View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

Select Menu

The Select menu provides you with all functionality around selecting. The content differs, dependent in which mode you are, and what object type you have selected. Some select functionality is very special for just one…

37
 min read
Up to date for 
5.1
draft

Select menu

The Select menu provides you with all functionality around selecting. The content differs, dependent in which mode you are, and what object type you have selected. Some select functionality is very special for just one object type in one special mode. But not every mode has a select menu.

Object Mode - Select menu

Object Mode - Select menu
Object Mode - Select menu

The select menu in Object mode is for all object types equal. It provides you with several selection methods.

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Grouped

Grouped

Select different types of objects within the group. It requires to have a group selected.

The menu items are pretty self explaining. So we won't go into detail here.

Last Operator Select Grouped

Last Operator Select Grouped
Last Operator Select Grouped
EntryWhat it does
ExtendExtends existing selection instead of deselecting everything first.
TypeType is a drop-down list choose the Linked type again.

Linked

Linked

Linked is a menu select different types.

Select all objects that shares a common data-block with the active object. Select Linked uses the active object as a basis to select all others.

EntryWhat it does
Object DataSelects every object that is linked to the same Object Data.
MaterialSelects every object that is linked to the same material data-block.
Instanced CollectionSelects every object that is linked to the instanced collection.
Particle SystemSelects all objects that use the same Particle System.
LibrarySelects all objects that are in the same Library.
Library (Object Data)Selects all objects that are in the same Library and limited to object data.

All by Type

All by Type

Select objects of a specific type.

The menu items are pretty self explaining. So we won't cover every single menu item here.

Last Operator Select By Type

Last Operator Select By Type
Last Operator Select By Type
EntryWhat it does
ExtendWith this option activated the selection does not clear before performing the selection operation, but extends. This means when you have a mesh object selected, and want to select all objects by type curve, then the mesh object is still selected. Without Extend just the curve objects are selected. The mesh object gets deselected.
TypeType is a drop-down box choose the object type to select again.

Random

Selects random objects.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentThe Percentage of objects that should be selected randomly.
Random SeedThe Seed for the random number generator.
ActionAction is a drop-down box choose if you want to select or to deselect random.

Mirror Selection

Select the mirrored parts of an object. For example for L.Sword it selects R.Sword.

Last Operator Select Mirror

Last Operator Select Mirror
Last Operator Select Mirror
Extend

Extends existing selection instead of deselecting everything first.

By Pattern

Selects all objects whose name matches the entered string. For missing parts you need to add an asterix.

For example, you have four cubes in the scene. Cube, Cube.001, Cube.002 and mycube3. Then the term " Cube " will just select the first cube. While the term " Cube* " will select the first three. And " *cube* " will select all four.

Supported wild-cards:

By Pattern

* matches everything
? matches any single character
[abc] matches characters in “abc”
[!abc] match any character not in “abc”

The tool operates immediately at entering the string.

EntryWhat it does
PatternType in your string.
Case SensitiveWhen ticked then the string comparison happens by taking upper and lower letters into account.

Extend

Extends existing selection instead of deselecting everything first.

Last Operator Select Pattern
Last Operator Select Pattern
Last Operator Select Pattern

The Last Operator Select Pattern contains the same menu items than the pop-up. So see above. Also, it does not appear in the 3D view. But when you call it from the edit menu or with hotkey.

Active Camera

Selects the active camera.

More/ Less

More/ Less
EntryWhat it does
MoreMore requires to have a parent or child relationship. It expands the selection.
LessLess requires to have a parent or child relationship. It reduces the selection.
ParentParent requires to have a parent or child relationship. It selects the parent object of the currently selected object(s).
ChildChild requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s).
Parent extendedParent extended requires to have a parent or child relationship. It selects the parent object of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.
Child ExtendedChild Extended requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.

Mesh - Edit Mode

Mesh - Edit Mode
Mesh - Edit Mode

The select menu for a mesh object in Edit mode.

A few tools here acts different, dependent in which mesh select mode you are. For example, when you are in mesh select method vertices, then the Random operator picks random vertices.

So you might want to check the mesh select mode when something does not work in an expected way.

Mesh - Edit Mode
Mesh - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InvertInvert the current selection.

