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Add Menu - Geometry Nodegroups - Hair - Guides

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

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Add menu - Hair - Guides

Add menu - Hair - Guides
Add menu - Hair - Guides

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

It is virtually impossible to document these nodes in detail. So we will just list them.

When you double click the header, then you will enter the first level of the group. When you then press tab, or click again at the header, then you will reach the single nodes.

Add menu - Hair - Guides
Add menu - Hair - Guides
Add menu - Hair - Guides
Add menu - Hair - Guides
Add menu - Hair - Guides
Add menu - Hair - Guides

To leave the group you can use the breadcrumb up left in the header. These breadcrumbs are clickable. Or the Parent Node Tree button up right in the header.

Add menu - Hair - Guides
Add menu - Hair - Guides

Braid Hair Curves

Braid Hair Curves

Deforms existing hair curves into braids.

Input

EntryWhat it does
GeometryThe input geometry.
Guide IndexIndex map input. This input has priority.
Guide DistanceMinimum distance between two guides for new guide map.
Guide MaskMash for which curve are eligible to be selected as guides.
Existing Guide MapUse the existing guide map attribute if available
FactorFactor to blend overall effect.
SubdivisionSubdivision level applied before deformation.
Braid StartWhere to start to blend deformation in percent from the root.
RadiusOverall radius of the braids.
ShapeShape of the braid radius along each curve.
Factor MinMinimum radius of the braid.
Factor MaxMaximum radius of the braid.
FrequencyFrequency factor of the braids.
ThicknessThickness of the braids.
Thickness ShapeShape adjsutment of the strand thickness for the braids.
Shape AssymetryAsymetry of the shape adjustment of the strand thickness.
Flare LengthLength of the flare at the end of the braid.
Flare OpeningOpening radius of the flare at the tip of the braid.
Hair Tie ObjectObject used for the hair tie instance.
Hair TieGeometry used for the hair tie instance. This has priority.
Hair Tie ScaleScale of the hair tie instance.

Output

EntryWhat it does
GeometryThe output geometry.
Guide IndexThe guide index map that was used for the operation.
Flare ParameterParameter between 0 and 1 along the flare.
Strand IndexIndex of the strand within a braid that each curve belongs to.

Clump Hair Curves

Clump Hair Curves

Clumps together existing hair curves.

Input

EntryWhat it does
GeometryThe input geometry.
Guide IndexIndex map input. This input has priority.
Guide DistanceMinimum distance between two guides for new guide map.
Guide MaskMash for which curve are eligible to be selected as guides.
Existing Guide MapUse the existing guide map attribute if available.
FactorFactor to blend overall effect.
ShapeShape of the influence along curves. 0 means constant. 0.5 means linear.
Tip SpreadDistance of random sread at the curve tips
Clump OffsetOffset of clump in a random direction.
Distance FalloffFalloff distance for the clumping effect. 0 means no falloff.
Distance ThresholdDistance threshold for the clumping effect. 0 means no falloff.
Preserve LengthPreserve the length of each curve during deformation.

Output

EntryWhat it does
GeometryThe output geometry.
Guide IndexThe guide index map that was used for the operation.

Create Guide Index Map

Create Guide Index Map
Create Guide Index Map

Creates an attribute that maps each curve to its nearest guide via index.

EntryWhat it does
InputGeometry: The input geometry. · Guides: Index map input. This input has priority. · Guide Distance: Minimum distance between two guides for new guide map. · Guide Mask: Mash for which curve are eligible to be selected as guides. · Group ID: The id that is used to group curves togethert for guide map creation.
OutputGeometry: The output geometry. · Guide Curves: The output guides · Guide Index: The guide index map that was used for the operation. · Guide Selection: The output guide selection.

Curl Hair Curves

Curl Hair Curves

Deform existing hair curves into curls.

Input

EntryWhat it does
GeometryThe input geometry.
Guide IndexIndex map input. This input has priority.
Guide DistanceMinimum distance between two guides for new guide map.
Guide MaskMash for which curve are eligible to be selected as guides.
Existing Guide MapUse the existing guide map attribute if available.
FactorFactor to blend overall effect.
SubdivisionSubdivision level applied before deformation.
Curl start—
Radius—
Factor StartForm where to blend deformation in percent, starting from the root.
Factor EndFactor for the radius at the curl end.
FrequencyFrequency factor of the curls.
Random OffsetAmount of random offset per curve.
SeedRandom seed for the operation.

Output

Geometry

The output geometry.