View & accessibility
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Motion
0.9.7
19 Apr 2018
Stable

Bforartists 0.9.7

A new Full keymap and most tools in the tool shelf, on the road to 1.0.

Blender 2.79b

Splash art by

Convert rotation mode for animation

Convert keyframes between rotation modes with Ctrl R.

Convert rotation mode for animation

Geometry Nodes for volumes and curves

Rasterize Points, Poisson Solver and Construct Curves.

Geometry Nodes for volumes and curves

EEVEE lighting nodes and panoramic cameras

Toon shading and lighting effects, plus equirectangular, fisheye and mirror ball cameras.

EEVEE lighting nodes and panoramic cameras

Compositor effects stack and Bundle nodes

Effects organised as a stack, with grouped data handling.

Compositor effects stack and Bundle nodes

Smarter scene strips

Scene strips update their length on their own, and many datablocks drop straight onto the timeline.

Smarter scene strips

OpenTimelineIO

Import and export edits to and from other editing software.

OpenTimelineIO

Ripple editing in the Sequencer

Ripple, Shuffle and Overwrite overlap modes (R, S, V), Ripple Trim and Ripple Delete.

Ripple editing in the Sequencer

Comment node

Annotate node trees, with Markdown formatting.

Comment node

Custom Outliner sorting

Arrange objects anywhere in the Outliner.

Custom Outliner sorting

Sidebar Search

Find any property or operator in any editor's sidebar, add-on tabs included.

Sidebar Search

Easier extensions

Legacy pre-downloaded extensions install and uninstall in fewer clicks, and the Asset Libraries filter has an icon.

Easier extensions

Clearer themes

Node highlights stand out more, and curve handle colours are easier to read.

Clearer themes

Cleaner menus

Double entries are gone (Import FBX, Link to Scene, Snap, Implicit Conversion). Pose and Weight Paint get Show/Hide submenus, and tool shelves follow the Add menu order.

Cleaner menus

30+ new node icons

New Geometry Nodes, Shader light nodes and Compositor nodes get icons and tool shelf entries: Comment, XPBD Solver, Construct Curves, Rasterize Points, Grid Solve Poisson, Combine List and the Bundle nodes.

30+ new node icons

Ripple Delete, lasso select and tidy footers

  • Ripple Delete closes the gap when a strip goes.
  • Lasso select uses the same hotkeys as the other editors.
  • Keyframing tools sit together in the Timeline footers, with matching frame range icons.
Ripple Delete, lasso select and tidy footers

Edit scene strips right in the Dopesheet

Scene strips get gizmos in the Dopesheet: drag their edges to change the frame range, without opening the Sequencer.

Edit scene strips right in the Dopesheet

Roll the view from the navigation gizmo

Drag left or right on the navigation gizmo to roll the view. An angle readout follows the drag, so a tilt is easy to undo.

Roll buttons and a hotkey sit in the 3D View sidebar too.

Roll the view from the navigation gizmo

Bforartists 0.9.7 is ready. The binaries can be found here: https://www.bforartists.de/content/download

The Bforartists 0.9.7 release brings mainly small tweaks and improvements. All in all we have 100 changes in this release. We have added some missing icons, made some panels more compact, and so on . And it comes with the changes from Blender 2.79b. We have added two new addons. One for the VSE. And one to create a primitive with adjustable subdivisions. See create tab in the tool shelf. Most tools are now in the tool shelf too. And not longer in header menus. The biggest change is the new Full keymap. Now you can have the navigation from Bforartists with most hotkeys from Blender.

As you may have noticed, we have moved to the Github tracker. As a consequence the release note now not longer contains links to the issues. The listed titles in the release note are the commits.

It's also a milestone release. We getting close to version 1.0. Most of the initial development goals are reached. What is now missing is some last changes and fine tuning. And this means this version should be functional enough for production. As a consequence this release is also not longer marked as Pre Production. There are surely still some problems around. But there aren't this much big changes ahead anymore. At least not in this development cycle, Blender 2.8 is a completely different beast then.

Many thanks to the team! And have fun with the software :)

tasks and fixes