Linked

Linked

Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes. are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

Linked Flat Faces

Select the geometry that is co planar to the current selection. It works also in other selection modes, but you need to have face geometry selected.

Last Operator Select Linked Flat Faces

Last Operator Select Linked Flat Faces
Last Operator Select Linked Flat Faces

Adjust the angle up to which a face counts as co planar.

Linked Pick

Same as with Linked. But works with what is under the mouse cursor.

Linked Pick Deselect

Same as with Linked. But works with what is under the mouse cursor. And deselects the selection.

Last Operator Select Linked

Last Operator Select Linked
Last Operator Select Linked
EntryWhat it does
DeselectSelect or deselect.
DelimitAdd a limit to the selection. For example, just select up to the next seam.

Similar

Select geometry based on how similar certain properties are to it. The methods changes, dependent in which mesh selection mode you are. There is a pitfall with having more than one mesh selection method selected. Then you just get the face regions type presented. Vertices, Edges, Faces, more than one ...

Similar
Similar
Similar
Similar

Last Operator Select Similar

Last Operator Select Similar
Last Operator Select Similar

The last operator changes, dependant of the method.

Type
Type

Choose the select similar method again.

EntryWhat it does
CompareCompare with method less, greater or equal.
ThresholdAdjust the threshold value after which the element counts as similar.

Random

Selects a random group of vertices, edges, or faces, dependent of the mesh selection method.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentHow much percent will be random selected.
Random SeedThe random seed value.
ActionSelect or deselect.

Checker Deselect

Deselect alternating faces, edges or vertices to create a checker like pattern. The result is dependent of the mesh selection method.

Last Operator Checker Deselect

Last Operator Checker Deselect
Last Operator Checker Deselect
EntryWhat it does
Nth ElementDefine how much elements gets unchecked. With 2 you have a checker board pattern. Every second element gets deselected.
SkipSkip elements before the checker algorithm deselects again.
OffsetOffset the deselected elements.

Mirror selection

Requires to have a symmetrical mesh. Selects the mirrored mesh parts from a selection.

Last Operator Select Mirror

Last Operator Select Mirror
Last Operator Select Mirror
EntryWhat it does
AxisThe world axis to mirror at.
ExtendKeep the current selection. Without extend the current selection gets deselected.

Side of Active

Selects all mesh data in direction of a single axis, starting from the current selection.

Last Operator Side of Active

Last Operator Side of Active
Last Operator Side of Active
Axis mode
Axis mode

The axis orientation to work with.

Axis Sign
Axis Sign

In which direction to work form the current selection.

Axis
Axis

The axis to work with.

Threshold

Define a threshold to extend the selection.

Shortest Path

Shortest Path

Select the shortest edge path between two selected mesh elements. This can be vertices, edges or faces. A start and an end point must be selected.

Last Operator Select shortest path

Last Operator Select shortest path
Last Operator Select shortest path
Face Stepping
Face Stepping

Traverse connected faces.

Topology Distance
Topology Distance

Find the minimum number of steps instead of the shortest distance.

Fill Region
Fill Region

Select the region faces too.

Nth Element
Nth Element

Don't select the whole path, but just every nth element of it.

EntryWhat it does
SkipThis is connected to nth element. Number of elements to skip at once.
OffsetThis is connected to nth element. Start with an offset.

Sharp Edges

Select all edges that are marked as sharp.

Last Operator Select Sharp Edges

Last Operator Select Sharp Edges
Last Operator Select Sharp Edges
Sharpness

The angle after which a sharp edge gets selected.

Edge Loop

Edge Loop

Selects a loop of edges from a selected edge. The method stops at poles. That's vertices where three or more than four edges comes together. At a UV sphere the north and south pole ...

Last Operator Multi Select Loops

Last Operator Multi Select Loops
Last Operator Multi Select Loops
Ring

Select edge ring instead of edge loop.

Edge Ring

Edge Ring

Selects edges parallel to a selected edge in the same ring of faces. The method stops at poles. That's vertices where three or more than four edges comes together. At a UV sphere the north and south pole ...

Last Operator Multi Select Loops

Last Operator Multi Select Loops
Last Operator Multi Select Loops
Ring

Select edge ring instead of edge loop.

Loop Inner-Region

Loop Inner-Region

Select everything that is enclosed by an edge loop. When the loop is not closed, then it might select everything ...

