View & accessibility
Thumbnails
Motion
Bforartists
5.1
Editors

Mesh Object - Edit Mode - Edge Context Menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a Mesh object. And in selection mode Edge.

13
 min read
Up to date for 
5.1
draft

Edge Context Menu

Edge Context Menu
Edge Context Menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a Mesh object. And in selection mode Edge.

Edge Context Menu

Select geometry to reveal all content.

Subdivide

Subdivide
Subdivide

Subdivide divides the selected edges. It subdivides the involved faces too, and can create new vertices.

A more unknown functionality is that it can also randomize the result with the Fractal slider in the Last operator panel.

Last Operator Subdivide

Last Operator Subdivide
Number of Cuts

The number of cuts defines the amount of subdivisions.

Smoothness
Smoothness

This value defines how smooth the subdivision result is. From flat to bent.

Create N-Gons

Create N-Gons if required. Else subdividing N-Gons creates Tris.

Quad Corner Type
Quad Corner Type

Adjust the corner type.

EntryWhat it does
FractalRandomize the selected vertices.
Along NormalWhen randomized, this value defines how strong the subdivision follows the normals of the initial vertices.
Random SeedRandomizing value for fractal randomizing.

Extrude Edges

Extrudes out the selected edges by moving the mouse.

Last Operator Extrude Only Edges and Move

Last Operator Extrude Only Edges and Move
Last Operator Extrude Only Edges and Move
EntryWhat it does
Flip NormalsFlip the normals at the involved faces.
Move X Y ZThe coordinates for the extruded geometry.

Orientation

Orientation

Choose the type of orientation, in which coordinate system the action should happen.

EntryWhat it does
Constraint Axis—
Mirror EditingEnable mirror editing.

Proportional editing

Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Bevel Edges

Bevel Edges

Adds a bevel at the selected edges.

Last Operator Bevel

Last Operator Bevel
Affect

Affect vertices or edges.

Width Type
Width Type

The width type.

EntryWhat it does
WidthThe bevel amount.
SegmentsHow many segments gets created.
Profile ShapeControls the Profile shape. 0.5 means round.
Material IndexAssigns a material slot to the new bevel faces. -1 is the surrounding material.
Harden Normals

When enabled, the per-vertex face normals of the bevel faces are adjusted to match the surrounding faces, and the normals of the surrounding faces are not affected. This will keep the surrounding faces flat (if they were before), with the bevel faces shading smoothly into them. For this effect to work, custom split normals need to be enabled, which requires Auto Smooth to be enabled (see Normals). As a convenience, that option will be enabled for you if it is not already when you enable Harden Normals here.

EntryWhat it does
Clamp OverlapDo not allow beveled geometry to overlap each other. Prevents bevel geometry from intersecting itself. Helps avoid messy geometry in tight corners.
Loop SlideSlides new edges along adjacent geometry for better topology flow
MarkSeams: Mark the edges of the new created geometry as seams. · Sharp: Mark the edges of the new created geometry sharp.
Miter Type
Miter Type
Miter Outer

How the outer miter is set. Miter is how the bevel rounding at a corner is done.

Sharp

Sharp

Creates a sharp miter.

Patch

Patch

This replaces the outside vertex of a miter with 3 vertices. And uses a patch pattern there.

Arc

Arc

This replaces the vertex of a miter with 2 vertices, joined by an arc. A separate Spread parameter says how far to move the vertices away from their original position.

Inner Miter
Inner Miter

How the inner miter is set. Miter is how the bevel rounding at a corner is done.

Sharp

Sharp

Creates a sharp miter.

Arc

Arc

This replaces the vertex of a miter with 2 vertices, joined by an arc. A separate Spread parameter says how far to move the vertices away from their original position.

Spread

Spread

Belongs to inner miter method Arc. Adjust how strong the inner radius is bent.

Intersection type
Intersection type

The method to use to create meshes at intersections. Bevel can create self intersecting geometry.

EntryWhat it does
Grid FillFills intersections with a grid-like topology.
CutoffTrims or removes overlapping geometry at intersections
Face Strength
Face Strength

Set Face Strength on the faces involved in the bevel, according to the specified mode. This can be used in conjunction with a Weight Normals Modifier (with the Face Influence option checked).

EntryWhat it does
NoneDo not set face strength.
NewSet the face strength of new faces along edges to Medium, and the face strength of new faces at vertices to Weak.
AffectedIn addition to those set for the New case, also set the faces adjacent to new faces to have strength Strong.
AllIn addition to those set for the Affected option, also set all the rest of the faces of the model to have strength Strong.
Profile Type
Profile Type

The profile type.

Superellipse

Uses a mathematically smooth curve for bevel profiles

Custom

Allows manual control of the bevel profile shape via a curve widget.

Presets

Presets

Curve presets.

Navigation elements

EntryWhat it does
Zoom in and outThe two buttons with the magnifying glass at it zooms in and out in the curve window.
Reverse PathReverses the curve path.
Toggle Profile ClippingTurns the profile clipping on or off.

Tools menu

Tools menu
EntryWhat it does
Reset ViewResets the curve windows zoom.
Reset CurveResets the curve to the initial shape.
Curve view
Curve view

Adjust the profile curve.

