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5.1
Editors

Object Mode

In Object mode you will see mainly the general select and transform tools.

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Tool Shelf - Object Mode

Tool Shelf - Object Mode
Tool Shelf - Object Mode

In Object mode you will see mainly the general select and transform tools.

Those tools will also appear in other modes like Edit mode. We will not cover it again there.

Select Tools Group

Select Tools Group

Tools with a triangle down right are a group of tools. Click and hold to reveal the content. Then choose the tool that you need.

Tweak

Allows you to select or tweak single elements by clicking at it.

Note that Tweak is a transform tool, and therefore contains the same modal hotkeys with further functionality like the regular transform tools.

Select Box

Select Box

Draws a box to select several elements at once. Click at the start point, then drag.

Tool Settings

Tool Settings
Mode

The available selection modes. The mode titles are pretty self explaining. So i won't go into detail here.

EntryWhat it does
Set a new selection—
Extend existing selection—
Subtract existing selection—
Inverts existing selection—
Intersect existing selection—

Select Circle

Select Circle

Draws a box to select several elements at once. Click at the start point, then drag.

Tool Settings

Tool Settings
EntryWhat it does
ModeThe available selection modes. The mode titles are pretty self explaining. So i won't go into detail here. · Set a new selection · Extend existing selection · Subtract existing selection
RadiusThe brush radius.

Select Lasso

Select Lasso

Draws a box to select several elements at once. Click at the start point, then drag.

Tool Settings

Tool Settings
Mode

The available selection modes. The mode titles are pretty self explaining. So i won't go into detail here.

EntryWhat it does
Set a new selection—
Extend existing selection—
Subtract existing selection—
Inverts existing selection—
Intersect existing selection—

Cursor

Cursor

The cursor tool allows you to move the 3d cursor around.

Tool Settings

Tool Settings

Surface Project

Project the 3D cursor onto the surface.

Orientation

Orientation

The 3d cursor can have different orientations. The menu items should be self explaining.

Move Rotate Scale Transform

The transformation tools.

Move

Move
Move

Activates the move tool. Activating the move tool also reveals a move widget at the object. This widget allows you to move the object around, by using the corresponding axis.

When you click at one of the square buttons at the icon, then you can move the object along the plane of the two adjacent axis. The rectangle buttons between the arrows allows you to move in direction of the blue and green arrows. This can also be done by clicking at the tip of the arrow and holding down shift. Then you can move the cube along the two other axis.

Snapping

Holding down Ctrl activates temporary global snapping.

Precision movement

When you hold down shift, then you will have a much slower but also much preciser movement.

Header Values

Header Values

When you move your object then you will see some values in the header, which defines the current position of the object.

The value m stands for the default metric system. Meters. You can change the units in the Properties editor in the Scene properties in the Units panel. When you choose kilometers here then you will see a km instead m.

Header Values

The value D stands for the distance of the current selected axis. This can also be two axis. Then you have two d values. The value in the brackets is then the direct distance to the starting point.

These values are always relative to the starting point. You always start with zero, regardless of the real world position.

Numerical Input

When you move the object, and hold down the mouse and type in a value, like 20, then the movement will be performed by the value that you have typed in. In this case by 20 units in direction of the selected axis.

Move without widget

You don't have to use the widget to move the object. You can also click aside of it, and drag the object around. The mouse turns into a move cursor. The standard behavior then is to move in screen space. When you want to move into a specific axis, then press X or Y or Z to limit the movement to this axis.

Limit Axis
Limit Axis
Limit Axis

When you want to rotate a specific axis, then press X or Y or Z to limit the rotation to this axis. You usually start in global orientation. But you can change this in the Orientation settings.

By holding down the mouse button and pressing the X, Y or Z key twice you can toggle this to local. But also to other orientations. This depends in what orientation you start. With normal you can toggle that way between Normal and global.

This can be combined with the numerical input. Type in X, type in X again to use the local space, type in 20 to move by 20 units in local orientation. Release the mouse to confirm.

