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5.1
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Mesh - Edit mode - Edge Menu

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them…

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Edit Mode - Edge Menu

Edit Mode - Edge Menu
Edit Mode - Edge Menu

Legacy

Legacy

The legacy sub menu contains tools that exists in the tool shelf already. It's the old way to do things. Different to the tools in the tool shelf, these tools are usually modal. And performs once. You have to call them again in case you want to repeat the tool.

Bevel Edges

Bevel Edges

The Bevel Tool adds a bevel to the selected Edges.

Usage: first select the geometry that you want to bevel. Then activate the tool and drag the mouse. You need to drag quite a bit outwards until you see an effect. So don't wonder when the mouse movement seem to do nothing. You can also adjust the amount in the Last Operator Bevel panel afterwards.

In the header you can see further advice. And the current values for the bevel.

Bevel Edges
Last Operator Bevel
Last Operator Bevel
Width type
Width type

Width Type is a drop-down box choose the Amount type for the bevel action.

EntryWhat it does
OffsetAmount is offset of new edges from original.
WidthAmount is width of new face.
DepthAmount is perpendicular distance from original edge to bevel face
PercentControls the Profile shape. 0.5 means round.
AbsoluteAmount is absolute distance along adjacent edge.
Harden NormalsMatch normals to new faces of adjacent faces.
Clamp OverlapDo not allow beveled geometry to overlap each other.
Loop SlidePrefer slide along edge to even widths.
Mark SeamsMark seams along the beveled edges.
Mark SharpMark the beveled edges sharp.
Miter Outer
Miter Outer

How the outer miter is set. Miter is how the bevel rounding at a corner is done.

Sharp

Sharp

Creates a sharp miter.

Patch

Patch

This replaces the outside vertex of a miter with 3 vertices. And uses a patch pattern there.

Arc

Arc

This replaces the vertex of a miter with 2 vertices, joined by an arc. A separate Spread parameter says how far to move the vertices away from their original position.

Miter Inner
Miter Inner

How the inner miter is set. Miter is how the bevel rounding at a corner is done.

Sharp

Sharp

Creates a sharp miter.

Arc

Arc

This replaces the vertex of a miter with 2 vertices, joined by an arc. A separate Spread parameter says how far to move the vertices away from their original position.

Spread

Spread

Belongs to inner miter method Arc. Adjust how strong the inner radius is bent.

Intersection type
Intersection type

The method used to create geometry at intersections.

Face Strength
Face Strength

Wether to set face strength, and which faces to set the strength at.

Profile Type
Profile Type

The profile type.

Superellipse

Uses a mathematically smooth curve for bevel profiles

Custom

Allows manual control of the bevel profile shape via a curve widget.

Presets

Presets

Curve presets.

Navigation elements

EntryWhat it does
Zoom in and outThe two buttons with the magnifying glass at it zooms in and out in the curve window.
Reverse PathReverses the curve path.
Toggle Profile ClippingTurns the profile clipping on or off.

Tools menu

Tools menu
EntryWhat it does
Reset ViewResets the curve windows zoom.
Reset CurveResets the curve to the initial shape.
Curve view
Curve view

Adjust the profile curve.

Left click where no point is adds a new point. Left click at a point allows you to move it.

Holding down Shift while moving a node point activates precision movement.

Holding down ctrl while moving activates temporary snapping.

When a point is selected then the curve view reveals a sub menu at the bottom.

Handler and node position

Handler and node position
Handler and node position

When you select a node, then the handler and node position tools shows below the curve window.

EntryWhat it does
Handle Type Auto HandleSets the handle type of this curve point to smooth.
Handle Type Vector HandleSets the handle type of this curve point to sharp.
Handle Type Free HandleSets the handle type of this curve to Free handles. The curve point has now two handles with which you can adjust the curve before and after the point each.
Handle Type Aligned Free HandleSets the handle type of this curve to Free handles. The curve point has now a handle with which you can adjust the curve.
X Y ValuesThe position of the currently selected curve point
EntryWhat it does
Sample straigt edgesSample edges with vector handles.
Sample even lengthSample edges with even lengths.

Edge Slide

Edge Slide
Edge Slide

Same tool than in the tool shelf. Edge Slide slides the selected edge along the face that it is part of. This is for the edge at a cube into two possible directions.

This tool requires to have at least one edge selected.

Header Values
Header Values
Header Values

The header values shows you the current transformation. But also hints towards a hotkey.

