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5.1
Editors

Key Menu

This menu contains functionality to manage the keyframes.

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Drivers Editor - Key Menu

Drivers Editor - Key Menu
Drivers Editor - Key Menu

This menu contains functionality to manage the keyframes.

Transform

Transform

Grab/Move

Moves the selected keyframe(s).

Last Operator Move
Last Operator Move
Move X, Y Z

The position. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel.

Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Extend

Moves the last keyframes of the selection.

Last Operator Transform
Last Operator Transform
EntryWhat it does
Values X, Y Z, WThe new position.
AxisWhich axis to transform.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Rotate

Rotates the selection.

Last Operator Rotate
Last Operator Rotate
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale

Scales the selected keyframes. You need to have more than one keyframe selected.

Last Operator Resize
Last Operator Resize
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Mirror Editing

Enable Mirror Editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Snap

Snap

Snaps the selected keyframes by the chosen method.

Last Operator Snap Keys

Last Operator Snap Keys
Last Operator Snap Keys
Type

Snaps the selected keyframes by the chosen method.

Mirror

Mirror

Flips the selected keyframes over the current frame position.

Last Operator Mirror Keys

Last Operator Mirror Keys
Last Operator Mirror Keys
Type

Flips the selected keyframes over the current frame position by the chosen method.

Insert Keyframes

Insert Keyframes

Choose a method how to insert a new keyframe at the current frame position.

Last Operator Insert Keyframes

Last Operator Insert Keyframes
Last Operator Insert Keyframes
Type

Choose a method how to insert a new keyframe at the current frame position.

EntryWhat it does
Jump to SelectedSets the frame marker at the average position of the currently selected keyframes.
Copy KeyframesCopy selected keyframes.
Paste KeyframesPastes copied keyframes.

Paste Flipped

Pastes copied keyframes, but flipped.

Last Operator Paste Keyframes / Flipped

Last Operator Paste Keyframes / Flipped
Last Operator Paste Keyframes / Flipped
Offset
Offset

Define an offset for the paste position.

Type
Type

Choose a method how to paste the copied keyframes.

Flipped

Pastes keyframes from mirrored bones if they exists.

Duplicate

Duplicate selected keyframes.

Last Operator Duplicate

Last Operator Duplicate
EntryWhat it does
Mode—
Values X / YThe x and y values for the pasted keyframes. Note that these values starts at the position of the original copied keyframe. These values are relative. Values Z and W have no effect here.
AxisThese values have no effect.
Orientation
Orientation

Transformation orientation. These values have no effect.

Mirror Editing

Enables Mirror Editing. These values have no effect.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.
EntryWhat it does
Delete KeyframesDeletes selected keyframes.
Smooth KeysSmoothens the curve for the selected keys

Keys to Samples

Keys to Samples

Bake selected F-Curves to a set of sampled points. This makes the curve not longer editable.

Sample to Keys

Sample to Keys

Un-bake a sampled point F-Curve to make it editable again.

Sound to Samples

Sound to Samples

Thisoperator takes a sound file and uses its sound wave to create the animation data. When running it, you will be prompted to load an audio file to apply to the selected channels.

Bake Channels

Bake Channels

Creates keyframes following the current shape of F-Curves of selected channels for the entire channel within the frame range.

Density submenu

Density submenu

Decimate (Ratio)

Decimate F-Curves by removing keyframes that that has the least influence to the curve shape.

Decimate (Allowed Change)

Decimate F-Curves by specifying how much it can derivate from the original curve.

Last Operator Decimate Keyframes
Last Operator Decimate Keyframes
Last Operator Decimate Keyframes
EntryWhat it does
ModeThe decimate mode. Error margin is Allowed change.
Remove or Max Error MarginThe percentage of keyframes to remove.
EntryWhat it does
Bake KeyframesAdd keyframe on every frame between selected keyframes.
Clean KeyframesSimplify FCurces by deleting keyframes that are close to each other in all channels.

Blend submenu

Blend submenu

Blending methods.

Breakdown

Move selected keyframes to an inbetween position relative to adjacent keys.

Adjust Last operator Breakdown
Adjust Last operator Breakdown
Adjust Last operator Breakdown
Factor

Favour either the left or the right key. The range goes from -1 to +1

Blend to Neighbor

Blend the keyframe to either the left or the right neighbor.

Adjust Last operator Blend to Neighbor
Adjust Last operator Blend to Neighbor
Adjust Last operator Blend to Neighbor
Blend

Blend factor.

Blend to Default Value

Blend selected keys to their default value from their current position.

Adjust Last operator Blend to Default Value
Adjust Last operator Blend to Default Value
Adjust Last operator Blend to Default Value
Factor

Blend factor.

Ease

Align keyframes on an ease in or ease out curve.

Adjust Last operator Ease Keyframes
Adjust Last operator Ease Keyframes
Adjust Last operator Ease Keyframes
EntryWhat it does
Curve BlendBlend factor.
SharpnessHigher values makes the change more abrupt.

Blend to Ease

Blends keyframes from current state to an ease in or ease out curve.

Adjust Last operator Blend to Ease Keyframes
Adjust Last operator Blend to Ease Keyframes
Adjust Last operator Blend to Ease Keyframes
Blend

Blend factor.

Blend Offset

Shift selected keys to ther value of the neighboring keys as a block.

Adjust Last operator Blend Offset Keyframes
Adjust Last operator Blend Offset Keyframes
Adjust Last operator Blend Offset Keyframes
Offset Factor

The offset factor.

Match Slope

Blend selected keys to the slope of neighboring ones.

Adjust Last operator Match Slope
Adjust Last operator Match Slope
Adjust Last operator Match Slope
Factor

Blend factor.

Push Pull

Exaggerate or minimize the value of the selected keys.

Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Factor

Blend factor.

Shear Keys

Shears the selected keys linearly. But keeps the same relationship between them. By either using the left or the right key as a reference.

Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Adjust Last operator Push Pull Keyframes
Shear Factor

The shear factor.

Direction
Direction

Which end of the segment to use as a reference to shear from.

Scale Average

Scale selected key values by their combined average.

Adjust Last operator Scale Average Keyframes
Adjust Last operator Scale Average Keyframes
Adjust Last operator Scale Average Keyframes
Scale Factor

Scale factor.

Scale from Neighbour

increase or decrease the value of selected keys in relationship to the neighbor keyrframe.

Adjust Last operator Scale from Neighbor
Adjust Last operator Scale from Neighbor
Adjust Last operator Scale from Neighbor
Factor

The blend factor.

Reference Key
Reference Key

Which key to use as the reference key.

Time Offset

Shifts the selected keyframes in time.

Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Frame Offset

The frame offset.

Smooth submenu

Smooth submenu

Make selected curves less bumpy.

Smooth Gaussian

Smoothens the curve with the method Gaussian.

Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
Adjust Last operator Frame Offset
EntryWhat it does
FactorBlend factor.
SigmaThe strength of the gaussian distribution. Higher value makes it smoother.
Filter WidthHow much keyframes at the left or right are influenced.

Smooth Legacy

Smoothens the curve with a simple method.

Butterworth Smooth

Smooth the f-curve while maintaining the general shape of the curve.

Adjust Last operator Butterworth Smooth
Adjust Last operator Butterworth Smooth
Adjust Last operator Butterworth Smooth
EntryWhat it does
Frequency CutoffThe frequency cutoff in Hz. Lower values gives a smoother curve.
Filter OrderHigher values gives a harder frequency cutoff.
Samples per FrequencyHow many samples to calculate per frame.
BlendBlend factor.
Blend In/OutHow much keyframes at the left or right are influenced.