Tool Settings

Tool Settings
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Last Operator Move

Last Operator Move
Move

Adjust in which directions you want to transform.

Orientation
Orientation

Choose the orientation.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Rotate

Rotate
Rotate

Activates the Rotate tool. Activating the move tool also reveals a rotate widget at the object. This widget allows you to rotate the object, by using the corresponding axis.

Snapping

Snapping

Holding down Ctrl activates temporary global snapping. It snaps then by 5 degrees steps.

When you use the white circle to rotate, then the widget also shows a division circle around the widget. This divisions shows even finer when you do precision rotation.

Precision rotation

When you hold down shift, then you will have a much slower but also much preciser rotation.

Header Values

Header Values

When you rotate your object then you will see some values in the header, which defines the current rotation of the object. The rotation is shown in degrees.

Numerical Input

When you rotate the object, and hold down the mouse and type in a value, like 20, then the rotation will be performed by the value that you have typed in. In this case by 20 degree around the selected axis.

Rotate without widget

Rotate without widget

You don't have to use the widget to rotate the object. You can also click asides and drag the object around. A black arrow will appear. The standard behavior then is to rotate in viewport orientation.

Limit Axis
Limit Axis
Limit Axis

When you want to rotate a specific axis, then press X or Y or Z to limit the rotation to this axis. You usually start in global orientation. But you can change this in the Orientation settings.

By holding down the mouse button and pressing the X, Y or Z key twice you can toggle this to local. But also to other orientations. This depends in what orientation you start. With normal you can toggle that way between Normal and Global.

This can be combined with the numerical input. Type in X, type in X again to use the local space, type in 20 to rotate by 20 degree. Release the mouse to confirm.

Tool Settings
Tool Settings

Orientation

Orientation

The 3d cursor can have different orientations. The menu items should be self explaining.

Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Last Operator Rotate

Last Operator Rotate
EntryWhat it does
AngleThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and rotates relative to this zero then. For the actual rotation values have a look in the sidebar in the transform panel.
AxisWhich axis to rotate.
Orientation
Orientation

Choose the orientation.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale Tools Group

Scale Tools Group

You can use two scale tools with different widget styles.

Scale

Scale

Activates the Scale tool. Activating the scale tool also reveals a traditional scale widget at the object. This widget allows you to scale the object, by using the corresponding axis. When you click at the outer white circle and drag, then you can scale the object uniformly.

The rectangle buttons between the arrows allows you to scale in direction of the adjacent arrows. This can also be done by clicking at the tip of the arrow and holding down shift. Then you can scale the cube along the two other axis.

EntryWhat it does
SnappingHolding down Ctrl activates temporary global snapping.
Precision ScaleWhen you hold down shift, then you will have a much slower but also much preciser scale.

Header Values

Header Values

When you scale your object then you will see some values in the header, which defines the current scale of the object.

These values are always relative to the starting point. You always start with 1, regardless of the real world scale.

Numerical Input

When you scale the object, and hold down the mouse and type in a value, like 20, then the scale will be performed by the value that you have typed in. In this case by factor 20 along the selected axis.

Scale without widget

Scale without widget

You don't have to use the widget to scale the object. You can also click asides and drag the object around. A black arrow will appear. The standard behavior then is to scale uniformly. When you want to scale into a specific axis, then press X or Y or Z to limit the scale to this axis.

Limit Axis
Limit Axis
Limit Axis

When you want to rotate a specific axis, then press X or Y or Z to limit the scale to this axis. You usually start in global orientation. But you can change this in the Orientation settings.

By holding down the mouse button and pressing the X, Y or Z key twice you can toggle this to local. But also to other orientations. This depends in what orientation you start. With normal you can toggle that way between Normal and Global.

This can be combined with the numerical input. Hold down mouse, type in X, type in X again to use the local space, type in 20 to scale by 20 units. Release the mouse to confirm.

