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Add Menu - Geometry Nodegroups - Hair - Deformation

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

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Add menu - Hair - Deformation

Add menu - Hair - Deformation
Add menu - Hair - Deformation

The nodes in this submenu are node groups. They use the regular single nodes under the hood.

It is virtually impossible to document these nodes in detail. So we will just list them.

When you double click the header, then you will enter the first level of the group. When you then press tab, or click again at the header, then you will reach the single nodes.

Add menu - Hair - Deformation
Add menu - Hair - Deformation
Add menu - Hair - Deformation
Add menu - Hair - Deformation
Add menu - Hair - Deformation
Add menu - Hair - Deformation

To leave the group you can use the breadcrumb up left in the header. These breadcrumbs are clickable. Or the Parent Node Tree button up right in the header.

Add menu - Hair - Deformation
Add menu - Hair - Deformation

Blend Hair Curves

Blend Hair Curves

Blends the shape between multiple hair curves in a certain radius together.

EntryWhat it does
InputGeometry: The input geometry. · Factor: Factor to blend overall effect. · Blend Radius: Radius to select neighbors for blending. · Blend Neighbours: Amount of neighbors used for blending. · Preserve Length: Preserve the length of each curve during deformation.
OutputGeometry: The output geometry.

Displace Hair Curves

Displace Hair Curves

Displaces hair curves by a vector based on options.

Input

EntryWhat it does
GeometryThe input geometry.
FactorFactor to blend overall effect.
ShapeShape of the influence along curves. 0 means constant. 0.5 means linear.
ObjectThe object to determine the displacement space.
Displace VectorThe vector for the displacement.
Surface ObjectSurface object used to sample the normal for displacement.
Surface GeometrySurface geometry used to sample the normal for displacement.
Surface UV MapSurface UV Map used to sample the normal for displacement.
Surface Normal DisplacementAmount of displacement along the surface normals.

Output

Geometry

The output geometry.

Frizz Hair Curves

Frizz Hair Curves

Deforms hair curves using a random vector per point to frizz them.

EntryWhat it does
InputGeometry: The input geometry. · Cumulative Offset: Apply offset cumulatively. · Factor: Factor to blend overall effect. · Distance: Overall distance factor for the deformation. · Shape: Shape of the influence along curves. 0 means constant. 0.5 means linear. · Seed: Random seed for the operation. · Preserve Length: Preserve the length of each curve during deformation.
OutputGeometry: The output geometry. · Offset Vector: The vector by which each point was offset during deformation.

Hair Curves Noise

Hair Curves Noise

Deforms hair curves using noise texture.

Input

EntryWhat it does
GeometryThe input geometry.
Cumulative OffsetApply offset cumulatively.
FactorFactor to blend overall effect.
DistanceOverall distance factor for the deformation.
ShapeShape of the influence along curves. 0 means constant. 0.5 means linear.
ScaleScale of the noise texture by root position.
Scale along CurveScale of the noise texture along the curve.
Offset per curve—
SeedRandom seed for the operation.
Preserve LengthPreserve the length of each curve during deformation.

Output

EntryWhat it does
GeometryThe output geometry.
Offset VectorThe vector by which each point was offset during deformation.

Roll Hair Curves

Roll Hair Curves

Rolls up hair curves, starting from their tips.

Input

EntryWhat it does
FactorFactor to blend overall effect.
SubdivisionSubdivision level applied before deformation.
Variation LevelLevel of smoothing on the roll path to include shape variation.
Roll LenghtLength of each curve to be rolled
Roll RadiusRadius of the rolls.
Roll DepthDepth offset of the rolls.
Roll TaperTaper of the roll.
Retain Overall ShapeOffset the roll along the original curve to retain shape.
Roll DirectionThe axis around each curve is rolled.
Random OrientationAmount of randomization of the direction of the roll.
SeedRandom seed for the operation.
Preserve LengthPreserve the length of each curve during deformation.

Output

Geometry

The output geometry.

Rotate Hair Curves

Rotate Hair Curves

Rotates each hair curve around an axis.

EntryWhat it does
InputGeometry: The input geometry. · Factor: Factor to blend overall effect. · Axis: Rotation Axis. The default is tangent at root. · Angle: Angle of rotation · Random Off: Random offset to the rotation angle per curve. · Lock Ends: Lock rotation to the axis between the curve ends. · Seed: Random seed for the operation.
OutputGeometry: The output geometry.

Shrinkwrap Hair Curves

Shrinkwrap Hair Curves

Shrinkwrap hair curves to a mesh surface from below and optionally from above.

EntryWhat it does
InputGeometry: The input geometry. · Surface: Surface geometry used for shrinkwrap. · Surface Object: A surface object used for shrinkwrap. · Factor: Factor to blend overall effect. · Offset Distance: Distance of the surface to shrinkwrap. · Above Surface: Blend shrinkwrap for points above the surface. · Smoothing Steps: The steps of Smoothing applied after shrinkwrap. · Lock Roots: Lock the position of root points.
OutputGeometry: The output geometry.

Smooth Hair Curves

Smooth Hair Curves

Smoothes the shape of hair curves.

EntryWhat it does
InputGeometry: The input geometry. · Amount: Amount of smoothing. · Shape: Shape of the influence along curves. 0 means constant. 0.5 means linear. · Iterations: Amount of smoothing steps. · Weight: Smoothing weight. · Lock Tip: Lock the position of tip points. · Preserve Length: Preserve the length of each curve during deformation.
OutputGeometry: The output geometry.

Straighten Hair Curves

Straighten Hair Curves

Straighten hair curves between root and tip.

EntryWhat it does
InputGeometry: The input geometry. · Amount: Amount of smoothing. · Shape: Shape of the influence along curves. 0 means constant. 0.5 means linear. · Preserve Length: Preserve the length of each curve during deformation.
OutputGeometry: The output geometry.

Trim Hair Curves

Trim Hair Curves

Trims or scales hair curves to a certain length.

Input

EntryWhat it does
GeometryThe input geometry.
Scale UniformScale each curve uniformly to reach the target length.
Length FactorMultiply the original length by a factor
Replace LengthUse the length input to fully replace the original length.
LengthTarget length for the operation.
MaskMask to blend overall effect.
Random OffsetTrim hair curves randomly up to a certain amount.
Pin at parameterPin each curve at a certain point for the operation.
SeedRandom seed for the operation.

Output

Geometry

The output geometry.