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5.1
Editors

Hair Curve - Edit mode - Curves menu

Shapes a selection of objects into the shape of a sphere. The calculation happens with the object origins.

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Edit mode - Curves menu

Edit mode - Curves menu
Edit mode - Curves menu

Transform Submenu

Transform Submenu

To Sphere

Shapes a selection of objects into the shape of a sphere. The calculation happens with the object origins.

In Object mode this tools requires to have more than one object selected.

Usage

Usage

Select the objects, activate the tool, then drag the mouse in the 3D viewport. In the header you will read the current factor then. Which tells you how close you are towards the sphere shape.

Usage
Usage

Last Operator To Sphere

Factor
Factor

The factor to transform the selection into a shape form.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Shear

Shear

Shear shears the selection.

In Object mode this tools requires to have more than one object selected.

Last Operator Shear

EntryWhat it does
OffsetAdjust an offset.
AxisDefines one axis of the imaginary shear axis plane.
Axis Ortho
Axis Ortho

Defines the other axis of the imaginary shear axis plane.

Orientation

Choose the orientation for the shear action.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Bend

Bends the selection.

In Object mode this tools requires to have more than one object selected.

Push/Pull

It pushes or pulls the object positions relative to the center of the selection.

In Object mode this tool requires to have more than one object selected.

Last Operator Push/Pull

Distance
Distance

Adjust the strength of influence of the tool.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Warp

Warp

Warps a mesh selection between two defined points. This also works with curves.

Last operator Warp

EntryWhat it does
Warp AngleThe strength of the warp effect.
Offset AngleAn offset angle to bend side wards.
Min
Min

The start point.

Max

The end point.

Radius

Radius

Scales the selected geometry of a curve along its normals. Transform orientation and Pivot point gets ignored.

A positive value pushes the vertices outwards. A negative value pushes the vertices inwards.

The curve needs to have geometry !

Last Operator Transform

Last Operator Transform
Values

The transform values.

Axis
Axis

The transform axis.

Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Mirror submenu

Mirror submenu

Mirror mirrors the selected geometry along the defined axis.

Interactive Mirror

Mirror by hotkeys. You activate the tool, type in x for x global for example, or x x for x local. And the selection gets mirrored

X Global, Y Global etc.

Mirrors the selection around the chosen axis.

Last Operator Mirror

Last Operator Mirror

The Last Operator Mirror panel gives you tools to adjust the mirror action.

Orientation
Orientation

Orientation is a drop-down box . Choose the type of orientation for the mirroring action.

Constraint Axis

Constraint Axis gives you again the possibility to define the mirror axis. You can choose more than one axis here.

Snap submenu

Snap

Snap

Choose several methods to snap one element to another. The menu items should be self explaining.

Last operator Snap Selection to Cursor

Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor

Some snap operations shows a last operation panel, some not.

EntryWhat it does
OffsetIf the selection should snap as a whole, or if each individual element of the selection should snap.
RotationIf the selection should be rotated to match the cursor.

Set Attribute

Set Attribute

Set the position attribute of the selected elements. The values can be adjusted in the popup.

Delete

Deletes the selected hair curves.

Operators

Duplicate

Duplicates the current selection. This can be a single control point or a whole curve.

The copy sticks to the mouse until you release it. A Right click while moving will reset the position of the duplicate. The duplicated part will be part of the same object.

When you drag the duplicate around you will see the position values in the header.

Last Operator Duplicate

Last Operator Duplicate
Move X , Y , Z
Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Set Spline Type

Set Spline Type

With set Spline Type, you can set the type of the curve.

  • Catmul Rom is an interpolated spline system for smooth curves.
  • Poly is a straight line between the control points.
  • Bezier has curve handlers.
  • A NURBS curve has a control cage.
Set Spline Type
Set Spline Type
Set Spline Type

Last Operator Set Spline Type

Last Operator Set Spline Type
Last Operator Set Spline Type
EntryWhat it does
TypeType is a drop-down box . Choose the spline type
HandlesUse Handles when converting Bezier curves into polygons.

Set Attribute

Set values of the attibute for selected elements. The selected geometry will be set to the chosen vector 3 value.

Last Operator Set Attribute

Last Operator Set Attribute
Last Operator Set Attribute
Position

The vector 3 values.

Toggle Cyclic

Toggle Cyclic

Toggle Cyclic closes or opens the curve.

Last Operator Toggle Cyclic

Direction

Direction is a drop-down box . Choose the direction in which the curve gets closed.

EntryWhat it does
SeparateSeparates the selection into a new object.
DeleteDeletes the selected hair geomety.