Tool Settings
Tool Settings
Orientation
Orientation

The 3d cursor can have different orientations. The menu items should be self explaining.

Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Last Operator Resize

Last Operator Resize
Scale

Adjust in which directions you want to transform.

Orientation
Orientation

Choose the orientation.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Scale Cage

Scale Cage

Activates the Scale tool. Activating the scale tool also reveals a scale widget in cage style at the object. This widget allows you to scale the object by clicking at the white handler points and drag them in the desired direction.

Snapping

Holding down Ctrl activates temporary global snapping.

Header Values

Header Values

When you scale your object then you will see some values in the header, which defines the current scale of the object.

These values are always relative to the starting point. You always start with 1, regardless of the real world scale.

Scale without widget

Scale without widget

You don't have to use the widget to scale the object. You can also click asides and drag the object around. A black arrow will appear. The standard behavior then is to scale uniformly. When you want to scale into a specific axis, then press X or Y or Z to limit the scale to this axis.

Limit Axis
Limit Axis
Limit Axis

When you want to rotate a specific axis, then press X or Y or Z to limit the rotation to this axis. You usually start in global orientation. But you can change this in the Orientation settings.

By holding down the mouse button and pressing the X, Y or Z key twice you can toggle this to local. But also to other orientations. This depends in what orientation you start. With normal you can toggle that way between Normal and Global.

Tool Settings
Tool Settings
Orientation
Orientation

The 3d cursor can have different orientations. The menu items should be self explaining.

Drag
Drag

What to do at dragging with the mouse with an active tool. Active Tool means the current tool is used then. When you choose Select Box then a mouse drag will rectangle select instead.

Last Operator Resize

Last Operator Resize
Scale

Adjust in which directions you want to transform.

Orientation
Orientation

Choose the orientation.

Mirror Editing

Enable mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Transform

Transform

Transform reveals a multi transform widget with all three transform methods available at once. Move, Rotate and Scale.

The rules are the same than for the single tools, and also the last operators. Dependent of which widget part you pull here. So i won't go into detail again here.

Tool Settings

Drag Action
Drag Action

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Orientation
Orientation

The 3d cursor can have different orientations. The menu items should be self explaining.

Drag
Drag

What to do at dragging with the mouse with an active tool. Active Tool means the current tool is used then. When you choose Select Box then a mouse drag will rectangle select instead.

Every transform tool has a sub set of modal operators that extends the functionality. These modal operators are shown at the bottom in the info bar. Usually they are self explaining. But the transform tools contains a few tools that needs further explanation.

Note that these hotkeys are hardcoded, and cannot be changed in the keymap manager.

To use these tools you must start the transform operation by moving and holding the mouse. Then press one of the hotkeys to perform this operator.

General transform modal tools

Confirm
Confirm

Left Mouse button confirms the tool.

EntryWhat it does
CancelRight mouse button cancels the operation
X AxisConstraint the transformation to the X axis.
Y AxisConstraint the transformation to the Y axis.
Z AxisConstraint the transformation to the Z axis.
X PlaneConstraint the transformation to the X plane. You can transform in Y Z direction.
Y PlaneConstraint the transformation to the Y plane. You can transform in X Z direction.
Z PlaneConstraint the transformation to the Z plane. You can transform in Y Z direction.
Sert Snap Base
Sert Snap Base

Usually the snap base is the center of the object. This tool allows you to move the snap base to another point. The corner of another mesh for example.

Hold down B and move the mouse to the location that you want to be the snap base. The new snap base will be displayed as an orange circle.

Pressing b again while in transformation will now snap the object to this new snap base.

Note that you cannot place this tool freely, it needs geometry to snap to.