By default the smaller enclosed part gets selected. The Inner-Region.

Last Operator Select Loop Inner-Region

Last Operator Select Loop Inner-Region
Last Operator Select Loop Inner-Region
Select Bigger

Select the bigger enclosed part instead of the smaller enclosed part.

Boundary Loop

Boundary Loop
Boundary Loop

Select the edges that encloses a selection of faces.

Loop Select Pick

Loop Select Pick

Quickly selects a loop of connected edges or faces using a single click.
Ideal for selecting edge loops, face rings, or structured mesh flows during modeling.

Hold Alt and click with Left Mouse Button (LMB) on an edge or face.
The operator automatically detects and selects the shortest loop path based on mesh topology.

If you hold Shift + Alt, you can add loops.

Note: This is a* mouse-only operator*; it does not appear in menus.

Last Operator Select Loop

Last Operator Select Loop
Last Operator Select Loop
Face Loop Delimiter

Controls how face loops are detected and selected based on edge properties. Useful for refining loop selection behavior when working with complex or stylized geometry.

EntryWhat it does
SeamWhen enabled, loop selection stops at UV seams. Useful for selecting loops that respect texture boundaries or unwrap logic.
SharpWhen enabled, loop selection stops at sharp edges. Ideal for isolating loops along hard surface transitions or shading splits.
MaterialWhen enabled, loop selection stops at material boundaries. Useful for selecting loops within a single material zone or across multi-material meshes.

All by Trait sub menu

All by Trait sub menu
All by Trait sub menu

Non Manifold

Non Manifold

Select non manifold geometry. Enclosed faces inside of a geometry for example.

Last Operator Select Non-Manifold
Last Operator Select Non-Manifold
Last Operator Select Non-Manifold

What exact kind of non manifold geometry should be selected. The options names should be self explaining.

Loose Geometry

Loose Geometry

Selects loose geometry.

Last Operator Select Loose Geometry
Last Operator Select Loose Geometry
Last Operator Select Loose Geometry
Extend

Extend the current selection.

Interior Faces

Interior Faces

Select faces where all edges have more than 2 faces. In the picture here we have inlaying faces by joining two cubes together, then merge the vertices by distance. So the two faces from the former two cubes are now interior faces. That's usually unwanted geometry that you want to select and to remove.

Faces by Sides

Selects faces that has the same number of edges, or better said vertices. Tris, quads, N-gons.

Last Operator Select Faces by Side
Last Operator Select Faces by Side
Last Operator Select Faces by Side
Sharpness

Extend the current selection.

Number of vertices
Number of vertices

How many numbers of vertices the face should have. 4 is a quad.

EntryWhat it does
TypeSelection type.
ExtendExtend the current selection.

Poles by count

Select poles. A pole is a vertice where more than four edges meet.

Last Operator Select by Pole Count
Last Operator Select by Pole Count
Last Operator Select by Pole Count
Pole count

What value to compare the vertice and its edges to. The number four here is the non pole value. Everything different will be treaten as a pole.

Type
Type

How to compare to the pole count value.

EntryWhat it does
ExtendExtend the current selection.
Exclude Non ManifoldExclude non manifold geometry from the calculation.

Ungrouped Vertices

Ungrouped Vertices

This operator selects all vertices in a mesh that are not assigned to any vertex group. It’s especially useful in rigging, weight painting, and cleanup workflows where ungrouped vertices can cause deformation issues or be overlooked during asset preparation.

Last Operator Select Ungrouped

Last Operator Select Ungrouped
Last Operator Select Ungrouped
Extend

Extends the current selection.

Select by Attribute

Select by Attribute

This operator selects elements based on the active boolean attribute. Useful for selection of boolean attributes set by Geometry Nodes.

Select by Attribute

To use, make sure you have a boolean attribute assigned and selected in the Properties Editor - Mesh Data – Attributes tab.

More / Less

More / Less
EntryWhat it does
MoreExtends the current selection.
LessReduces the current selection.

Next Active

Next Active

Selects the next active element. For example, when you have two vertices selected, then the next vertice in the row with the same distance will be selected as the next active.

Previous Active

Like next active, but deselects in the other direction down to the first selected vertice with every step.

