View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

Add Menu - Color - Adjust

Here you find color related nodes.

10
 min read
Up to date for 
5.1
draft

Add menu - Color - Adjust

Add menu - Color - Adjust
Add menu - Color - Adjust

Here you find color related nodes.

Brightness/Contrast

Brightness/Contrast

Adjust the brightness and contrast.

Inputs

EntryWhat it does
ImageThe image input
BrightnessAn additive-type factor by which to increase the overall brightness of the image. Use a negative number to darken an image.
ContrastA scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image.

Outputs

Color

Standard output.

Note: It is possible that this node will put out a value set that has values beyond the normal range, i.e. values greater than one and less than zero. If you will be using the output to mix with other images in the normal range, you should clamp the values using the Map Value node (with the Min and Max enabled), or put through a Color Ramp node (with all normal defaults).

Color Balance

Color Balance

The Color Balance node can adjust the color and values of an image.

Inputs

EntryWhat it does
FactorControls the amount of influence the node exerts on the output image.
ImageStandard image input.

Properties

Properties
Type

You can choose between different formulas.

Lift/Gamma/Gain
Lift/Gamma/Gain
EntryWhat it does
LiftIncreases the value of dark colors.
GammaWill adjust mid tones.
GainAdjusts highlights.
Color wheel
Color wheel

When you click at one of the colors then you will call a color wheel where you can adjust the colors.

Offset/Power/Slope (ASC-CDL)
Offset/Power/Slope (ASC-CDL)
EntryWhat it does
OffsetSummand. (Adjusts the overall brightness.)
BasisAdditional offset, allows to specify a negative Offset value.
PowerOver-all exponent. (Adjusts the mid tones.
SlopeMultiplier. (Adjusts the highlights.)

Color wheel

Color wheel

When you click at one of the colors then you will call a color wheel where you can adjust the colors.

White Point
White Point

Chromatic adaption from a different white point.

EntryWhat it does
Input—
TemperatureColor temperature of the inputs white point.
TintColor tint of the inputs white point.
PickerPick an input whitepoint. The color that gets mapped to white.
Output—
TemperatureColor temperature of the outputs white point. · Tint: Color tint of the outputs white point. · Picker: Pick an output whitepoint. The color which gets white gets mapped to.
Outputs
Image

The output image.

Advanced
The Offset/Power/Slope Formula

out = (i × s + o)p

where:

out: The color graded pixel code value.

i: The input pixel code value (0 to 1) (black to white).

s: Slope (any number 0 or greater, nominal value is 1.0).

o: Offset (any number, the nominal value is 0).

p: Power (any number greater than 0, nominal value is 1.0).

Color Correction

Color Correction

With the Color Correction node you can adjust the color of an image. Separated in several tonal ranges (highlights, mid tones and shadows) and only affect the necessary RGB channels.

Input

EntryWhat it does
ImageImage Input.
MaskInput a mask to cover parts of the image so that they are affected.

Properties

Master panel
Master panel
EntryWhat it does
SaturationAdjusts the image’s saturation.
ContrastAdjust image contrast.
GammaExponential gamma correction, affecting the whole image. (Works like Power in the Color Balance node.)
GainMultiplier, stronger influence on the whole image. (Works like Slope in the Color Balance node.)
OffsetControls the offset of the entire image.
Highlights panel
Highlights panel
EntryWhat it does
SaturationAdjusts the saturation of the highlights.
ContrastAdjust image contrast of the highlights.
GammaExponential gamma correction, affecting the highlights of the image. (Works like Power in the Color Balance node.)
GainMultiplier, stronger influence on the highlights. (Works like Slope in the Color Balance node.)
OffsetControls the offset of the of the highlights.
Midtones panel
Midtones panel
EntryWhat it does
SaturationAdjusts the saturation of the midtones.
ContrastAdjust image contrast of the midtones.
GammaExponential gamma correction, affecting the midtones of the image. (Works like Power in the Color Balance node.)
GainMultiplier, stronger influence on the midtones. (Works like Slope in the Color Balance node.)
OffsetControls the offset of the of the midtones.
Midtones panel
Midtones panel
EntryWhat it does
SaturationAdjusts the saturation of the midtones.
ContrastAdjust image contrast of the midtones.
GammaExponential gamma correction, affecting the midtones of the image. (Works like Power in the Color Balance node.)
GainMultiplier, stronger influence on the midtones. (Works like Slope in the Color Balance node.) · Offset: Controls the offset of the of the midtones.
Shadows panel
Shadows panel
EntryWhat it does
SaturationAdjusts the saturation of the shadows.
ContrastAdjust image contrast of the shadows.
GammaExponential gamma correction, affecting the shadows of the image. (Works like Power in the Color Balance node.)
GainMultiplier, stronger influence on the shadows. (Works like Slope in the Color Balance node.)
OffsetControls the offset of the of the shadows.
Tonal range panel
Tonal range panel
Mid tones Start, Mid tones End

Defines the start and the end of mid tones range, i.e. values where the whole tonal range is divided into the highlights, mid tones and shadows (there is also a smooth transition between the ranges of width 0.2 units).

Channels
Channels

Red, Green, Blue

Specifies which RGB channels will be affected by correction.

Outputs

Color

The image output.

Exposure

Exposure

The Exposure Node node allows you to make areas of an image brighter or dimmer.

EntryWhat it does
InputsImage: Standard image input. · Exposure: The scalar factor to adjust the exposure of the image.
OutputsImage: Standard image output.

