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Add Menu - Color

Here you find mainly nodes to convert color values.

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Add menu - Utilities - Color

Add menu - Utilities - Color
Add menu - Utilities - Color

Here you find mainly nodes to convert color values.

Blackbody

Blackbody

The Blackbody node converts a blackbody temperature to RGB value. This can be useful for materials that emit light at natural occurring frequencies.

EntryWhat it does
InputsTemperature: The temperature in Kelvin.
OutputsColor: RGB color output.

Gamma

Gamma

Apply a gamma correction.

EntryWhat it does
InputsColor: RGB Color input. · Gamma: The gamma correction value. 1 is unchanged.
OutputsColor: RGB color output.

Color Ramp

Color Ramp

The Color Ramp Node is used for mapping values to colors with the use of a gradient.

Inputs

Factor

The Factor input is used as an index for the color ramp.

Properties

Color Ramp

Color Ramps enables the user to specify a range of colors based on color stops. The color between the color stops gets interpolated.

Controls
EntryWhat it does
+Add a stop to your color ramp. The stop will be added after the selected one, in the middle to the next one.
-Deletes the selected color stop from the list.

Tools menu

Tools menu
EntryWhat it does
Flip Color RampFlips the gradient, inverting the values of the color ramp.
Distribute Stops from LeftRearrange the stops so that every step has the same space to the right.
Distribute Stops EvenlySpace between all neighboring stops becomes equal.
Eyedropper (pipette icon) EAn Eyedropper to sample a color or gradient from the interface to be used in the color ramp.

Reset Color Ramp

Reset Color Ramp

Resets the color ramp to its default state.

Color Mode

EntryWhat it does
RGBBlends color by mixing each color channel and combining.
HSV/HSLBlends colors by first converting to HSV or HSL, mixing, then combining again. This has the advantage of maintaining saturation between different hues, where RGB would de-saturate, this allows for a richer gradient.

Interpolation

Interpolation
EntryWhat it does
EaseUses an Ease Interpolation for the color stops.
CardinalUses a Cardinal Interpolation for the color stops.
LinearUses a Linear Interpolation for the color stops.
B-SplineUses a B-Spline Interpolation for the color stops.
ConstantUses a Constant Interpolation for the color stops.

Color Ramp

Color Ramp

The color band. A click at one of the color stops makes it the active one. You can move the color stops by clicking at them and dragging them around.

Active Color Stop elements

Active Color Stop elements
Active Color Stop elements

Adjust the active color stop.

EntryWhat it does
Choose active color stopChoose the color stop by index.
PosThe position of the active color stop. The range goes from 0.000 to 1.000

Outputs

EntryWhat it does
ImageStandard image output.
AlphaStandard Alpha Output.

RGB Curves

RGB Curves

Adjust the RGB channels by curves.

Input

EntryWhat it does
FactorThe blend factor.
ColorThe input color.

RGB Curve

C R G B

The color channels.

Selecting Points
Selecting Points

You can select curve points. This reveals two edit boxes for the x and y coordinate of this point.

Selected points can be moved around. Left click at them, hold the mouse button down and move them to a new location.

Adding Points
Adding Points

You can add new curve points by simply left clicking at the curve. Move the mouse to position them where you need it.

Navigation elements
EntryWhat it does
Zoom inZooms in.
Zoom outZooms out.

Clipping options

Clipping options

Set up clipping for the stroke.

Tools

Tools

Tools is a menu where you can find some curve related tools.

EntryWhat it does
Reset ViewResets the curve windows zoom.
Extend HorizontalExtend the curve before the first and after the last point horizontal.
Extend ExtrapolatedExtend the curve before the first and after the last point extrapolated.
Reset CurveResets the curve to the initial shape.

Handles

Handles

You can choose between Auto handle, Vector Handle and Auto Clamped.

EntryWhat it does
Position X / YThe position of the selectedc curve point.
Delete PointsDeletes the selected curve point.

Output

Color

The rgb output.

Mix Color

Mix Color

The mix Color node is in real the Mix node in Color mode. It is shared across editors.

The Mix node is meant to mix values. This can be colors, or also a vector or a single value.

Note that the Mix Color node does not start in Color mode when you insert it from the sidebar due a techical limitation in the Blender Python api. Here you have to manually switch to the color mode.

Inputs

EntryWhat it does
FactorControls the amount of influence the node exerts on the output image.
AUsually the background image. The image size and resolution sets the dimensions of the output image.
BUsually he foreground image.

Properties

Data Type
Data Type

The mode in which the node works.

Blending Mode
Mix
Mix

Choose the different blending modes.

Add, Subtract, Multiply, Screen, Divide, Difference, Darken, Lighten, Overlay, Color Dodge, Color Burn, Hue, Saturation, Value, Color, Soft Light, Linear Light.

EntryWhat it does
Clamp ResultClamp the result to 0, 1 range.
Clamp FactorClamp the factor to 0, 1 range.
OutputsResult: Standard output.

Combine Color

Combine Color

Combine the single RGBA channels into a single image.

Input

Mode
  • RGB colour processing
  • HSV colour processing
  • HSL colour processing
EntryWhat it does
Input – RGB modeR, G and B: The red, green and blue channels of an image.
Input – HSV modeH , S and V: The Hue, Saturation and Value channels of an image.
Input – HSL modeH , S and L: The Hue, Saturation and Luminescence channels of an image.

Outputs

Color

The rgba output color.

Separate Color

Separate Color

Combine the single RGBA channels into a single image.

Input

Mode
  • RGB colour processing
  • HSV colour processing
  • HSL colour processing
Image

The image input.

Output

EntryWhat it does
Red, Green, Blue and AlphaThe red, green, blue and alpha channels of an image in RGB mode.
Hue Saturation Value AlphaThe Hue Saturation Value Alpha channels in HSV mode.
Hue Saturation Lightness AlphaThe Hue Saturation Lightness Alpha channels in HSL mode.