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5.1
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Mesh - Sculpt mode - Mask menu

Contains legacy operators also found the in the toolshelf as modal operations.

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Sculpt Mode - Mask Menu

Sculpt Mode - Mask Menu
Sculpt Mode - Mask Menu

Legacy Sub-menu

Legacy Sub-menu

Contains legacy operators also found the in the toolshelf as modal operations.

EntryWhat it does
Box maskSelect a part of the mesh by box select.
Lasso MaskSelect a part of the mesh by lasso select.
Mask by ColorSelect a part of the mesh by its color. Note that this does not work with a multiresolution modifier at the mesh. You will get a warning that multires is not supported.
EntryWhat it does
Invert MaskInverts the mask.
Fill MaskFills the mask with a given value, or inverts its values.
Clear MaskClears the mask.
Smooth MaskSmoothens the mask selection.
Sharpen MaskSharpens the mask selection.
Grow MaskGrows the mask
Shrink MaskShrinks the mask.
Increase ContrastIncreases the contrast between masked parts and not masked parts.
Decrease ContrastDecreases the contrast between masked parts and not masked parts.
Expand Mask by TopologyExpands the mask from the initial active vertex under the mouse. Starts with a new mask. Watch the tool tip in the footer for further instructions.
Expand Mask by CurvatureExpands the mask from the initial active vertex under the mouse. Keeps the previous mask. Watch the tool tip in the footer for further instructions.

Mask Extract

Mask Extract

Creates a new object out of the masked mesh part.

This operation cannot be undone!

EntryWhat it does
ThresholdThe sharpness of the mask border.
Add Boundary LoopAdd a boundary loop at the border of the new created geometry. This can help to make the geometry more stable.
Smooth IterationsHow many iterations to smooth the new created geometry.
Project to SculptProject the extracted mesh into the original sculpt.
Extract as SolidExtract the new created mesh as a solid mesh.
OKApply the Mask Extract tool.

Mask Slice

Mask Slice

Slices the paint mask from the mesh.

EntryWhat it does
Mask Slice and fill HolesSlices the paint mask from the mesh. And fills existing holes.
Mask Slice to new ObjectSlices the paint mask from the mesh, and creates a new object out of it.

Mask from Cavity

Mask from Cavity

Creates a mask based on cavity and pointiness of the mesh.

Mask from Mesh Boundary

Creates a mask along the topological boundaries of the mesh—edges where geometry ends or is disconnected.

Adjust last operator Mask from Boundary

Adjust last operator Mask from Boundary
Adjust last operator Mask from Boundary
Mode:

Defines how the mask interacts with existing masks. Controls how the new mask blends with any existing mask (e.g. Mix, Add, Subtract).

Mix Factor:
Mix Factor:

Controls blending strength.

Mode:
Mode:

Either Face Sets mode or Boundary mode.

Propagation Steps:

Determines how far the mask spreads from the boundary.

Mask from Face Sets Boundary

Generates a mask along the boundaries between face sets—regions defined by sculpting tools or manual assignment.

Random Mask

Random Mask

Masks out random parts of the mesh by the chosen method.