Holding down Alt will allow you to slide the edges behind the limits of the guide edge. Yellow infinite guide lines appears.

Last Operator Edge Slide
Last Operator Edge Slide
Last Operator Edge Slide
EntryWhat it does
FactorFactor is a sliding box Adjust the slide strength numerically. The width of the face is the 0-1 range.
EvenMake the Edge loop match the shape of the adjacent edge loop.
FlippedWhen Even Mode is active, flips between the two adjacent edge loops.
ClampClamp within the edge extend.
Mirror EditingEnables mirror editing.
Correct UV'sCorrect UV's corrects the UV's while editing the geometry.

Loop Cut and Slide

Loop Cut and Slide
Loop Cut and Slide

Loop Cut and Slide adds edge loops to divide faces

When you click once, then this edge gets created. When you click and hold, then you can move this edge to a new location.

Loop cut and Slide ignores selections. It will try to divide the face under the mouse, and continue the loop until it is closed, or until it cannot continue.

Last Operator Loop Cut and Slide

Last Operator Loop Cut and Slide
Last Operator Loop Cut and Slide

Note that all settings here just changes the latest added loop. Not all added loops in the current session.

Number of Cuts

The number of cuts that gets added. It can be more than one loop at once.

Smoothness
Smoothness

This value defines how smooth the loop cut gets added. From flat to bent.

Falloff
Falloff

Adjust the Falloff type for smoothness.

EntryWhat it does
FactorChange the center of the added loop.
EvenMake the edge loop match the shape of the adjacent edge loop
FlippedWhen Even mode is active, flips between the two adjacent edge loops.
ClampClamp within the edge extend.
Mirror EditingEnable mirror editing.
Correct UV'sCorrects the UV's when modifying the geometry.

Offset Edge Slide

Offset Edge Slide

The tool is called Offset Edge Loop Cut in the tool shelf. Slides the selected edge(s).

Usage: select the edges that you want to slide. Click to confirm.

You can adjust the sliding amount in the Last Operator Offset Edge Slide.

Last Operator Offset Edge Slide
Cap Endpoint
Cap Endpoint
Cap Endpoint

Cap Endpoint caps the loose edges.

EntryWhat it does
Edge Slide FactorAdjust the slide amount.
EvenMake the edge loop match the shape of the adjacent edge loop
FlippedWhen Even mode is active, flips between the two adjacent edge loops.
ClampClamp within the edge extend.
Mirror Editing

Enable mirror editing.

Correct UV's

Corrects the UV's when modifying the geometry.

Bridge Edge loops

Bridge Edge loops

The Bridge edge loops tool bridges selected edges, and adds a polygon between them. You need to have at least two edges selected.

Last Operator Bridge Edge loops

Last Operator Bridge Edge loops
Last Operator Bridge Edge loops
Connect Loops
Connect Loops

Choose the method how to deal with bridging multiple loops.

EntryWhat it does
MergeWith merge ticked it will not create a bridge face, but merge the selected edges. · Merge Factor: The merge factor determines at which distance between the selected edges the merge happens. 0.5 is the middle of the selected edges.
TwistThe twist offset for closed loops.
Number of CutsAdds cuts to the bridge face.
Interpolation
Interpolation

Choose the interpolation mode for the cuts.

EntryWhat it does
SmoothnessAdjust the smoothness for the cuts.
Profile FactorAdjust the profile factor for the cuts.
Profile shape
Profile shape

Adjust the profile shape for the cuts.

Subdivide

Subdivide
Subdivide

Subdivide divides the selected edges. It subdivides the involved faces too, and can create new vertices.

A more unknown functionality is that it can also randomize the result with the Fractal slider in the Last operator panel.

Last Operator Subdivide

Last Operator Subdivide
Number of Cuts

The number of cuts defines the amount of subdivisions.

Smoothness
Smoothness

This value defines how smooth the subdivision result is. From flat to bent.

Create N-Gons

Create N-Gons if required. Else subdividing N-Gons creates Tris.

Quad Corner Type
Quad Corner Type

Adjust the corner type.

EntryWhat it does
FractalRandomize the selected vertices.
Along NormalWhen randomized, this value defines how strong the subdivision follows the normals of the initial vertices.
Random SeedRandomizing value for fractal randomizing.

Subdivide Edge ring

Subdivide Edge ring

Subdivides the selected edge ring(s).