Left click where no point is adds a new point. Left click at a point allows you to move it.

Holding down Shift while moving a node point activates precision movement.

Holding down ctrl while moving activates temporary snapping.

When a point is selected then the curve view reveals a sub menu at the bottom.

Handler and node position

Handler and node position
Handler and node position

When you select a node, then the handler and node position tools shows below the curve window.

EntryWhat it does
Handle Type Auto HandleSets the handle type of this curve point to smooth.
Handle Type Vector HandleSets the handle type of this curve point to sharp.
Handle Type Free HandleSets the handle type of this curve to Free handles. The curve point has now two handles with which you can adjust the curve before and after the point each.
Handle Type Aligned Free HandleSets the handle type of this curve to Free handles. The curve point has now a handle with which you can adjust the curve.
X Y ValuesThe position of the currently selected curve point
EntryWhat it does
Sample straigt edgesSample edges with vector handles.
Sample even lengthSample edges with even lengths.

Make Edge/Face

Adds a face when you have edges selected. And Edges when you have Vertices selected. It's a Bridge tool.

You can have either the one method or the other. When you select two adjacent vertices, then you select the edge too. And the tool works in edge mode then. In this case just the possible faces gets created. Not edges between single vertices.

First select the edges or Vertices that you want to bridge. Then click the New Edge/Face from Vertices Button.

Make Edge/Face
Make Edge/Face
Make Edge/Face
Make Edge/Face

Bridge Edge loops

Bridge Edge loops

The Bridge edge loops tool bridges selected edges, and adds a polygon between them. You need to have at least two edges selected.

Last Operator Bridge Edge loops

Last Operator Bridge Edge loops
Last Operator Bridge Edge loops
EntryWhat it does
Connect LoopsChoose the method how to deal with bridging multiple loops.
MergeWith merge ticked it will not create a bridge face, but merge the selected edges. · Merge Factor: The merge factor determines at which distance between the selected edges the merge happens. 0.5 is the middle of the selected edges.
TwistThe twist offset for closed loops.
Number of CutsAdds cuts to the bridge face.
InterpolationChoose the interpolation mode for the cuts.
SmoothnessAdjust the smoothness for the cuts.
Profile FactorAdjust the profile factor for the cuts.
Profile shapeAdjust the profile shape for the cuts.

Fill

Fill

Fill closes holes in the selected mesh geometry, and triangulates the faces.

Last Operator Fill

Beauty
Beauty

Uses the best possible triangulation.

Loop Cut and Slide

Loop Cut and Slide
Loop Cut and Slide

Loop Cut and Slide adds edge loops to divide faces

When you click once, then this edge gets created. When you click and hold, then you can move this edge to a new location.

Loop cut and Slide ignores selections. It will try to divide the face under the mouse, and continue the loop until it is closed, or until it cannot continue.

Last Operator Loop Cut and Slide

Last Operator Loop Cut and Slide
Last Operator Loop Cut and Slide

Note that all settings here just changes the latest added loop. Not all added loops in the current session.

Number of Cuts

The number of cuts that gets added. It can be more than one loop at once.

Smoothness
Smoothness

This value defines how smooth the loop cut gets added. From flat to bent.

Falloff
Falloff

Adjust the Falloff type for smoothness.

EntryWhat it does
FactorChange the center of the added loop.
EvenMake the edge loop match the shape of the adjacent edge loop
FlippedWhen Even mode is active, flips between the two adjacent edge loops.
ClampClamp within the edge extend.
Mirror EditingEnable mirror editing.
Correct UV'sCorrects the UV's when modifying the geometry.

Offset Edge Slide

Offset Edge Slide

Adds left and right an edge from the selected edge and slides it outwards.

Last Operator Offset Edge Slide

Last Operator Offset Edge Slide
Last Operator Offset Edge Slide
Cap Endpoint
Cap Endpoint

Connects the endpoints of the slided edges.

EntryWhat it does
FactorThe amount of sliding.
EvenMake the edge loop match the shape of the adjacent edge loop
FlippedConnected with Even. When even mode is active then flips between the two adjacent edge loops.
ClampClamp within the edge extends.
Mirror EditingEnable mirror editing.
Correct UV'sCorrect UV coordinates when transforming.

Knife Topology

Knife Topology

The Knife tool cuts the geometry, and adds edges. When it crosses existing geometry then it adds a vertice at the crossing point.

Usage: activate the tool, left click to define the starting point. This can also be a point in the middle of a face. But ideally you choose an existing vertice or an edge as the start and endpoints. The knife tool tries to snap to them when you get close with the mouse cursor.

When done press Enter or Space bar to confirm. Right click abandons the operation.

When you create a vertice in the middle of a face, then the knife tool will try to connect this vertice by an existing vertice of this face when you confirm with space bar.

Hotkey functionality in the footer text
Hotkey functionality in the footer text

Have a look at the footer when you work with this tool. Here you will find further instructions and hotkeys.