Mesh - Vertex and Weight Paint Mode

Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode

This select menu shows with the sub modes Paint Mask and Vertex Selection in vertex paint mode and weight paint mode.

Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode
Mesh - Vertex and Weight Paint Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InvertInvert the current selection.
Ungrouped VerticesVertex Selection Mode. Select vertices that does not belong to a group.

Select Linked

Select Linked

Vertex Selection Mode. Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes. are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

EntryWhat it does
LinkedPaint Mask mode. Select linked faces. Mouse only tool.
Linked Pick SelectPaint Mask mode. Select linked faces. Mouse only tool.
Linked Pick DeselectPaint Mask mode. Deselect linked faces. Mouse only tool.

More/Less Sub-menu

More/Less Sub-menu
EntryWhat it does
MoreIcrease the selection.
LessDecrease the selection.

Mesh - Texture Paint Mode

Mesh - Texture Paint Mode
Mesh - Texture Paint Mode

This select menu shows with the sub mode Paint Mask.

Mesh - Texture Paint Mode
Mesh - Texture Paint Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InvertInvert the current selection.
Ungrouped VerticesVertex Selection Mode. Select vertices that does not belong to a group.

Select Linked

Select Linked

Vertex Selection Mode. Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes. are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

EntryWhat it does
LinkedPaint Mask mode. Select linked faces. Mouse only tool.
Linked Pick SelectPaint Mask mode. Select linked faces. Mouse only tool.
Linked Pick DeselectPaint Mask mode. Deselect linked faces. Mouse only tool.
Select LoopSelects a face loop. Mouse operator. The result is dependant of thhe face under the mouse. So please use the mouse.
Add Loop to SelectionAdds a face loop to an existing selection. Mouse operator. The result is dependant of thhe face under the mouse. So please use the mouse.
Remove Loop from SelectionSubtracts a face loop from an existing selection. Mouse operator. The result is dependant of thhe face under the mouse. So please use the mouse.

More/Less submenu

More/Less submenu
EntryWhat it does
MoreIcrease the selection.
LessDecrease the selection.

Curve Object - Edit Mode

Curve Object - Edit Mode
Curve Object - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InvertInvert the current selection.

Linked

Linked

Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes. are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

Linked Pick Select

Same as with Linked. But works with what is under the mouse cursor.

Linked Pick Deselect

Same as with Linked. But works with what is under the mouse cursor. And deselects the selection.

Last Operator Select Linked

Last Operator Select Linked
Last Operator Select Linked
EntryWhat it does
DeselectSelect or deselect.
DelimitAdd a limit to the selection. For example, just select up to the next seam.

Similar

Similar

Select curve geometry based on how similar certain properties are to it.

Last Operator Select Similar

Type
Type

Choose the select similar method again.

EntryWhat it does
CompareCompare with method less, greater or equal.
ThresholdAdjust the threshold value after which the element counts as similar.

Random

Selects a random group of curve points.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentHow much percent will be random selected.
Random SeedThe random seed value.
ActionSelect or deselect.

Checker Deselect

Deselect alternating curve points.

Last Operator Checker Deselect

Last Operator Checker Deselect
Last Operator Checker Deselect
EntryWhat it does
Nth ElementDefine how much elements gets unchecked. With 2 you have a checker board pattern. Every second element gets deselected.
SkipSkip elements before the checker algorithm deselects again.
OffsetOffset the deselected elements.
EntryWhat it does
De/Select FirstSelect or deselect first curve point.
De/Select LastSelect or deselect last curve point.
Next ActiveSelects the next active element. For example, when you have two vertices selected, then the next vertice in the row with the same distance will be selected as the next active.
Previous ActiveLike next active, but deselects in the other direction down to the first selected vertice with every step.
Sub menu More / LessMore: Extends the current selection. · Less: Reduces the current selection.

Surface Object - Edit Mode

Surface Object - Edit Mode
Surface Object - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Linked

Linked

Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

Similar

Similar

Select curve geometry based on how similar certain properties are to it.

Last Operator Select Similar

Type
Type

Choose the select similar method again.

EntryWhat it does
CompareCompare with method less, greater or equal.
ThresholdAdjust the threshold value after which the element counts as similar.

Random

Selects a random group of control points.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentHow much percent will be random selected.
Random SeedThe random seed value.
ActionSelect or deselect.