Last Operator Subdivide Edge ring
Last Operator Subdivide Edge ring
Last Operator Subdivide Edge ring
EntryWhat it does
Number of CutsAdjust the number of cuts for the subdivision.
InterpolationChoose an interpolation method for the new geometry. Linear ends in an equal division and a flat result. Blend Surface interpolates the surrounding geometry. And can end in a curvy result.
Smoothness
Smoothness

The Smoothness factor for the interpolation.

Profile Factor
Profile Factor

The profile strength.

Profile Shape

A drop-down box where you can define a profile for the generated geometry.

Un-Subdivide

Un-Subdivide

Decimates the geometry by trying to make one quad out of four quads. But can also end in Tris where this is not possible.

Last Operator Un-Subdivide

Iterations
Iterations

Number of iterations. This means how deep the calculation should go. One level of SDS, two levels, three levels, etc.. Down to the point where you cannot decimate any geometry anymore.

Rotate Edge CW

Rotate Edge CW

Rotate Edge rotates the selected edge clockwise.

Rotate Edge CCW

Rotate Edge CCW

Rotate Edge rotates the selected edge counter clockwise.

Last Operator Rotate Selected Edge

Counter Clockwise
Counter Clockwise

Rotate selected edges counter clockwise.

Edge Crease

Edge Crease

When you use a Subdivision Surface Modifier, then you can define the sharpness of selected edges with this tool. Crease edges will be marked colored in edit mode.

You will see a value in the header that indicates the current strength when you activate the tool. Move with the mouse to increase or decrease the value. Or type in a value while you are in this mode. You can also scale into negative range.

Edge Crease

A negative crease value will subtract from the current active crease value in case it exists already from a former crease operation. A Crease value of -1 removes the crease from this edge.

Last Operator Edge Crease

Last Operator Edge Crease
Last Operator Edge Crease
Factor

Adjust the crease factor.

Edge Bevel Weight

Edge Bevel Weight
Edge Bevel Weight

This tool adjusts the edge bevel weight for selected edges when you use the Bevel modifier at the mesh.

You need to have set the limit method to Weight. This way you can achieve a bevel weight for every individual selected edge if you want, and achieve different bevel strengths at the mesh.

You will see a value in the header that indicates the current strength when you activate the tool. Move with the mouse to increase or decrease the value. Or type in a value while you are in this mode. You can also scale into negative range.

Edge Bevel Weight

A negative Edge Bevel Weight value will subtract from the current active crease value in case it exists already from a former crease operation. An Edge Bevel Weight value of -1 removes the weight from this edge.

Last Operator Edge Bevel Weight

Factor
Factor

Adjust the Edge Bevel Weight factor.

Mark Sharp

Mark Sharp

Mark Sharp is a tool that you need for the Edge Split modifier. Marked edges are displayed and rendered as sharp edges.

Mark Sharp

Last Operator Mark Sharp

Last Operator Mark Sharp
Last Operator Mark Sharp
Vertices

Calculate by the selected vertices instead of edges to mark the edges.

Clear Sharp

Clears formerly as sharp marked selected edges.

Last Operator Mark Sharp

Last Operator Mark Sharp
Last Operator Mark Sharp
Vertices

Calculate by the selected vertices instead of edges to mark the edges.

EntryWhat it does
Mark Sharp from VerticesSame as Mark Sharp, but with Vertices already ticked in the Adjust Last Operation panel. The calculation happens from the selected vertices instead of the selected edges.
Clear Sharp from VerticeSame as Clear Sharp, but with Vertices already ticked in the Adjust Last Operation panel. The calculation happens from the selected vertices instead of the selected edges. the selected edges as Freestyle feature edges.

Set Sharpness by Angle

Set edge sharpness based on the angle between neighboring faces.

Last Operator Set Sharpness by Angle

Last Operator Set Sharpness by Angle
Last Operator Set Sharpness by Angle
EntryWhat it does
AngleSets the angle the sharp edges will be defined by. Any edge angle over this angle will be marked.
ExtendAdd new sharp edges without clearing the existing sharp edges.

Mark Freestyle Edge

Mark Freestyle Edge

Freestyle is a comic renderer that is included in Bforartists. Mark Freestyle Edges marks

Clear Freestyle Edge

Freestyle is a comic renderer that is included in Bforartists. Clear Freestyle Edges unmarks the selected edges as Freestyle feature edges.