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Add Menu - Mesh - Primitives

Nodes to modify the mesh geometry.

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Add menu - Mesh - Primitives

Add menu - Mesh - Primitives
Add menu - Mesh - Primitives

Nodes to modify the mesh geometry.

Cone

Cone

Cone creates a Cone mesh.

Input

EntryWhat it does
VerticesNumber of vertices.
Radius TopThe initial radius at the top.
Side SegmentsAdjust the number of segments at the side.
Fill SegmentsAdjust the number of segments at the fill faces.
Radius BottomThe initial radius at the bottom.
DepthThe initial height.

Properties

Properties
Fill Type

Defines how the Circle mesh is filled.

EntryWhat it does
Nonepure edge geometry.
N-GonThe circle face is a N-Gon face.
TrianglesThe circle face is triangulated.

Outputs

EntryWhat it does
MeshMesh output.
TopTop radius output.
BottomBottom radius output.
SideThe depth output
UV MapUV map output.

Cube

Cube

Cube creates a Cubeoid mesh.

EntryWhat it does
InputSize: The initial size in X , Y and Z dimensions · Vertices: How much vertices the single edges has. This allows to subdivide the cube.
OutputMesh: Mesh output. · UV Map: UV map output.

Cylinder

Cylinder

Cylinder creates a Cylinder mesh.

Input

EntryWhat it does
VerticesNumber of vertices.
Side SegmentsAdjust the number of segments at the side.
Fill SegmentsAdjust the number of segments at the fill faces.
RadiusThe initial radius.
DepthThe initial height.

Properties

Properties
Fill Type

Defines how the Circle mesh is filled.

EntryWhat it does
Nonepure edge geometry.
N-GonThe circle face is a N-Gon face.
TrianglesThe circle face is triangulated.

Outputs

EntryWhat it does
MeshMesh output.
TopTop radius output.
BottomBottom radius output.
SideThe depth output
UV MapUV map output.

Grid

Grid

Grid creates a grid mesh.

EntryWhat it does
InputSize: The initial size. · Vertices X: The initial number of vertices in X direction. · Vertices Y: The initial number of vertices in Y direction.
OutputsMesh: Mesh output. · UV Map: UV map output.

Ico Sphere

Ico Sphere

Ico Sphere creates a ico Sphere mesh.

EntryWhat it does
InputRadius: The initial radius. · Subdivisions: The initial subdivisions.
OutputsMesh: Mesh output. · UV Map: UV map output.

Mesh Circle

Mesh Circle

Circle creates a Circle mesh.

Input

EntryWhat it does
VerticesNumber of vertices.
RadiusThe initial radius.

Properties

Properties
Fill Type

Defines how the Circle mesh is filled.

EntryWhat it does
Nonepure edge geometry.
N-GonThe circle face is a N-Gon face.
TrianglesThe circle face is triangulated.

Outputs

Mesh

Mesh output.

Mesh Line

Mesh Line

Line creates a line mesh.

Input

EntryWhat it does
CountThe initial number of segments.
Start LocationThe initial location.
OffsetThe initial offset.

Properties

Mode
Mode
Offset

Specify the offset from one vertice to the next.

End Points

Specify the line start and endpoints.

Count ModeCount

Count

Specify the number of total vertices.

End Points

End Points

Specify the distance between the vertices.

Outputs

Mesh

Mesh output.

UV Sphere

UV Sphere

UV Sphere creates a uv sphere mesh.

EntryWhat it does
InputSegments: The initial number of segments. · Rings: The initial number of edgerings. · Radius: The initial radius.
OutputsMesh: Mesh output. · UV Map: UV map output.