EntryWhat it does
Snap InvertSnap in incremental steps.
Snap ToggleCtrl + Tab toggles to snap in incremental steps.
Automatic ConstraintsDisplays all the three axis and allows you to snap to one of it to constraint the operation to this axis then.
Automatic Constraints PlaneSame as with Automatic Constraints, but this time you can snap to a plane to constraint the operation to this plane then.
Precision ModeActivates the precision mode to allow much more accurate transform operations.
EntryWhat it does
Move tool in Object modeRotate: Rotate around the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it rotates towards the mouse. · Resize: Resize along the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it scales towards the mouse.
Move Tool in Edit mode—

Vert/Edge Slide

Vert/Edge Slide

Edit Mode with the move tool. Slide the selected edges or vertices along their corner or face.

EntryWhat it does
RotateRotate the selection around the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it rotates towards the mouse.
ResizeResize the selection along the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it scales towards the mouse.
EntryWhat it does
Rotate Tool in Object modeMove: Move around the chosen axis instead of rotating the selection. When you didn't use one of the widget arrows then it moves towards the mouse. · Trackball: Use trackball rotation. · Resize: Resize along the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it scales towards the mouse.
Rotate Tool in Edit modeMove: Move the selection around the chosen axis instead of rotating the selection. When you didn't use one of the widget arrows then it moves towards the mouse. · Trackball: Use trackball rotation. · Resize: Resize the selection along the chosen axis instead of moving the selection. When you didn't use one of the widget arrows then it scales towards the mouse. · Rotate Normals: Rotates the normals instead of the selection. Note that it might be a good idea to turn on display normals in the overlays.
Scale Tool in Object mode and Edit ModeMove: Move around the chosen axis instead of scaling the selection. When you didn't use one of the widget arrows then it moves towards the mouse. · Rotate: Rotate around the chosen axis instead of scaling the selection. When you didn't use one of the widget arrows then it rotates towards the mouse.

Annotate Tools group

Annotate Tools group
Annotate Tools group

The annotation tool is available in multiple editors. With this tool you can write notes at the screen. The annotate tools is the little brother of the grease pencil objects.

Further settings for annotate can be found in the sidebar. Here you can also remove an annotation when you don't longer need it. And here you can also adjust the size of the stroke.

Annotate Tools group

Annotate tool

Draw free-hand strokes in the main window.

Tool Settings

Tool Settings

The tool settings for the Annotate tool.

Color
Color

Clicking at the left color field reveals a color picker. Define the color for the annotation stroke.

Note
Note

Clicking at the Note drop down box reveals a panel with further settings. It's the same content than in the annotations in the View tab.

Annotations list
Annotations list

Add, remove and rename new annotations.

EntryWhat it does
Edit BoxThe name of the current annotation. You can rename the annotation to your needs here.
Fake UserAssign a fake user to this annotation. Fake users is an odd concept to keep data in the scene even if it has no user somewhere. The fake user is then a dummy user so that the object is not deleted when saving the scene.
Add AnnotationAdd a new annotation.
Remove AnnotationDelete the annotation.
Active Layer Index
Active Layer Index

The list of annotation layers.

EntryWhat it does
Add Annotation LayerAdd a new annotation layer.
Remove Annotation LayerRemove the selected annotation layer.
Opacity
Opacity

The opacity of the stroke.

EntryWhat it does
ThicknessThe thickness of the annotation stroke.
Frame Locked/UnlockedLock frame displayed by current layer. This toggles whether the active layer is the only one that can be edited.
Delete Active FrameDeletes the active frame from the active grease pencil layer.
Placement
Placement

Define how annotation strokes are aligned in the 3d space.

Stabilize Stroke
Stabilize Stroke

Helper to draw smooth and clean lines. Pressing shift inverts the effect.

EntryWhat it does
RadiusThe radius for the stroke stabilization.
FactorStabilizer stroke factor. Higher values gives a smoother stroke.
Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Annotate Line

Click and drag to create a line.

Tool Settings

Tool Settings

The tool settings for the Annotate tool.

Color

Color

Clicking at the left color field reveals a color picker. Define the color for the annotation stroke.

Note
Note

Clicking at the Note drop down box reveals a panel with further settings. It's the same content than in the annotations in the View tab.

Annotations list
Annotations list

Add, remove and rename new annotations.

