Add Menu - Mesh - Primitives
Nodes to modify the mesh geometry.
Add menu - Mesh - Primitives

Nodes to modify the mesh geometry.
Cone

Cone creates a Cone mesh.
Input
| Entry | What it does |
|---|---|
| Vertices | Number of vertices. |
| Radius Top | The initial radius at the top. |
| Side Segments | Adjust the number of segments at the side. |
| Fill Segments | Adjust the number of segments at the fill faces. |
| Radius Bottom | The initial radius at the bottom. |
| Depth | The initial height. |
Properties

Fill Type
Defines how the Circle mesh is filled.
| Entry | What it does |
|---|---|
| None | pure edge geometry. |
| N-Gon | The circle face is a N-Gon face. |
| Triangles | The circle face is triangulated. |
Outputs
| Entry | What it does |
|---|---|
| Mesh | Mesh output. |
| Top | Top radius output. |
| Bottom | Bottom radius output. |
| Side | The depth output |
| UV Map | UV map output. |
Cube

Cube creates a Cubeoid mesh.
| Entry | What it does |
|---|---|
| Input | Size: The initial size in X , Y and Z dimensions · Vertices: How much vertices the single edges has. This allows to subdivide the cube. |
| Output | Mesh: Mesh output. · UV Map: UV map output. |
Cylinder

Cylinder creates a Cylinder mesh.
Input
| Entry | What it does |
|---|---|
| Vertices | Number of vertices. |
| Side Segments | Adjust the number of segments at the side. |
| Fill Segments | Adjust the number of segments at the fill faces. |
| Radius | The initial radius. |
| Depth | The initial height. |
Properties

Fill Type
Defines how the Circle mesh is filled.
| Entry | What it does |
|---|---|
| None | pure edge geometry. |
| N-Gon | The circle face is a N-Gon face. |
| Triangles | The circle face is triangulated. |
Outputs
| Entry | What it does |
|---|---|
| Mesh | Mesh output. |
| Top | Top radius output. |
| Bottom | Bottom radius output. |
| Side | The depth output |
| UV Map | UV map output. |
Grid

Grid creates a grid mesh.
| Entry | What it does |
|---|---|
| Input | Size: The initial size. · Vertices X: The initial number of vertices in X direction. · Vertices Y: The initial number of vertices in Y direction. |
| Outputs | Mesh: Mesh output. · UV Map: UV map output. |
Ico Sphere

Ico Sphere creates a ico Sphere mesh.
| Entry | What it does |
|---|---|
| Input | Radius: The initial radius. · Subdivisions: The initial subdivisions. |
| Outputs | Mesh: Mesh output. · UV Map: UV map output. |
Mesh Circle

Circle creates a Circle mesh.
Input
| Entry | What it does |
|---|---|
| Vertices | Number of vertices. |
| Radius | The initial radius. |
Properties

Fill Type
Defines how the Circle mesh is filled.
| Entry | What it does |
|---|---|
| None | pure edge geometry. |
| N-Gon | The circle face is a N-Gon face. |
| Triangles | The circle face is triangulated. |
Outputs
Mesh
Mesh output.
Mesh Line

Line creates a line mesh.
Input
| Entry | What it does |
|---|---|
| Count | The initial number of segments. |
| Start Location | The initial location. |
| Offset | The initial offset. |
Properties
Mode

Offset
Specify the offset from one vertice to the next.
End Points
Specify the line start and endpoints.
Count ModeCount

Specify the number of total vertices.
End Points

Specify the distance between the vertices.
Outputs
Mesh
Mesh output.
UV Sphere

UV Sphere creates a uv sphere mesh.
| Entry | What it does |
|---|---|
| Input | Segments: The initial number of segments. · Rings: The initial number of edgerings. · Radius: The initial radius. |
| Outputs | Mesh: Mesh output. · UV Map: UV map output. |