Gamma

Gamma

Use this node to apply a gamma correction.

EntryWhat it does
InputsImage: Image input. · Gamma: An exponential brightness factor.
OutputsImage: Image output.

Hue Correct

Hue Correct

With the Hue Correct Node you can adjust the Hue, Saturation, and Value of an image with an input curve.

Inputs

EntryWhat it does
ImageStandard image input.
FactorControls the amount of influence the node exerts on the output image.

Properties

Level

H (Hue), S (Saturation), V (Value). Choose which curve you want to modify.

Tools menu
Tools menu
EntryWhat it does
Reset ViewResets the view. This menu item is here dysfunctional, you cannot view in or out.
Reset CurveResets the curve to defaults.
Auto HandleSets the handle for the curve points to Auto Handle.
Vector HandleSets the handle for the curve points to Vector Handle.
Auto ClampedSets the handle for the curve points to Auto Clamped.
X / YThe x and y position of the currently selected curve point.
Delete PointsDeletes the currently selected curve point.

Output

Image

Image Output

Hue/Saturation/Value

Hue/Saturation/Value

The Hue Saturation Node applies a color transformation in the HSV color space. Called “Hue Saturation Value” in shader and texture context.

Inputs / Properties

The inputs also works as properties when nothing is connected.

EntryWhat it does
ImagePlug in an image.
HueSpecifies the hue rotation of the image. 360° are mapped to (0 to 1). The hue shifts of 0 (-180°) and 1 (+180°) have the same result.
SaturationA saturation of 0 removes hues from the image, resulting in a gray scale image. A shift greater than 1.0 increases saturation.
ValueValue is the overall brightness of the image. De/Increasing values shift an image darker/lighter.
FactorControls the amount of influence the node exerts on the output image.
ImageStandard input.

Outputs

Image

Standard output.

Hue/Saturation Tips

Some things to keep in mind that might help you use this node better:

Hues are vice versa

A blue image, with a Hue setting at either end of the spectrum (0 or 1), is output as yellow (recall that white, minus blue, equals yellow). A yellow image, with a Hue setting at 0 or 1, is blue.

Hue and Saturation work together.

So, a Hue of 0.5 keeps the blues the same shade of blue, but Saturation can deepen or lighten the intensity of that color.

Gray & White are neutral hues

A gray image, where the RGB values are equal, has no hue. Therefore, this node can only affect it with Value. This applies to all shades of gray, from black to white; wherever the values are equal.

Changing the effect over time

The Hue and Saturation values can be animated with a Time Node or by animating the property.

RGB Curves

RGB Curves

The RGB Curves Node allows color corrections for each color channel and levels adjustments in the compositing context.

Inputs

EntryWhat it does
ImageStandard image input.
FactorControls the amount of influence the node exerts on the output image.
Black LevelDefines the input color that is (linear) mapped to black.
White levelDefines the input color that is (linear) mapped to white.

Properties

Properties
Tone

What tone mapping to use. Standard or Film like.

Curve Field
Channel buttons
Channel buttons

Clicking on one of the channels displays the curve for each.

C (Combined RGB), R (Red), G (Green), B (Blue).

Navigation elements

They are described from left to right.

Zoom in and out

The two buttons with the magnifying glass at it zooms in and out in the curve window.

Clipping
Clipping

Clipping options. Set up clipping for the stroke.

Tools
Tools

Tools is a menu where you can find some curve related tools.

EntryWhat it does
Reset ViewResets the curve windows zoom.
Extend horizontalExtends the curve before the first curve point and behind the last curve point horizontally.
Extend extrapolatedExtends the curve before the first curve point and behind the last curve point extrapolated.
Reset CurveResets the curve to the initial shape.
Curve edit fieldCreate and tweak a Bezier curve that varies the input levels (X axis) to produce an output level (Y axis).

Selecting Points

Selecting Points

You can select curve points. This reveals two edit boxes for the x and y coordinate of this point.

Selected points can be moved around. Left click at them, hold the mouse button down and move them to a new location.

Adding Points

Adding Points

You can add new curve points by simply left clicking at the curve. Move the mouse to position them where you need it.

Curve point settings

Curve point settings

When you have a point selected then you will reveal further settings at the bottom.

EntryWhat it does
Vector HandleSet handle type to Vector.
Auto HandleSet handle type to Auto.
Auto Clamped HandleSet handle type to Auto Clamped.

Outputs

Color

Standard output.

Tonemap

Tonemap

Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another in order to approximate the appearance of high dynamic range images in a medium that has a more limited dynamic range.

Tone mapping addresses the problem of strong contrast reduction from the scene values (radiance) to the displayable range, while preserving the image details and color appearance. This is important to appreciate the original scene content.

Inputs

Image

Plug in the HDR image.

Properties

Type

There are two methods of tone mapping. Rh Simple and R/D Photo receptor.

Rh Simple
Rh Simple
EntryWhat it does
KeyThe value the average luminance is mapped to.
BalanceNormally always 1, but can be used as an extra control to alter the brightness curve.
GammaIf not used, set to 1.
R/D Photo receptor
R/D Photo receptor
EntryWhat it does
IntensityA value smaller than zero darkens image. A value greater than zero makes it brighter.
ContrastSet to 0 to use estimate from input image.
AdaptationIf 0, global; if 1, based on pixel intensity.
Color CorrectionIf 0, same for all channels; if 1, each independent.

Outputs

Image

The Image output.