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5.1
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Add Menu - Color

Here you find color related nodes.

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Add menu - Color

Add menu - Color
Add menu - Color

Here you find color related nodes.

Alpha Convert

Alpha Convert

This node converts the alpha channel interpretation of an image from pre-multiplied to straight or vice versa. With a straight alpha channel you might run into artifacts at the borders when the pixels in the semi transparent areas.

Input

Image

The input image.

Properties

Mapping Type
Mapping Type

Convert straight to premultiplied. Or convert premultiplied to straight.

Output

Image

The image output.

Alpha Over

Alpha Over

The Alpha Over node is used to layer images with an alpha channel on top of one another.

Where the foreground image pixels have an alpha greater than 0, the background image will be overlaid.

EntryWhat it does
InputsBackground: Input for the background image. · Foreground: Input for the foreground image. · Factor: Controls the amount of foreground image. A factor less than 1 will make the foreground more transparent.
Straight AlphaDefines wether teh foreground ins in straight alpha form, which is necessary to konw for proper alpha composing. Images in the compositor are in premultiplied alpha form by default. So it should be false in most cases. But if, and only if, the foreground was converted to straight alpha form for some reason, this should be set to true.

Properties

Properties
EntryWhat it does
OverThe foreground goes over the background according to the alpha of the foreground.
Disjoint OverThe foreground goes over the background according to the alpha of the foreground while assuming the background is being held out by the foreground.
Conjoint OverThe foreground goes over the background according to the alpha of the foreground. But the foreground completely covers the background if it is more opaque but not necessarily completely opaque.

Outputs

Image

Image output.

Set Alpha

Set Alpha

The Set Alpha Node adds an alpha channel to an image.

Inputs

EntryWhat it does
ImageStandard image input.
AlphaThe amount of Alpha can be set for the whole image by using the input field or per pixel by connecting to the socket.
Type
Type
EntryWhat it does
Apply MaskMultiply the alpha channel of the input image by the alpha input value.
Replace AlphaReplace the alpha channel of the input image by the alpha input value.

Outputs

Image

The image output.

Combine Color

Combine Color

Combine single RGBA floating point channels into a single image.

Input

Mode
  • RGB colour processing
  • HSV colour processing
  • HSL colour processing
  • YcbCr converts an YCbCrA image to RGBA color space and unions the channels.
  • Y: Luminance, 0=black, 1=white
  • Cb: Chrominance Blue, 0=Blue, 1=Yellow
  • Cr: Chrominance Red, 0=Red, 1=Yellow
  • YUV converts an YUVA image to RGBA color space. Note that U and V values range from -0.5 to +0.5.
EntryWhat it does
Input – RGB modeR, G, B and A: The red, green, blue and alpha channels of an image.
Input – HSV modeH , S and V: The Hue, Saturation and Value channels of an image.
Input – HSL modeH , S and L: The Hue, Saturation and Luminescence channels of an image.

Input – YCbCRA mode

Input – YCbCRA mode
Input – YCbCRA mode
Y, Cb, Cr and A

Luminance, Chrominance Blue, Chrominance Red and Alpha input.

EntryWhat it does
PropertiesModes: ITU 601, ITU 709, Jpeg. These are encoding standards for the YCbCrA color space.
Input – YUVA modeY, U, V and A: Luminance, Chrominance U, Chrominance V and Alpha channel.
OutputImage: The output image.

Separate Color

Separate Color

Separates the single RGBA channels from a single image.

Input

Mode
  • RGB colour processing
  • HSV colour processing
  • HSL colour processing
  • YcbCr converts an YCbCrA image to RGBA color space and unions the channels.
  • Y: Luminance, 0=black, 1=white
  • Cb: Chrominance Blue, 0=Blue, 1=Yellow
  • Cr: Chrominance Red, 0=Red, 1=Yellow
  • YUV converts an YUVA image to RGBA color space. Note that U and V values range from -0.5 to +0.5.

Output – RGB mode

EntryWhat it does
R, G, B and AThe red, green, blue and alpha channels of an image.
Output – HSV modeH , S and V: The Hue, Saturation and Value channels of an image.
Output – HSL modeH , S and L: The Hue, Saturation and Luminescence channels of an image.
Output – YCbCRA mode
Output – YCbCRA mode
Output – YCbCRA mode
EntryWhat it does
Y, Cb, Cr and ALuminance, Chrominance Blue, Chrominance Red and Alpha input.
Properties—
ModesITU 601, ITU 709, Jpeg. These are encoding standards for the YCbCrA color space.

Output – YUVA mode

Y, U, V and A

Luminance, Chrominance U, Chrominance V and Alpha channel.

Depth Combine

Depth Combine

The Depth Combine node combines two images based on their Z-depth maps. It overlays the images using the provided Z values to detect which parts of one image are in front of the other.

Inputs

EntryWhat it does
AThe background image.
Depth AZ depth of the background image.
BThe foreground image.
Depth BZ depth of the foreground image.
Use AlphaThe chosen Image pixel alpha channel is also carried over. If a pixel is partially or totally transparent, the result of the Z Combine will also be partially transparent; in which case the background image will show through the foreground (chosen) pixel.
Anti-Alias ZApplies Anti-Aliasing to avoid artifacts at sharp edges or areas with a high contrast.

