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5.1
Editors

Curve + Surface Object - Edit Mode - Curve context menus

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a Curve or a Surface object.

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Curve context menus

Curve context menus
Curve context menus

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a Curve or a Surface object.

With a surface object some options are greyed out.

Subdivide

Subdivide
Subdivide

Subdivides the selected curve geometry, and adds more control points.

Last Operator Subdivide

Last Operator Subdivide
Number of Cuts

Number of subdivision cuts.

Extrude Curve

Extrudes the selected curve point(s).

Last operator Extrude Curve and Move

Last operator Extrude Curve and Move
Last operator Extrude Curve and Move
Mode
Mode

A drop-down box where you can choose between different extrude modes.

Default is Translation. Most other methods has no effect.

Move X , Y , Z

The position of the extruded point(s).

Orientation
Orientation

Adjust the orientation of the extrusion. It usually starts with Normal.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Make Segment

Joins two curves by adding a segment between the end of the one and the beginning of the other. You can also create a closed curve that way.

Duplicate

Duplicates the current selection. This can be a single control point or a whole curve.

The copy sticks to the mouse until you release it. A Right click while moving will reset the position of the duplicate. The duplicated part will be part of the same object.

When you drag the duplicate around you will see the position values in the header.

Last Operator Duplicate

Last Operator Duplicate
Move X , Y , Z
Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Radius

Radius

Scales the selected geometry of a curve along its normals. Transform orientation and Pivot point gets ignored.

A positive value pushes the vertices outwards. A negative value pushes the vertices inwards.

The curve needs to have geometry !

Last Operator Transform

Last Operator Transform
Values

The transform values.

Axis
Axis

The transform axis.

Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Tilt

Tilt
Tilt

Modifies the Mean Tilt of the geometry of a curve. The curve needs to have geometry !

Activate the tool, and drag the mouse. You will see a value in the header now. The selected curve path will rotate by dragging the mouse.

The Tilt angle always starts at zero. It is relative. To modify the Mean Tilt use the edit box in the Transform panel.

Last Operator Tilt

Last Operator Tilt
Angle

The Tilt angle.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.
EntryWhat it does
Clear TiltSets the Mean Tilt to zero.
SmoothFlattens the angles of the selected control point(s).
Smooth Curve TiltSmooths the curve tilt of the selected control point(s).
Smooth Curve RadiusSmooths the curve radius of the selected control point(s).

Mirror

Mirror

Mirror mirrors the selected geometry along the defined axis.

EntryWhat it does
Interactive MirrorMirror by hotkeys. You activate the tool, type in x for x global for example, or x x for x local. And the selection gets mirrored.
X Global, Y Global etc.Mirrors the selection around the chosen axis.

Last Operator Mirror

Last Operator Mirror

The Last Operator Mirror panel gives you tools to adjust the mirror action.

Orientation
Orientation

Orientation is a drop-down box choose the type of orientation for the mirroring action.

Constraint Axis

Constraint Axis gives you again the possibility to define the mirror axis. You can choose more than one axis here.

Snap

Snap

Choose several methods to snap one element to another. The menu items should be self explaining.

Last Operator Snap

Last Operator Snap

Some snap operations shows a last operation panel, some not.

EntryWhat it does
OffsetIf the selection should snap as a whole, or if each individual element of the selection should snap.
RotationIf the selection should be rotated to match the cursor.

Set Spline Type

Set Spline Type

With set Spline Type you can set the type of the curve.

Poly is a straight line between the control points. Bezier has curve handlers. A nurbs curve has a control cage.

Set Spline Type
Set Spline Type
Set Spline Type

Last Operator Set Spline Type

Last Operator Set Spline Type
Last Operator Set Spline Type
EntryWhat it does
TypeType is a drop-down box choose the spline type
HandlesUse Handles when converting Bezier curves into polygons.

Set Handle Type

Set Handle Type

Handles defines the type of handle for the knots of the curve. You have the choice between Auto, Vector, Align and Free. And the Last Operator gives you a fifth possibility to toggle between Free and Align.

EntryWhat it does
AutoAuto aligns the handles automatically.
VectorSet Handle type to Vector.
AlignSet Handle type to Align.

Free

Free

Set Handle type to Free.

Toggle Free/Aligned

Toggle Free/Aligned.

Last Operator Set Handle Type
Last Operator Set Handle Type
Last Operator Set Handle Type
Type

Type is a drop-down box where you can set the handle type. You have the choice between Auto, Vector, Align, Free. And the fifth possibility toggles between Free and Align.

Toggle Cyclic

Toggle Cyclic

Toggle Cyclic closes or opens the curve.

Last Operator Toggle Cyclic

Direction

Direction is a drop-down box choose the direction in which the curve gets closed.

Switch Direction

Switch Direction

Just for Bezier Curve object type. Surface Nurbs curves doesn't have a direction. Switches the direction in which the curve is pointing.

Recalculate Handles

Recalculates the normals of the selected curve.

Last Operator Recalc Normals

Last Operator Recalc Normals
Last Operator Recalc Normals
Length

Recalculates the handle length too.

Set Goal Weight

Set Goal Weight

Sets the curve’s Weight for the selected control point to the specified value. If more than one control point is selected this will set the Mean Weight.

Set Curve Radius

Set Curve Radius

Sets the curve radius for the selected curve point to the specified value.

Split

Splits the curve at the selected control point(s). You need to select two control points to select the segment between it.

Decimate Curve

Decimates the currently selected geometry. It starts with a Ratio of 1. Which means no decimation. The lower the ratio the more decimation you will get.

Last Operator Decimate Curve

Ratio
Ratio

Adjust the strength of decimation.

EntryWhat it does
SeparateSeparates the selected control points, and creates a new curve object out of it. You need to select two control points to select the segment between it.
Dissolve VerticesDissolves the selected vertices. When removing vertices in between then the curve stays intact and connected.
Delete SegmentRemoves the segment between the selected vertices.
Delete PointDissolves the selected vertices. When removing vertices in between then the curve stays intact and connected.

Show/Hide

Show/Hide

Sub-menu with shows or hide selection, unselected or hidden operators.

Show Hidden

Makes all geometry in the scene visible again.

Hide Selected

Hides the selected geometry.

Last Operator Hide Selected
Last Operator Hide Selected
Last Operator Hide Selected
Unselected

Hides the not selected geometry.

Hide Unselected

Hides the not selected geometry. The selected geometry stays visible.