Enter, Pad Enter, Space bar - confirm

Esc key, RMB - cancel the operation

LMB start the cut

Double LMB - close the cut

E - create new cut

Ctrl or Shift while dragging - Snap to the middle of an edge

Z - cut through the whole geometry, also the back faces.

MMB - pan the view.

Alt MMB - rotate the view.

Rotate Edge CW

Rotate Edge CW

Rotate Edge rotates the selected edge clockwise.

Last Operator Rotate Selected Edge

Counter Clockwise
Counter Clockwise

Rotate selected edges counter clockwise.

Edge Split

Edge Split

Splits selected edges so that each neighbor face gets its own copy. You have two methods here.

Last Operator Edge Split

Last Operator Edge Split
Last Operator Edge Split
Type

Choose the method again.

Edge Crease

Edge Crease

When you use a Subdivision Surface Modifier, then you can define the sharpness of selected edges with this tool. Crease edges will be marked colored in edit mode.

You will see a value in the header that indicates the current strength when you activate the tool. Move with the mouse to increase or decrease the value. Or type in a value while you are in this mode. You can also scale into negative range.

Edge Crease

A negative crease value will subtract from the current active crease value in case it exists already from a former crease operation. A Crease value of -1 removes the crease from this edge.

Last Operator Edge Crease

Last Operator Edge Crease
Last Operator Edge Crease
Factor

Adjust the crease factor.

Edge Bevel Weight

Edge Bevel Weight
Edge Bevel Weight

This tool adjusts the edge bevel weight for selected edges when you use the Bevel modifier at the mesh.

You need to have set the limit method to Weight. This way you can achieve a bevel weight for every individual selected edge if you want, and achieve different bevel strengths at the mesh.

You will see a value in the header that indicates the current strength when you activate the tool. Move with the mouse to increase or decrease the value. Or type in a value while you are in this mode. You can also scale into negative range.

Edge Bevel Weight

A negative Edge Bevel Weight value will subtract from the current active crease value in case it exists already from a former crease operation. An Edge Bevel Weight value of -1 removes the weight from this edge.

Last Operator Edge Bevel Weight

Factor
Factor

Adjust the Edge Bevel Weight factor.

Mark Sharp

Mark Sharp

Mark Sharp is a tool that you need for the Edge Split modifier. Marked edges are displayed and rendered as sharp edges.

Mark Sharp

Last Operator Mark Sharp

Last Operator Mark Sharp
Last Operator Mark Sharp
Vertices

Calculate by the selected vertices instead of edges to mark the edges.

Clear Sharp

Clears formerly as sharp marked selected edges.

Last Operator Mark Sharp

Last Operator Mark Sharp
Last Operator Mark Sharp
Vertices

Calculate by the selected vertices instead of edges to mark the edges.

Set sharpness by Angle

Sets the sharpness of edges by their angle to the neighbour face.

Last Operator Set sharpness by Angle

Last Operator Set sharpness by Angle
Last Operator Set sharpness by Angle
EntryWhat it does
AngleThe angle after which the edge counts as sharp.
ExtendAdd new sharp edges without clearing existing sharp edges.
EntryWhat it does
Mark Freestyle EdgeMark the selected edges as a Freestyle feature edges.
Clear Freestyle EdgeClears formerly as freestyle feature edges marked edges.

Un-Subdivide

Un-Subdivide

Decimates the geometry by trying to make one quad out of four quads. But can also end in Tris where this is not possible.

Last Operator Un-Subdivide

Iterations
Iterations

Number of iterations. This means how deep the calculation should go. One level of SDS, two levels, three levels, etc. . Down to the point where you cannot decimate any geometry anymore.

Split

Splits the edges between the selected vertices. It creates two edges out of one. And splits the edge by that.

Separate submenu

Separate submenu

Separate separates the selected geometry, and creates a new object. The geometry becomes uneditable, since it is now a new object. You will have to leave the Edit mode, select the new object, and re-enter Edit mode when you want to edit it.

EntryWhat it does
SelectionSelection separates the current selection.
By MaterialBy Material separates all geometry that has the same material than the current selection.
By Loose PartsBy Loose parts separates all geometry that is connected by edges to the current selection.

Dissolve Edges

Dissolve Edges dissolves the selected edges.

Note that pressing Del in Vertice select mode calls Dissolve Vertices already. It's the same operator. But you don't get the Last operator that way.

Last Operator Dissolve Edges

Last Operator Dissolve Edges
Last Operator Dissolve Edges
EntryWhat it does
Dissolve VerticesDissolve remaining vertices which connect to only two edges.
Angle thresholdRemaining vertices which separate edge pairs are preserved if their edge angle exceeds this threshold.
Face SplitSplit off Face corners to maintain surrounding geometry

Delete Edges

Deletes the selected Edges.

Show/Hide

Show/Hide

Sub-menu with shows or hide selection, unselected or hidden operators.

Show Hidden

Makes all geometry in the scene visible again.

Hide Selected

Hides the selected geometry.

Last Operator Hide Selected
Last Operator Hide Selected
Last Operator Hide Selected
Unselected

Hides the not selected geometry.

Hide Unselected

Hides the not selected geometry. The selected geometry stays visible.