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Add Menu - Input - Constant

Here you find input nodes.

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Add menu - Input - Constant

Add menu - Input - Constant
Add menu - Input - Constant

Here you find input nodes.

Boolean

Boolean

Inputs a boolean value.

EntryWhat it does
PropertiesValue: The input boolean.
OutputsBoolean: The boolean state.

Collection

Collection

Outputs a single collection.

EntryWhat it does
PropertiesCollection: The collection to select from the scene.
OutputsCollection: The collection data useful to get instances as children.

Color

Color
Color

Define a input color.

This node is a color wheel.

Clicking at the color field at the bottom will reveal the standard Blender color dialog, where you can input numeric values.

Outputs

Color

Standard color output.

Font

Font

Provides a constant reference to a font data inside Geometry Nodes. Useful for procedural text generation, typography-driven effects, and node-based workflows where font consistency is required

Parameters

EntryWhat it does
Font SelectorDropdown or file browser to choose the font datablock. Can reference internal fonts or external font files.
OutputProvides a Font datablock reference that other nodes can consume. Typically used as input for text-related nodes.

Image

Image

Add a input image.

Properties

Image

Load or connect a image.

New
New

Create a new image.

Opens a new image dialog where you can adjust the color, size and further settings.

Open

Open a existing image.

Image prop
Image prop
EntryWhat it does
Image browserA list of available images
Image nameThe name of the image
Fake userAdd a fake user to this asset.

New

New

Create a new image.

Opens a new image dialog where you can adjust the color, size and further settings.

EntryWhat it does
Open ImageOpen a existing image.
RemoveRemoves the image as the active image.
Frame

For videos. Which frame to use.

Outputs

Image

The output image.

Integer

Integer

Inputs a integer value.

EntryWhat it does
PropertiesValue: The input integer.
OutputsInteger: The integer value.

Material

Material

Retreive a material.

Outputs

Material

The material output.

Object

Object

Retrieves a single object.

EntryWhat it does
PropertiesObject: The object to select from the scene.
OutputsObject: The object data useful to get object info.

Rotation

Rotation

Apply a constant rotation.

EntryWhat it does
PropertiesX, Y Z: The rotation that you want to apply.
OutputsRotation: The output rotation vector.

String

String

Input a string.

EntryWhat it does
PropertiesString: The string that you want to input.
OutputsValue: The value set in the node properties.

Value

Value

Input numerical values to other nodes in the tree.

EntryWhat it does
PropertiesValue: Single numerical value (floating point).
OutputsValue: The value set in the node properties.

Vector

Vector

Creates a single vector of three values that can be used as an input.

Properties

EntryWhat it does
X Y ZThe values of the vector.
OutputVector: Standard vector output.