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5.1
Editors

Armature - Pose Mode - Pose context menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with an armature object.

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Pose Mode - Pose Context Menu

Pose Mode - Pose Context Menu
Pose Mode - Pose Context Menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with an armature object.

Insert Key frame

Inserts a keyframe and uses the default keying set defined in the preferences.

Insert Key frame with Keying Set

Insert Key frame with Keying Set
Insert Key frame with Keying Set

Opens a menu where you can insert a key frame with a defined keying set.

Copy Pose

Copy Pose

Copies the current pose. You copy what you have selected.

Paste Pose

Pastes a previous copied pose.

Paste X Flipped Pose

Pastes a previous copied pose, but flipped along X axis.

Last Operator Paste Pose

Last Operator Paste Pose
Last Operator Paste Pose
EntryWhat it does
Flipped on X AxisPaste the pose flipped along X Axis.
On Selected OnlyPaste just on the selected bones. Not on the unselected.

Rename active Bone

Rename active Bone

Calls a dialog where you can rename the active bone.

“Push Pose from Breakdown

Exaggerates the current pose. Pushes the current pose further away from the previous pose.

Last Operator Push Pose

Last Operator Push Pose
Last Operator Push Pose
EntryWhat it does
PercentageThe percentage of exaggeration.
Previous Key frameThe key frame position before the current frame.
Next Key frameThe key frame position after the current frame.
Channels
Channels

Limit the push effect to specific channels.

Axis Lock
Axis Lock

Limit the push effect to specific axis.

Relax Pose to Breakdown

Relaxes the current pose.

Last Operator Relax Pose to Breakdown

Last Operator Relax Pose to Breakdown
Last Operator Relax Pose to Breakdown
EntryWhat it does
PercentageThe percentage of relaxing.
Previous Key frameThe key frame position before the current frame.
Next Key frameThe key frame position after the current frame.
Channels
Channels

Limit the relax effect to specific channels.

Axis Lock
Axis Lock

Limit the relax effect to specific axis.

Pose Breakdowner

Creates a suitable breakdowner pose on the current frame.

Pose Breakdowner

When you perform the tool then you will see a per cent slider in the header where you can read the percentual influence of the blending. Move the mouse to position the blend pose where you need it.

Last Operator Pose Breakdowner
Last Operator Pose Breakdowner
Last Operator Pose Breakdowner
EntryWhat it does
PercentageThe percentage of exaggeration.
Previous Key frameThe key frame position before the current frame.
Next Key frameThe key frame position after the current frame.
Channels
Channels

Limit the breakdowner pose to specific channels.

Axis Lock
Axis Lock

Limit the breakdowner pose to specific axis.

Blend to Neighbour

Blends the current pose with the neighbouring poses.

Blend to Neighbour

When you perform the tool then you will see a per cent slider in the header where you can read the percentual influence of the blending. Move the mouse to position the blend pose where you need it.

Last Operator Blend to Neighbour

Last Operator Blend to Neighbour
Last Operator Blend to Neighbour
EntryWhat it does
FactorThe blend factor.
Previous KeyframeThe keyframe to calculate from before the current position.
Next KeyframeThe keyframe to calculate from after the current position.
Channels
Channels
Axis Lock
Axis Lock

Lock the transformation along an axis.

Calculate Motion Paths

Calculate Motion Paths

Objects can be animated. Let's say you send them from a to b to c. The object will move to b, then to c. Some kind of a path. This path is not visible by default.

With motion paths you can calculate this path, and make it visible.

Calculate Motion Paths

Calculate Motion path calls a setup dialog.

Display Type

Display Type

How to display the motion path.

EntryWhat it does
Around FrameDisplay paths of poses within a fixed number of frames around the current frame.
In RangeDisplay paths of poses within specified frames.

Computation Range

Computation Range

How much frames to compute.

EntryWhat it does
All KeysFrom the first keyframe to the last.
Selected KeysFrom the first selected keyframe to the last.
Scene Frame RangeThe entire scene / preview range.
Manual RangeManually determined frame range.

Bake Location

Bake Location

To bake from where.

EntryWhat it does
HeadsCalculate bone paths from heads.
TailsCalculate bone paths from tails.

Last Operator Calculate Bone Paths

Last Operator Calculate Bone Paths
Last Operator Calculate Bone Paths

Same than the dialog.

Clear Motion Paths

Clear remove the motion path from the object.

Last Operator Clear Bone Paths

Last Operator Clear Bone Paths
Last Operator Clear Bone Paths
Only Selected

Only clear motion patsh of selected bones.

Update Armature Motion Paths

Updates the motion paths for the armature object.

Move to Bone Collection

Move to Bone Collection
Move to Bone Collection

Armature and bones have their own collection system. This menu item opens a popup where you can put the selected bones into a New Collection or an existing Bone Collection.

EntryWhat it does
New Bone CollectionAssigns the selected bones to a new Bone Collection. This will prompt to name the new collection.
Bone ListAssigns or unassigns the selected bones to or from the collection. The green + icon and red – icon show if you can remove or add a bone to the listed collection.

Show Hidden

Reveals the hidden bones.

Hide Selected

Hides the selected bones.

Last Operator Hide Selected

Last Operator Hide Selected
Last Operator Hide Selected
Unselected

Hide unselected bones too.

Hide Unselected

Makes all unselected bones hidden.

Clear User Transforms

Resets Pose of selected bones back to key frame state.

Last Operator Clear User Transforms

Last Operator Clear User Transforms
Last Operator Clear User Transforms
Only Selected

Only clear motion patsh of selected bones.