EntryWhat it does
Edit BoxThe name of the current annotation. You can rename the annotation to your needs here.
Fake UserAssign a fake user to this annotation. Fake users is an odd concept to keep data in the scene even if it has no user somewhere. The fake user is then a dummy user so that the object is not deleted when saving the scene.
Add AnnotationAdd a new annotation.
Remove AnnotationDelete the annotation.
Active Layer Index
Active Layer Index

The list of annotation layers.

EntryWhat it does
Add Annotation LayerAdd a new annotation layer.
Remove Annotation LayerRemove the selected annotation layer.
OpacityThe opacity of the stroke.
Thickness
Thickness

The thickness of the annotation stroke.

EntryWhat it does
Frame Locked/UnlockedLock frame displayed by current layer. This toggles whether the active layer is the only one that can be edited.
Delete Active FrameDeletes the active frame from the active grease pencil layer.
Placement
Placement

Define how annotation strokes are aligned in the 3d space.

Style Start
Style Start

The stroke start style. With an arrow for example you place an arrow at the start of the stroke.

End
End

The stroke end style. With an arrow for example you place an arrow at the end of the stroke.

Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Annotate Polygon

Click multiple times to create multiple connected lines. The current polygon is finished when Esc or RMB is pressed.

Tool Settings

Tool Settings

The tool settings for AnnotatePolygon.

Color

Color

Clicking at the left color field reveals a color picker. Define the color for the annotation stroke.

Note
Note

Clicking at the Note drop down box reveals a panel with further settings. It's the same content than in the annotations in the View tab.

Annotations list
Annotations list

Add, remove and rename new annotations.

EntryWhat it does
Edit BoxThe name of the current annotation. You can rename the annotation to your needs here.
Fake UserAssign a fake user to this annotation. Fake users is an odd concept to keep data in the scene even if it has no user somewhere. The fake user is then a dummy user so that the object is not deleted when saving the scene.
Add AnnotationAdd a new annotation.
Remove AnnotationDelete the annotation.
Active Layer Index
Active Layer Index

The list of annotation layers.

EntryWhat it does
Add Annotation LayerAdd a new annotation layer.
Remove Annotation LayerRemove the selected annotation layer.
OpacityThe opacity of the stroke.
Thickness
Thickness

The thickness of the annotation stroke.

Frame Locked/Unlocked

Lock frame displayed by current layer. This toggles whether the active layer is the only one that can be edited.

Delete Active Frame

Deletes the active frame from the active grease pencil layer.

Placement

Placement

Define how annotation strokes are aligned in the 3d space.

Drag
Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Annotate Eraser

Annotate Eraser

Click and drag to remove annotate lines.

Tool Settings

Tool Settings
Radius

The radius of the eraser pencil.

Drag

Drag

Define what kind of transform should happen when you click not at the widget but besides, and drag the mouse.

Measure

Measure
Measure

Measure allows you to draw measure lines into the view.

The measure tool has a few options, which are described in the tool tip.

New measure lines gets created by left clicking and dragging.

When you change the tool then the measure lines becomes visible. But they are not removed. When you activate the measure tool then they reappear.

Restrict to global axis

Restrict to global axis
Restrict to global axis

You can constraint the measure tool to a single global axis by pressing the corresponding X Y or Z key once while holding down the mouse.

To escape this constraint, press the axis key twice again.

Measuring angles

Measuring angles

When you want to measure an angle, first create a straight measure line. Then grab it in the middle to drag out a new point at the line. Then align everything proper.

EntryWhat it does
SnappingHolding down Ctrl activates temporary global snapping.
Delete measure linesSelect them and press delete. When you have selected an angle point then first this angle point gets deleted. You need to have to select an endpoint to make the whole stroke active.

Primitives Add tools group

Primitives Add tools group
Primitives Add tools group

This tools appears in object and edit mode with the correct object types. The tools allows you to create primitives by dragging with the mouse. First you create a ground plane by dragging a rectangle. Then you release the mouse and drag the mouse upwards to create the third dimension of it. And a left click makes the object real then.

