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5.1
Editors

Lattice - Edit Mode

The Select, 3D Cursor, Transform, Measure and Annotate tools at the end of the list are explained in the chapter 7.1.1 Editors - 3D View - Tool Shelf - Object Mode. We won't cover this tools again here.

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Tool Shelf - Lattice - Edit Mode

Tool Shelf - Lattice - Edit Mode
Tool Shelf - Lattice - Edit Mode

Select, 3D Cursor, Transform, Measure and Annotate tools

The Select, 3D Cursor, Transform, Measure and Annotate tools at the end of the list are explained in the chapter 7.1.1 Editors - 3D View - Tool Shelf - Object Mode. We won't cover this tools again here.

Shear

Shear

Shear shears the selection. When you activate the tool then you will reveal a widget. This widget allows you to shear the selection in all possible axis.

Tool Settings

Tool Settings
Orientation
Orientation

Choose the orientation for the shear action.

Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Shear
Last Operator Shear
EntryWhat it does
OffsetAdjust an offset.
AxisDefines one axis of the imaginary shear axis plane.
Axis Ortho
Axis Ortho

Defines the other axis of the imaginary shear axis plane.

EntryWhat it does
OrientationChoose the orientation for the shear action.
Mirror EditingEnable Mirror Editing
Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.