Outputs

EntryWhat it does
ResultIf both Z values are equal, it will use the foreground image. Whichever Z value is less decides which image pixel is used. See Z-buffer.
DepthThe combined Z depth, which allows to thread multiple Z-combines together.

Mix Color

Mix Color

The Mix Node mixes images by working on the individual and corresponding pixels of the two input images. Called “MixRGB” in the shader and texture context.

EntryWhat it does
InputsFactor: Controls the amount of influence the node exerts on the output image. · Image 1: Usually the background image. The image size and resolution sets the dimensions of the output image. · Image 2: Usually he foreground image.
PropertiesMix: Choose the different blending modes. Add, Subtract, Multiply, Screen, Divide, Difference, Darken, Lighten, Overlay, Color Dodge, Color Burn, Hue, Saturation, Value, Color, Soft Light, Linear Light. · Clamp: Limit the highest color value to not exceed 1.
OutputsImage: Image output.

Blackbody

Blackbody

Convert a blackbody temperature to a rgb value.

EntryWhat it does
InputsTemperature: The blackbody temperature.
OutputsColor: The output RGB color.

ColorRamp

ColorRamp

The Color Ramp Node is used for mapping values to colors with the use of a gradient.

Inputs

Factor

The Factor input is used as an index for the color ramp.

Properties

Color Ramp

Color Ramps enables the user to specify a range of colors based on color stops. The color between the color stops gets interpolated.

Controls
EntryWhat it does
+Add a stop to your color ramp. The stop will be added after the selected one, in the middle to the next one.
-Deletes the selected color stop from the list.

Tools menu

Tools menu
EntryWhat it does
Flip Color RampFlips the gradient, inverting the values of the color ramp.
Distribute Stops from LeftRearrange the stops so that every step has the same space to the right.
Distribute Stops EvenlySpace between all neighboring stops becomes equal.
Eyedropper (pipette icon) EAn Eyedropper to sample a color or gradient from the interface to be used in the color ramp.

Reset Color Ramp

Reset Color Ramp

Resets the color ramp to its default state.

Color Mode

EntryWhat it does
RGBBlends color by mixing each color channel and combining.
HSV/HSLBlends colors by first converting to HSV or HSL, mixing, then combining again. This has the advantage of maintaining saturation between different hues, where RGB would de-saturate, this allows for a richer gradient.

Interpolation

Interpolation
EntryWhat it does
EaseUses an Ease Interpolation for the color stops.
CardinalUses a Cardinal Interpolation for the color stops.
LinearUses a Linear Interpolation for the color stops.
B-SplineUses a B-Spline Interpolation for the color stops.
ConstantUses a Constant Interpolation for the color stops.

Color Ramp

Color Ramp

The color band. A click at one of the color stops makes it the active one. You can move the color stops by clicking at them and dragging them around.

Active Color Stop elements

Active Color Stop elements
Active Color Stop elements

Adjust the active color stop.

EntryWhat it does
Choose active color stopChoose the color stop by index.
PosThe position of the active color stop. The range goes from 0.000 to 1.000

Outputs

EntryWhat it does
ColorThe color output.
AlphaAlpha channel output.

Convert Colorspace

Convert Colorspace

Convert between color spaces.

Note that the conversion is skipped when converting between the same color spaces or to or from data spaces.

Input

Image

The input image.

Properties

From
From

The current color space.

To

The destination color space.

Output

Image

The image output.

Convert to Display

Convert to Display

Transforms an image from scene-linear color space into a display-referred format, using Blender’s color management pipeline. This is essential when working with raw data, custom view transforms, or prepping visuals for final output.

Inputs

EntryWhat it does
ImageThe input image in scene-linear space—typically the result of render layers, raw file input, or procedural compositing.
InvertReverses the display transform—useful for decoding display-referred images back to linear.

Properties

Display
Display

Selects the target display device (e.g. sRGB, Rec.709, Display P3).
Determines how the image is mapped for viewing on screens.

View
View

Applies a tone mapping curve (e.g. Standard, Filmic, Raw).
Controls contrast, highlight rolloff, and perceptual brightness.

View
Look

Optional artistic adjustment layer (e.g. Medium Contrast, High Contrast, None).
Adds stylized tweaks on top of the view transform.

Output

Image

The display-referred result, ready for preview, export, or further compositing.

Invert Color

Invert Color

The Invert Node inverts the colors in the input image, producing a negative.

Inputs

EntryWhat it does
ColorStandard input.
FactorControls the amount of influence the node exerts on the output image.
Invert ColorInvert the RGB values.
Invert AlphaInvert the Alpha values.

Outputs

Color

Standard image output.

Color

RGB to BW

The RGB to BW Node converts an RGB color image to a gray-scale image based at its luminance.

EntryWhat it does
InputsImage: Color image input.
OutputsVal: Gray-scale value output.