You can choose between five primitive types. Cube, Cone, Cylinder, UV Sphere and Icosphere.

Primitives Add tools group
Primitives Add tools group
Primitives Add tools group
Primitives Add tools group
Primitives Add tools group
Primitives Add tools group

By default the ground plane starts to scale from one of the edges.

Holding down Alt key while dragging scales from the center instead of the default corner.

Holding down Shift key while dragging allows you to scale uniformly.

Holding down Ctrl while dragging snaps to other objects.

Add Cube

Adds a cube primitive.

Tool Settings

Tool Settings
Depth
Position
Position

How to position the primitive.

EntryWhat it does
SurfaceStart placing on the surface. The 3d cursor acts as a fallback.
3D Cursor PlaneStart placement using a point that is projected at the selected axis at the 3d cursor position
3D Cursor ViewStart placement using the mouse cursor projected onto the view plane.
Orientation
Orientation

In which orientation the new object to create.

Snap To
Snap To

The target for snapping. Geometry snaps to existing mesh geometry. Default snaps to the ground.

Plane Axis
Plane Axis

What plane axis to use.

Auto Axis

Select the closest axis when placing objects. Surface overrides.

Base

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Height

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Last Operator Add Cube Panel

Last Operator Add Cube Panel
Last Operator Add Cube Panel

Size is in real the size of the Cube.

EntryWhat it does
Generate UV'sCreates UV's for this primitive.
Align to viewAligns the geometry to the chosen view. World, View or 3D cursor.
LocationDefines the location of the Cube.
Rotationdefines the rotation of the Cube.

Add Cone

Add Cone

Adds a cone primitive.

Tool Settings

Depth
Position
Position

How to position the primitive.

EntryWhat it does
SurfaceStart placing on the surface. The 3d cursor acts as a fallback.
3D Cursor PlaneStart placement using a point that is projected at the selected axis at the 3d cursor position
3D Cursor ViewStart placement using the mouse cursor projected onto the view plane.
Orientation
Orientation

In which orientation the new object to create.

Snap To
Snap To

The target for snapping. Geometry snaps to existing mesh geometry. Default snaps to the ground.

Plane Axis
Plane Axis

What plane axis to use.

Auto Axis

Select the closest axis when placing objects. Surface overrides.

Base

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Height

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Vertices

The number of vertices for the cone ground plane.

Base Fill Type
Base Fill Type

Defines how the Base face is filled.
Nothing means you have no base face.
N-Gon means that the base face is an N-Gon face.
Triangle Fan means that the base face is triangulated.

Last Operator Add Cone Panel

Last Operator Add Cone Panel
Last Operator Add Cone Panel
Vertices

Defines of how much vertices the circle is made.

Radius 1

Defines the base radius of the Cone.

Radius 2

Defines the top radius of the Cone.

Depth
Depth

Defines the length of the Cone.

EntryWhat it does
Base Fill TypeDefines how the Base face is filled. Nothing means you have no base face. N-Gon means that the base face is an N-Gon face. Triangle Fan means that the base face is triangulated.
Generate UV'screates UV's for this primitive.
Align to viewAligns the geometry to the chosen view. World, View or 3D cursor.
LocationDefines the location of the Cone.
RotationDefines the rotation of the Cone.

Add Cylinder

Add Cylinder

Adds a cylinder primitive.

Tool Settings

Tool Settings
Depth
Position

How to position the primitive.

EntryWhat it does
SurfaceStart placing on the surface. The 3d cursor acts as a fallback.
3D Cursor PlaneStart placement using a point that is projected at the selected axis at the 3d cursor position
3D Cursor ViewStart placement using the mouse cursor projected onto the view plane.
Orientation
Orientation

In which orientation the new object to create.

Snap To
Snap To

The target for snapping. Geometry snaps to existing mesh geometry. Default snaps to the ground.