Checker Deselect

Deselect alternating control points.

Last Operator Checker Deselect

Last Operator Checker Deselect
Last Operator Checker Deselect
EntryWhat it does
Nth ElementDefine how much elements gets unchecked. With 2 you have a checker board pattern. Every second element gets deselected.
SkipSkip elements before the checker algorithm deselects again.
OffsetOffset the deselected elements.
EntryWhat it does
Control Point RowSelects a row of control points, including the active one.
Sub menu More / LessMore: Extends the current selection. · Less: Reduces the current selection.

Metaball Object - Edit Mode

Metaball Object - Edit Mode
Metaball Object - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Similar

Similar

Select metaball geometry based on how similar certain properties are to it.

Last Operator Select Similar

Type
Type

Choose the select similar method again.

EntryWhat it does
CompareCompare with method less, greater or equal.
ThresholdAdjust the threshold value after which the element counts as similar.

Random

Selects a random metaball element.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentHow much percent will be random selected.
Random SeedThe random seed value.
ActionSelect or deselect.

Text Object - Edit Mode

All

All

Select everything.

Line End, Line Begin, etc.

Select corresponding element.

Point Cloud Object - Edit Mode

All

All

Select everything.

EntryWhat it does
NoneSelect nothing.
InvertInvert the current selection.

Random

Selects random elements.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
RatioThe ratio of objects that should be selected randomly.
Random SeedThe Seed for the random number generator.
ActionAction is a drop-down box choose if you want to select or to deselect random.

Grease Pencil Object - Edit Mode, Vertex Paint Mode

Grease Pencil Object - Edit Mode, Vertex Paint Mode
Grease Pencil Object - Edit Mode, Vertex Paint Mode
Grease Pencil Object - Edit Mode, Vertex Paint Mode
Grease Pencil Object - Edit Mode, Vertex Paint Mode

This is the select menu for the grease pencil object. The content changes dependent of the Select mode, either in Vertex or Stroke mode.

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select – Sub Menu

Lasso Select – Sub Menu
Lasso Select – Sub Menu

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

By Stroke Type – Sub Menu

By Stroke Type – Sub Menu
By Stroke Type – Sub Menu

Filters and selects points based on their stroke type.
Useful for quickly isolating either line strokes or fill regions when editing complex Grease Pencil drawings.

By Stroke Type – Sub Menu
By Stroke Type – Sub Menu

Stroke

Selects only points that belong to stroke outlines.
Ideal for editing linework separately from fills.
Commonly used in cleanup, inking, or when adjusting contours.

Fill

Fill

Selects only points that belong to filled regions.
Useful for editing shapes, color areas, or solid regions independently.
Helps separate fill geometry from outline strokes.

Last Operator Select by Stroke Type

Last Operator Select by Stroke Type
Last Operator Select by Stroke Type
EntryWhat it does
TypeDropdown to choose which stroke type to select: – Stroke: selects outline points. – Fill: selects fill region points.
DeselectCheckbox that inverts the action

Select Similar – Sub Menu

Select Similar – Sub Menu
Select Similar – Sub Menu

Select equal elements by the chosen method.

EntryWhat it does
LayerSelects all vertices that belong to the same Grease Pencil layer as the active vertex. Useful for layer-based editing and organization.
MaterialSelects vertices assigned to the same material. Ideal for isolating strokes by color or shading style.
Vertex ColorSelects vertices with matching vertex color attributes. Useful for color-based editing in complex drawings.
RadiusSelects vertices with a similar point radius (thickness). Helps isolate strokes with consistent line weight.
OpacitySelects vertices with similar opacity values. Useful for editing transparency effects or semi-opaque strokes.

Last Operator Select Similar

Mode
Mode

The selection mode.

Threshold

How equal it really needs to be to count as equal.

Fill

Selects all vertices that belong to fill regions of Grease Pencil strokes. Useful for isolating and editing filled shapes separately from outline strokes

Linked

Linked

Select the geometry that is directly linked with the current geometry. You can for example have a mesh with several closed sub meshes. Those sub meshes. are not linked together, but are part of the object.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All
Delimit

Add a limit to the selection. For example, just select up to the next seam.

Alternated

Alternated

Select every second element.

Last Operator Alternated

Last Operator Alternated
Deselect Ends

The end points are always unselected.

