest path. |
| Outputs | Next Vertex Index: The vertices index of the shortest path. · Total Cost: The calculation amount. |
Vertex Neighbors

Outputs the number of vertices or faces connected to each vertex.
Outputs
| Entry | What it does |
|---|---|
| Vertex Count | The vertex count for the vertex neighbors. |
| Face Count | The face count for the vertex neighbors. |









