View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

Armature - Edit Mode

Here you find some tools to edit and extend the armature.

11
 min read
Up to date for 
5.1
draft

Tool Shelf - Armature - Edit Mode

Tool Shelf - Armature - Edit Mode
Tool Shelf - Armature - Edit Mode

Here you find some tools to edit and extend the armature.

Tweak, Select, 3D Cursor, Transform, Annotate and Measure

The tweak, select, 3D cursor and transform tools and the annotation and measure tool is already described in the chapter Object Mode. So we won't cover it here again.

Roll

Roll
Roll

Adjust the bone roll of the selected bone(s).

EntryWhat it does
SnappingRotate and holding down Ctrl activates temporary global snapping. The rotation snaps every 5 degrees. With holding shift too it snaps every 1 degree.
Precision movementWhen you hold down shift, then you will have a much slower but also much preciser rotation.

Header Values

Header Values

When you move the mouse then you will see some values in the header, which shows the current rotation factor. This value is relative to the starting value, which always starts with 0.

Tool Settings

Tool Settings
Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Transform
Last Operator Transform
EntryWhat it does
Values X, Y ZThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel. The only relevant setting here is Value X. All other values and settings does not have any effect.
AxisThe axis to use. Axis has no effect, the bone axis X is always used.
Orientation
Orientation

The widget can have different orientations. The menu items should be self explaining.

Orientation has no effect, the bone axis X is always used.

Mirror Editing

Enable Mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Bone Size / Envelope Tools group

Bone Size / Envelope Tools group
Bone Size / Envelope Tools group
Bone Size / Envelope Tools group
Bone Size / Envelope Tools group

Bone Size

Bone Size
Bone Size

This tool just works with bone display type Bbone. With other bone display types nothing happens. Here you can scale the bbones.

The bone display can be changed in the properties editor in the Object Data tab in the Viewport Display panel.

EntryWhat it does
SnappingMove and holding down Ctrl activates temporary global snapping. The rotation snaps every 5 degrees. With holding shift too it snaps every 1 degree.
Precision movementWhen you hold down shift, then you will have a much slower but also much preciser rotation.
Header Values
Header Values

When you move the mouse then you will see some values in the header, which shows the current rotation factor. This value is relative to the starting value, which always starts with 0.

Tool Settings
Tool Settings
Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Transform
Last Operator Transform
EntryWhat it does
Values X, Y ZThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel. The only relevant setting here is Value X. All other values and settings does not have any effect.
AxisThe axis to use. Axis has no effect, the bone axis X is always used.

Orientation

Orientation

The widget can have different orientations. The menu items should be self explaining.

Orientation has no effect, the bone axis X is always used.

Mirror Editing

Enable Mirror editing.

Proportional editing

Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.

Projected(2D)

The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Projected(2D)
Projected(2D)

Bone Envelope

Bone Envelope

This tool just works with bone display type Bbone. With other bone display types nothing happens. Here you can scale the envelope of the bones.

The bone display can be changed in the properties editor in the Object Data tab in the Viewport Display panel.

EntryWhat it does
SnappingMove and holding down Ctrl activates temporary global snapping. The rotation snaps every 5 degrees. With holding shift too it snaps every 1 degree.
Precision movementWhen you hold down shift, then you will have a much slower but also much preciser rotation.
Header Values
Header Values

When you move the mouse then you will see some values in the header, which shows the current rotation factor. This value is relative to the starting value, which always starts with 0.

Tool Settings
Tool Settings
Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Transform
Last Operator Transform
EntryWhat it does
Values X, Y ZThe rotation. Attention, the actual world orientation and rotation does not matter here. It always starts with a value of zero, and moves relative to this zero then. For the actual location values have a look in the sidebar in the transform panel. The only relevant setting here is Value X. All other values and settings does not have any effect.
AxisThe axis to use. Axis has no effect, the bone axis X is always used.

Orientation

Orientation

The widget can have different orientations. The menu items should be self explaining.

Orientation has no effect, the bone axis X is always used.

Mirror Editing

Enable Mirror editing.

Proportional editing

Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Extrude Tools group

Extrude Tools group

This group contains some extrude tools.

There are some general settings, since they all have some move settings We will cover them all here for all of the tools.

EntryWhat it does
SnappingHolding down Ctrl activates temporary global snapping.
Precision movementWhen you hold down shift, then you will have a much slower but also much preciser movement.

Header Values

Header Values

When you move your object then you will see some values in the header, which defines the current position of the object.

The value m stands for the default metric system. Meters. You can change the units in the Properties editor in the Scene properties in the Units panel. When you choose kilometers here then you will see a km instead m.

The value D stands for the distance of the current selected axis. This can also be two axis. Then you have two d values. The value in the brackets is then the direct distance to the starting point.

These values are always relative to the starting point. You always start with zero, regardless of the real world position.

Move without Widget

You don't have to use the widget to move the object. You can also click aside of it, and drag the object around. The mouse turns into a move cursor. The standard behavior then is to move in screen space. When you want to move into a specific axis, then press X or Y or Z to limit the movement to this axis.

Limit Axis

Limit Axis
Limit Axis

When you want to move along a specific axis, then press X or Y or Z to limit the movement to this axis. You usually start in global orientation. But you can change this in the Orientation settings.

By holding down the mouse button and pressing the X, Y or Z key twice you can toggle this to local. But also to other orientations. This depends in what orientation you start. With normal you can toggle that way between Normal and Global.

Extrude

Extrude

The Extrude tool extrudes out bones from selected joints.

When you activate the tool, then you will by default see a yellow widget at the selection. Drag it to extrude the selection.

Tool Settings
Tool Settings
Axis Type
Axis Type
Axis Type

You can choose between the regular axis type. That's the yellow widget with just one handler. It always points in the direction of the middled normals of the selection.

Or you can use the XYZ axis type. That's a handler with three axis. This widget can be aligned with the transform orientation methods.

Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Extrude
Last Operator Extrude
Forked

You need to tick X Axis Mirror. When you tick Forked, then the bone that you extrude to the one side will now be extruded to the other side too. The extrude gets mirrored along the x axis. This allows you to create a symmetrical armature.

Forked
Forked
Move X , Y, Z

The transform values for the new created joint(s)

Orientation
Orientation

Orientation is a drop-down box. Choose the type of orientation for the mirroring action.

Mirror Editing

Enable Mirror editing.

Proportional editing

Proportional editing is dysfunctional. You cannot activate it.

Extrude to cursor

Extrude to cursor

Extrudes the selection towards the mouse cursor by clicking and dragging The extruded geometry will rotate towards the mouse pointer.

Shear

Shear

Shear shears the selection. When you activate the tool then you will reveal a widget. This widget allows you to shear the selection in all possible axis.

Tool Settings

Tool Settings
Orientation
Orientation

Choose the orientation for the shear action.

Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Shear
Last Operator Shear
EntryWhat it does
OffsetAdjust an offset.
AxisDefines one axis of the imaginary shear axis plane.
Axis Ortho
Axis Ortho

Defines the other axis of the imaginary shear axis plane.

EntryWhat it does
OrientationChoose the orientation for the shear action.
Mirror EditingEnable Mirror Editing
Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.