Random

Selects random elements.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
RatioThe ratio of objects that should be selected randomly.
Random SeedThe Seed for the random number generator.
ActionAction is a drop-down box choose if you want to select or to deselect random.

First

Select the first element in the stroke.

Last

Select the last element in the stroke.

Last Operator Select Ends

Last Operator Select Ends
Last Operator Select Ends

The last operator Select Ends is valid for both, the first and last operator.

EntryWhat it does
Amount StartNumber of points to select from the start.
Amount EndNumber of points to select from the end.

More / Less – Sub Menu

EntryWhat it does
MoreExtends the current selection.
LessReduces the current selection.

Armature Object - Edit Mode

Armature Object - Edit Mode
Armature Object - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Similar

Similar

Select armature bones based on how similar certain properties are to it.

Most methods are self explaining. Immediate children selects just the direct children of the active object, while Children selects everything downwards the hierarchy.

Last Operator Select Similar

Type
Type

Choose the select similar method again.

EntryWhat it does
CompareCompare with method less, greater or equal.
ThresholdAdjust the threshold value after which the element counts as similar.

Mirror Selection

Select the mirrored parts of an object. For example for L.bone it selects R.bone.

Last Operator Select Mirror

Last Operator Select Mirror
Last Operator Select Mirror
EntryWhat it does
Active OnlyOnly operate at the active bone.
ExtendExtends existing selection instead of deselecting everything first.

By Pattern

Selects all objects whose name matches the entered string. For missing parts you need to add an asterix.

For example, you have four cubes in the scene. Cube, Cube.001, Cube.002 and mycube3. Then the term " Cube " will just select the first cube. While the term " Cube* " will select the first three. And " *cube* " will select all four.

Supported wild-cards:

By Pattern

* matches everything
? matches any single character
[abc] matches characters in “abc”
[!abc] match any character not in “abc”

The tool operates immediately at entering the string.

EntryWhat it does
PatternType in your string.
Case SensitiveWhen ticked then the string comparison happens by taking upper and lower letters into account.
ExtendExtends existing selection instead of deselecting everything first.

Last Operator Select Pattern

Last Operator Select Pattern
Last Operator Select Pattern

The Last Operator Select Pattern contains the same menu items than the pop-up. So see above. Also, it does not appear in the 3D view. But when you call it from the edit menu or with hotkey.

Linked

Select all bones linked by parent.

Last Operator Select Linked All

Last Operator Select Linked All
Last Operator Select Linked All

All Forks

Follow forks in the parents chain. Means select upwards too.

EntryWhat it does
ParentParent requires to have a parent or child relationship. It selects the parent object of the currently selected object(s).
ChildChild requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s).
Extend ParentExtend Parent requires to have a parent or child relationship. It selects the parent object of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.
Extend ChildExtend Child requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.
Sub menu More / LessMore: More requires to have a parent or child relationship. It expands the selection. · Less: Less requires to have a parent or child relationship. It reduces the selection.

Armature Object - Pose Mode

Armature Object - Pose Mode
Armature Object - Pose Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Grouped

Grouped

Select grouped bones by type. Items should be self explaining.

EntryWhat it does
LinkedSelect all bones that are either parent or child of the selected bone.
Constraint TargetsSelect the bones used as targets for the currently selected bone.

By Pattern

Selects all objects whose name matches the entered string. For missing parts you need to add an asterix.

For example, you have four cubes in the scene. Cube, Cube.001, Cube.002 and mycube3. Then the term " Cube " will just select the first cube. While the term " Cube* " will select the first three. And " *cube* " will select all four.

Supported wild-cards:

By Pattern

* matches everything
? matches any single character
[abc] matches characters in “abc”
[!abc] match any character not in “abc”

The tool operates immediately at entering the string.

EntryWhat it does
PatternType in your string.
Case SensitiveWhen ticked then the string comparison happens by taking upper and lower letters into account.
ExtendExtends existing selection instead of deselecting everything first.

Last Operator Select Pattern

Last Operator Select Pattern
Last Operator Select Pattern

The Last Operator Select Pattern contains the same menu items than the pop-up. So see above. Also, it does not appear in the 3D view. But when you call it from the edit menu or with hotkey.

Flip Active

Mirrors the bone selection. Works with an armature with mirrored parts.

