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Hair Curve - Sculpt mode - Curves menu

Move curves to the nearest deformed surface so that the first point is exactly on the surface mesh. This re-attaches the curves to a deformed surface using the existing attachment information.

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Sculpt mode - Curves menu

Snap to Deformed Surface

Snap to Deformed Surface
Snap to Deformed Surface

Move curves to the nearest deformed surface so that the first point is exactly on the surface mesh. This re-attaches the curves to a deformed surface using the existing attachment information.

This only works when the topology of the surface mesh has not changed.

EntryWhat it does
Snap to Nearest SurfaceMove curves to the nearest surface so that the first point is exactly on the surface mesh. This finds the closest point of the surface of the root point of every curve and moves the root there.
Convert to Particle SystemAdd a new or update an existing hair particle system on the surface object. The new Particle System is the legacy hair system. This does not remove the hair curve object, but creates/updates a new Particle System.