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5.1
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Add Menu - Geometry Nodegroups - Hair - Generation

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

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Add menu - Hair - Generation

Add menu - Hair - Generation
Add menu - Hair - Generation

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

It is virtually impossible to document these nodes in detail. So we will just list them.

When you double click the header, then you will enter the first level of the group. When you then press tab, or click again at the header, then you will reach the single nodes.

Add menu - Hair - Generation
Add menu - Hair - Generation
Add menu - Hair - Generation
Add menu - Hair - Generation
Add menu - Hair - Generation
Add menu - Hair - Generation

To leave the group you can use the breadcrumb up left in the header. These breadcrumbs are clickable. Or the Parent Node Tree button up right in the header.

Add menu - Hair - Generation
Add menu - Hair - Generation

Duplicate Hair Curves

Duplicate Hair Curves

Duplicates hair curves a certain amouunt of times in the given radius.

EntryWhat it does
InputGeometry: The input geometry. · Amount: Amount of duplication per curve. · Viewport Amount: How much percent is used in the viewport. · Radius: The radius in which the duplicate curves are offset from the guides. · Distribution Shape: Shape of distriubution from center to the edge aroudn the guide. · Tip Roundness: Offset of the curves to round the tip. · Even Thickness: Keep an even thickness of the distribution of duplicates. · Seed: Random seed for the operation.
OutputGeometry: The output geometry. · Guide Index: The guide index map that was used for the operation.

Generate Hair Curves

Generate Hair Curves

Generates new hair curves on a surface mesh.

Input

EntryWhat it does
SurfaceThe surface to generate the hairs on.
Surface ObjectA surface object to generate the hairs on.
Surface UV mapSurface UV map used for attachment.
Surface Rest PositionSet the surface mesh into its rest position before attachment.
Hair LengthLength of the generated hair curves.
Hair MaterialThe material for the hair curves.
Control PointsAmount of control points for the generated hair curves.
Poisson Disk DistributionUse Poisson Disk distribution to keep a minimum distance between the hair curves.
DensityHow dense the generated hair curves are.
Density MaskFactor for the density of generated hair curves.
Mask TextureDiscard points based on a mask texture after distribution. This mask can be loaded here.
Viewport AmountHow dense the generated hair curves are displayed in the viewport.
SeedRandom seed for operation.

Output

EntryWhat it does
GeometryThe output geometry.
CurvesThe output curves.
Surface NormalThe surface normals.

Interpolate Hair Curves

Interpolate Hair Curves

Interpolates existing guide curves on a surface.

Input

EntryWhat it does
Guide CurvesInput guide curves.
Surface GeometryThe surface geometry to generate the hairs on.
Surface ObjectA surface object to generate the hairs on.
Surface UV mapSurface UV map used for attachment.
Surface Rest PositionSet the surface mesh into its rest position before attachment.
Follow Surface NormalAlign the interpolated curves to the surface normal.
Part by Mesh IslandsUse mesh islands of the surface geometry for painting.
Interpolation GuidesAmount of guides to be used for interploation per curve.
Distance to GuidesDistance aorund each guide to spawn interpollated curves.
Poisson Disk DistributionUse Poisson Disk distribution to keep a minimum distance between the hair curves.
DensityHow dense the generated hair curves are.
Density MaskFactor for the density of generated hair curves.
Mask TextureDiscard points based on a mask texture after distribution. This mask can be loaded here.
Viewport AmountHow dense the generated hair curves are displayed in the viewport.
SeedRandom seed for operation.

Output

EntryWhat it does
GeometryThe output geometry.
Guide IndexThe output curves.
Surface NormalThe surface normals.