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5.1
Editors

Hair Curves - Edit Mode - Curves context menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a armature object.

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Edit Mode - Curves Context Menu

Edit Mode - Curves Context Menu
Edit Mode - Curves Context Menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a armature object.

Subdivide

Subdivide
Subdivide

Subdivides the selected curve geometry, and adds more control points.

Last Operator Subdivide

Last Operator Subdivide
Number of Cuts

Number of subdivision cuts.

Extrude Curve

Extrudes the selected curve point(s).

Last operator Extrude Curve and Move

Last operator Extrude Curve and Move
Last operator Extrude Curve and Move
Mode
Mode

A drop-down box where you can choose between different extrude modes.

Default is Translation. Most other methods has no effect.

Move X , Y , Z

The position of the extruded point(s).

Orientation
Orientation

Adjust the orientation of the extrusion. It usually starts with Normal.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Mirror sub menu

Mirrors the selection.

Interactive Mirror

Mirrors the selection.

Usage:
Usage:

Activate the tool. In the header you will now see further instructions. Which is: type in the axis at which you want to mirror. Interactive mirroring starts in Global space. You can change the orientation in the last operator.

EntryWhat it does
X Y Z GlobalMirrors along the global axis.
X Y Z LocalMirrors along the object axis.

Last Operator Mirror

Last Operator Mirror
Orientation
Orientation

Choose the orientation in which the transform should happen.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Snap sub menu

Selection to Cursor

Selection to Cursor

Snaps the currently selected object(s) to the cursor location.

Selection to Cursor(Keep Offset)

Snaps the currently selected object(s) to the cursor location, but keeps the offset of the selected objects to each other. Means the center of the current selection goes to cursor position. Not every individual object.

Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor
Offset

Keep the offset of the selected objects to each other.

Rotation

Rotate to match the cursor.

EntryWhat it does
Selection to ActiveSnaps the currently selected object(s) to the active object.
Selection to GridSnaps the currently selected object(s) to the nearest grid point.
Cursor to SelectedMoves the cursor to the center of the selected object(s).
Cursor to World OriginMoves the cursor to the world origin.
Cursor to ActiveMoves the cursor to the center of the active object.
Cursor to GridMoves the cursor to the nearest grid point.

Set Spline Type

Set Spline Type

With set Spline Type you can set the type of the curve.

Poly is a straight line between the control points. Bezier has curve handlers. A nurbs curve has a control cage.

Set Spline Type
Set Spline Type
Set Spline Type

Last Operator Set Spline Type

Last Operator Set Spline Type
Last Operator Set Spline Type
EntryWhat it does
TypeType is a drop-down box choose the spline type
HandlesUse Handles when converting Bezier curves into polygons.

Set Handle Type

Set Handle Type

Handles defines the type of handle for the knots of the curve. You have the choice between Auto, Vector, Align and Free. And the Last Operator gives you a fifth possibility to toggle between Free and Align.

EntryWhat it does
AutoAuto aligns the handles automatically.
VectorSet Handle type to Vector.
AlignSet Handle type to Align.

Free

Free

Set Handle type to Free.

Toggle Free/Aligned

Toggle Free/Aligned.

Last Operator Set Handle Type
Last Operator Set Handle Type
Last Operator Set Handle Type
Type

Type is a drop-down box where you can set the handle type. You have the choice between Auto, Vector, Align, Free. And the fifth possibility toggles between Free and Align.

Toggle Cyclic

Toggle Cyclic

Toggle Cyclic closes or opens the curve.

Last Operator Toggle Cyclic

Direction

Direction is a drop-down box choose the direction in which the curve gets closed.

Switch Direction

Switch Direction

Just for Bezier Curve object type. Surface Nurbs curves doesn't have a direction. Switches the direction in which the curve is pointing.

EntryWhat it does
SeparateSeparates the selected control points, and creates a new curve object out of it. You need to select two control points to select the segment between it.
DeleteRemoves the selected control points or curves.
SplitSplit selected points into a new object.