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Add Menu - Geometry - Operations

Here you find nodes to modify the geometry.

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Add menu - Geometry - Operations

Add menu - Geometry - Operations
Add menu - Geometry - Operations

Here you find nodes to modify the geometry.

Bake

Bake

Allows saving and loading per-calculated geometry node data. This allows you to bake and “freeze” node tree parts to achieve better performance, where any data up to the node will no-longer be evaluated. Another use is to bake data for use with a render engine.

To bake, the file must be saved first.

Note: When baked, the header of the node will show how many frames have been baked.

EntryWhat it does
InputGeometry: Standard geometry input. You can bake multiple geometry inputs.
PropertiesAnimation / Still: Bake an animation or a single frame. Note that the bake node does not do automatic caching.
OperatorsBake: The bake operator button. Press this to bake. · Delete Geometry Node Bake: Delete baked data of a single bake node or simulation.
OutputGeometry: Standard geometry output.

Bounding Box

Bounding Box

The Bounding Box geometry node allows you to work with the values of a bounding box.

EntryWhat it does
InputsGeometry: Standard geometry input. · Use Radius: Take the radius attribute into account when computing curves, point clouds and grease pencil.
OutputBounding Box: Standard output. · Min: The minimum values of the bounding box. · Max: The maximum values of the bounding box.

Convex Hull

Convex Hull

The node allows you to work with the values of a convex hull of this object.

EntryWhat it does
InputsGeometry: Standard geometry input.
OutputConvex Hull: Standard output.

Delete Geometry

Delete Geometry

The node allows you to work with the values of a convex hull of this object.

Inputs

EntryWhat it does
GeometryStandard geometry input.
SelectionA selection of the geomerty

Properties

Properties
Domain

What element to delete.

Mode
Mode

Delete mode. Names should be self explaining.

Output

Geometry

Standard output.

Duplicate Elements

Duplicate Elements

Duplicates a part of a geometry a dynamic number of times.

Inputs

EntryWhat it does
GeometryStandard geometry input.
SelectionA selection of the geomerty.
AmountNumber of times the geometry should be duplicated.

Properties

Properties
Domain

What element to duplicate.

Output

EntryWhat it does
GeometryStandard output.
Duplicate IndexThe index of the duplicated elements.

Merge by Distance

Merge by Distance

Welds the selected geometry below a given distance into one vertice.

Input

EntryWhat it does
GeometryThe input geometry.
SelectionA selection of the input geometry.
Mode
Mode
EntryWhat it does
AllMerges all vertices in reach.
ConnectedMerges just vertices that are connected by edges.
Distance

The merge distance. Everything below this distance will be merged into one vertice.

Output

Geometry

The output geometry.

Sort Elements

Sort Elements

The Sort Elements node rearranges geometry elements by changing their indices.

Input

Geometry

The input geometry.

Selection
Selection

A selection of the input geometry. If left blank, all elements are sorted. Non selected elements will be keep their current indices.

EntryWhat it does
Group IDGroup ID input value. A group is defined as all elements with the same group id. Elements with the same group ID are sorted together. If this is not a field, the node has no affect.
Sort WeightThe sorted values used to do the reordering. If this is not a field, the node has no affect.

Properties

Domain
EntryWhat it does
PointThe fields are evaluated on points, control points, and vertices.
FaceThe fields are evaluated on the edges of the mesh component.
EdgeThe fields are evaluated on the faces of the mesh component.
SplineThe fields are evaluated on the splines in the curve component.
InstanceThe fields are evaluated on the top-level instances. Realized instances are ignored.

Output

Geometry

The output geometry.

Transform Geometry

Transform Geometry

Move, rotate or scale the geometry. The transformation is applied to the entire geometry, and not per element. For example, you can not rotate individual point cloud points with this node.

Inputs

Mode

Mode

The transformation mode for the node.

Components mode

Uses single values and vectors.

EntryWhat it does
GeometryStandard geometry input.
TranslationTranslates the geometry in local space of the modified object.
RotationEuler rotation in local space.
ScaleScale to transform the geometries in local space.
Matrix mode
Matrix mode

Uses a matrix to transform.

EntryWhat it does
GeometryStandard geometry input.
TransformTransform matrix input.

Output

Geometry

Standard geometry output.

Separate Components

Separate Components

Splits a geometry into its components.

EntryWhat it does
InputsGeometry: Geometry input.
OutputsMesh: Mesh component of the input geometry. · Curve: Curve component of the input geometry. · Grease Pencil: Grease Pencil component of the input geometry. · Point Cloud: Point cloud component of the input geometry. · Volume: Volume component of the input geometry. In case that the input contains multiple volume instances, only the first volume component will be calculated. · Instance: The single instances of the geometry.

Separate Geometry

Separate Geometry

Separates a selection of a geometry into its own object.

Tip: when you combine it with the Compare Floats nodem then you get a more precise control of which parts are separated to a given output geometry.

Inputs

EntryWhat it does
GeometryGeometry input.
SelectionSelection input.

Properties

Domain
Domain

What kind of geometry to separate.

Note that when selecting a domain that doesn’t modify all components, the unmodified components will appear in both outputs.

EntryWhat it does
Outputs—
SelectionSeparated selection. · Inverted: The inverted separated selection.

Split to Instances

Split to Instances

This node allows splitting up a geometry into groups. A group is defined as all elements with the same group id.

The node supports meshes, curves, point clouds and instances. Note that it only works on the top-level geometry. It does not go into nested instances because it also generates new instances.

Inputs

EntryWhat it does
GeometryGeometry input.
SelectionSelection input.
Group IDGroup ID input value.

Properties

Domain
Domain

What kind of geometry to separate.

Note that when selecting a domain that doesn’t modify all components, the unmodified components will appear in both outputs.

EntryWhat it does
Outputs—
InstancesInstances output. An Instance per group. · Group ID: Group ID output value.