Last Operator Flip Active/Selected Bone

Last Operator Flip Active/Selected Bone
Last Operator Flip Active/Selected Bone
EntryWhat it does
Active OnlyOnly select the mirror part of the active bone.
ExtendExtend the current selection.
EntryWhat it does
ParentParent requires to have a parent or child relationship. It selects the parent object of the currently selected object(s).
ChildChild requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s).
Extend ParentExtend Parent requires to have a parent or child relationship. It selects the parent object of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.
Extend ChildExtend Child requires to have a parent or child relationship. It selects the child object(s) of the currently selected object(s). But keeps the active object in the selection, even when it's not currently selected.

Lattice Object - Edit Mode

Lattice Object - Edit Mode
Lattice Object - Edit Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.

Mirror

Select the mirrored parts to the current selection.

Last Operator Select Mirror

Last Operator Select Mirror
Last Operator Select Mirror
EntryWhat it does
AxisChoose the world axis to mirror at.
ExtendExtends existing selection instead of deselecting everything first.

Ungrouped Verts

Ungrouped Verts

Selects ungrouped Vertices. Requires to have at least one vertex group assigned.

Last Operator Select Ungrouped

Last Operator Select Ungrouped
Last Operator Select Ungrouped
Extend

Extends the current selection instead of deselecting everything first.

EntryWhat it does
MoreExtends the current selection.
LessReduces the current selection.

Particles - Particle Mode

Particles - Particle Mode
Particles - Particle Mode

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

EntryWhat it does
Box selectDraw a rectangle to select everything inside of the rectangle. It automatically adds to the current selection. Holding down shift subtracts from the selection.
Circle selectBrush select content. The radius of the brush can be adjusted by holding down left mouse button and using the scroll wheel or the + or - button at the numpad. It automatically adds to the current selection. Holding down shift subtracts from the selection. To exit the circle select tool click with the right mouse button.

Lasso Select

Lasso Select

A sub menu with the available lasso select modes.

EntryWhat it does
AllSelect everything.
NoneSelect nothing.
InverseInvert the current selection.
LinkedSelects the linked particles.

Random

Selects random particles.

Last Operator Select Random

Last Operator Select Random
Last Operator Select Random
EntryWhat it does
PercentThe Percentage of objects that should be selected randomly.
Random SeedThe Seed for the random number generator.
ActionAction is a drop-down box choose if you want to select or to deselect random.
TypeSelect the whole hair, or hair points.

More / Less sub menu

EntryWhat it does
MoreExtends the current selection.
LessReduces the current selection.

Hair Curve – Edit Mode

Hair Curve – Edit Mode
Hair Curve – Edit Mode

The (Empty) Hair Curve object in the Edit mode has a select menu. Here you can select existing curves in different ways to mask selections for tool shelf operators. Selected curves are editable, deselected curves are locked from editing and are visually opaque with dark gray in the 3D View editor.

All

All

Selects all the control points of the hair strands.

If you want a want a symmetrical haircut, tick X Mirror in the Symmetry panel or in the Header to the top right.

EntryWhat it does
NoneDeselects all the control points of the hair curves.
InvertDeselects all the control points of the hair curves.
RandomRandomizes existing selection or creates a new random selection of control points of the hair curves.
EndpointsSelects the end points of the control points of the hair curves.
LinkedSelect linked control points.
Select More/Less submenuMore: Extends the current selection. · Less: Reduces the current selection.

Hair Curve – Sculpt Mode

Hair Curve – Sculpt Mode
Hair Curve – Sculpt Mode

The (Empty) Hair Curve object in the Sculpt mode has a select menu. Here you can select existing curves in different ways to mask selections for tool shelf operators. Selected curves are editable, deselected curves are locked from editing and are visually opaque with dark gray in the 3D View editor.

All

All

Selects all the control points of the hair strands.

If you want a want a symmetrical haircut, tick X Mirror in the Symmetry panel or in the Header to the top right.

EntryWhat it does
NoneDeselects all the control points of the hair curves.
InvertDeselects all the control points of the hair curves.
RandomRandomizes existing selection or creates a new random selection of control points of the hair curves.
EndpointsSelects the end points of the control points of the hair curves.
GrowSelect curves which are close to curves that are selected already.