Plane Axis
Plane Axis

What plane axis to use.

Auto Axis

Select the closest axis when placing objects. Surface overrides.

Base

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Height

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Vertices

The number of vertices.

Vertices

Cap Fill Type defines how the cap face is filled.

  • Nothing means you have no face at the top and the bottom of the Cylinder.
  • N-Gon means that the cap face is an N-Gon face.
  • Triangle Fan means that the cap face is triangulated.

Last Operator Add Circle Panel

Last Operator Add Circle Panel
Last Operator Add Circle Panel
EntryWhat it does
VerticesDefines of how much vertices the circle is made.
RadiusDefines the radius of the Cylinder.
Depth

Defines the length of the Cylinder.

Depth

Cap Fill Type

defines how the cap face is filled.

Nothing means you have no face at the top and the bottom of the Cylinder.

N-Gon means that the cap face is an N-Gon face.
Triangle Fan means that the cap face is triangulated.

Generate UV's

Creates UV's for this primitive.

EntryWhat it does
Align to viewAligns the geometry to the chosen view. World, View or 3D cursor.
LocationDefines the location of the Cylinder.
RotationDefines the rotation of the Cylinder.

Add UV Sphere

Adds a UV sphere primitive.

Tool Settings

Tool Settings
Depth
Position
Position

How to position the primitive.

EntryWhat it does
SurfaceStart placing on the surface. The 3d cursor acts as a fallback.
3D Cursor PlaneStart placement using a point that is projected at the selected axis at the 3d cursor position
3D Cursor ViewStart placement using the mouse cursor projected onto the view plane.
Orientation
Orientation

In which orientation the new object to create.

Snap To
Snap To

The target for snapping. Geometry snaps to existing mesh geometry. Default snaps to the ground.

Plane Axis
Plane Axis

What plane axis to use.

Auto Axis

Select the closest axis when placing objects. Surface overrides.

Base

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Height

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

EntryWhat it does
SegmentsDefines of how much segments the sphere has vertically.
RingsDefines how much rings the sphere has horizontally.

Last Operator Add UV Sphere Panel

Last Operator Add UV Sphere Panel
Last Operator Add UV Sphere Panel

Segments defines of how much segments the sphere has vertically.

EntryWhat it does
RingsDefines how much rings the sphere has horizontally.
SizeDefines the radius of the UV Sphere.
Generate UV'sCreates UV's for this primitive.
Align to viewAligns the geometry to the chosen view. World, View or 3D cursor.
LocationDefines the location of the Sphere.
RotationDefines the rotation of the Sphere.

Add Icosphere

Add Icosphere

Adds an icosphere primitive.

Tool Settings

Depth
Position
Position

How to position the primitive.

EntryWhat it does
SurfaceStart placing on the surface. The 3d cursor acts as a fallback.
3D Cursor PlaneStart placement using a point that is projected at the selected axis at the 3d cursor position
3D Cursor ViewStart placement using the mouse cursor projected onto the view plane.
Orientation
Orientation

In which orientation the new object to create.

Snap To
Snap To

The target for snapping. Geometry snaps to existing mesh geometry. Default snaps to the ground.

Plane Axis
Plane Axis

What plane axis to use.

Auto Axis

Select the closest axis when placing objects. Surface overrides.

Base

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Height

Origin

Origin

From where to scale the primitive. From one of its corners or from the center.

Aspect

Scale uniformly or in drag direction.

Subdivisions

The subdivision level of the Ico Sphere.

Last Operator Add Ico Sphere Panel

Last Operator Add Ico Sphere Panel
Last Operator Add Ico Sphere Panel

Subdivisions

Defines the subdivision level of the Ico Sphere.

Size

Defines the radius of the Ico Sphere.

Generate UV's

Creates UV's for this primitive.

Align to view

Aligns the geometry to the chosen view. World, View or 3D cursor.

Location

Defines the location of the Sphere.

Rotation

Defines the rotation of the Sphere.