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5.1
Editors

Animation Tab

Tools that can be useful for animation. Paste a mirrored armature part for example.

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5.1
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Animation tab - Global Transform Panel

Animation tab - Global Transform Panel
Animation tab - Global Transform Panel

Tools that can be useful for animation. Paste a mirrored armature part for example.

EntryWhat it does
CopyCopies the matrix of the current active object or bone to the clipboard. It uses world space matrices.
PastePastes the copied matrix to the current active object or bone from the clipboard. It uses world space matrices.
MirroredPastes the copied matrix to the current active object or bone from the clipboard. But mirrored along the global X axis. It uses world space matrices.

Paste to selected keys

Paste to selected keys
Paste to selected keys
Paste to selected keys
Paste to selected keys

Requires Auto Keying to be on.

Pastes the matrix from the clipboard to thecurrent active object or bone. It uses world space matrices.

Paste and Bake

Requires Auto Keying to be on.

Pastes the matrix from the clipboard to thecurrent active object or bone. And bakes it ton an action. It uses world space matrices.

Mirror Subpanel

Mirror Subpanel
EntryWhat it does
ObjectThe object to mirror over. Leave empty and name a bone to always mirror over that bone of the active armature.
BoneBone to use for the mirroring.

Relative Subpanel

Relative Subpanel

The upper global transform copy and paste actions works global. These buttons works relative to a chosen object.

EntryWhat it does
ObjectThe object to paste relative to its matrix.
CopyCopies the matrix of the current active object or bone to the clipboard. It uses the relative matrix from the defined object.
PastePastes the copied matrix to the current active object or bone from the clipboard. It uses the relative matrix from the defined object.

Fix to Camera subpanel

Fix Location / Rotation / Scale

Include location /rotation /scale keys when fixing to the scene camera.

Fix to Scene Camera

Fix to Scene Camera
Fix to Scene Camera

The actual fixing. Generate new keys to fix the selected object / bone to the camera on unkeyed frames.

Adjust last operator Fix to Scene Camera
Location / Rotation / Scale
Location / Rotation / Scale
Location / Rotation / Scale

Include location /rotation /scale keys when fixing to the scene camera.

Delete generated keys

Delete the keys that were generated by the Fix to Scene Camera tool.