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5.1
Editors

Edit Mode

Edit the hair curves itself: every header menu, tool, sidebar tab and context menu of Edit Mode.

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Hair Curves › Edit Mode: every menu, tool, sidebar tab and context menu of this mode, on one page. Use the panels on the right to jump between the regions.

Header

Control Points menu

Edit mode – Control Points menu

Edit mode – Control Points menu
Edit mode – Control Points menu

Extrude Curve

Extrudes the selected hair curve points, and moves it.

Curves menu

Edit mode - Curves menu

Edit mode - Curves menu
Edit mode - Curves menu

Transform Submenu

Transform Submenu

To Sphere

Shapes a selection of objects into the shape of a sphere. The calculation happens with the object origins.

In Object mode this tools requires to have more than one object selected.

Usage
Usage

Select the objects, activate the tool, then drag the mouse in the 3D viewport. In the header you will read the current factor then. Which tells you how close you are towards the sphere shape.

Usage
Usage
Last Operator To Sphere
Factor
Factor

The factor to transform the selection into a shape form.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Shear

Shear

Shear shears the selection.

In Object mode this tools requires to have more than one object selected.

Last Operator Shear
EntryWhat it does
OffsetAdjust an offset.
AxisDefines one axis of the imaginary shear axis plane.
Axis Ortho
Axis Ortho

Defines the other axis of the imaginary shear axis plane.

Orientation

Choose the orientation for the shear action.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Bend

Bends the selection.

In Object mode this tools requires to have more than one object selected.

Push/Pull

It pushes or pulls the object positions relative to the center of the selection.

In Object mode this tool requires to have more than one object selected.

Last Operator Push/Pull
Distance
Distance

Adjust the strength of influence of the tool.

Mirror Editing

Enables mirror editing.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Warp

Warp

Warps a mesh selection between two defined points. This also works with curves.

Last operator Warp
EntryWhat it does
Warp AngleThe strength of the warp effect.
Offset AngleAn offset angle to bend side wards.
Min
Min

The start point.

Max

The end point.

Radius

Radius

Scales the selected geometry of a curve along its normals. Transform orientation and Pivot point gets ignored.

A positive value pushes the vertices outwards. A negative value pushes the vertices inwards.

The curve needs to have geometry !

Last Operator Transform
Last Operator Transform
Values

The transform values.

Axis
Axis

The transform axis.

Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Mirror submenu

Mirror submenu

Mirror mirrors the selected geometry along the defined axis.

Interactive Mirror

Mirror by hotkeys. You activate the tool, type in x for x global for example, or x x for x local. And the selection gets mirrored

X Global, Y Global etc.

Mirrors the selection around the chosen axis.

Last Operator Mirror
Last Operator Mirror

The Last Operator Mirror panel gives you tools to adjust the mirror action.

Orientation
Orientation

Orientation is a drop-down box . Choose the type of orientation for the mirroring action.

Constraint Axis

Constraint Axis gives you again the possibility to define the mirror axis. You can choose more than one axis here.

Snap submenu

Snap

Snap

Choose several methods to snap one element to another. The menu items should be self explaining.

Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor

Some snap operations shows a last operation panel, some not.

EntryWhat it does
OffsetIf the selection should snap as a whole, or if each individual element of the selection should snap.
RotationIf the selection should be rotated to match the cursor.

Set Attribute

Set Attribute

Set the position attribute of the selected elements. The values can be adjusted in the popup.

Delete

Deletes the selected hair curves.

Operators

Duplicate

Duplicates the current selection. This can be a single control point or a whole curve.

The copy sticks to the mouse until you release it. A Right click while moving will reset the position of the duplicate. The duplicated part will be part of the same object.

When you drag the duplicate around you will see the position values in the header.

Last Operator Duplicate
Last Operator Duplicate
Move X , Y , Z
Orientation
Orientation

Choose the orientation.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Set Spline Type

Set Spline Type

With set Spline Type, you can set the type of the curve.

  • Catmul Rom is an interpolated spline system for smooth curves.
  • Poly is a straight line between the control points.
  • Bezier has curve handlers.
  • A NURBS curve has a control cage.
Set Spline Type
Set Spline Type
Set Spline Type
Last Operator Set Spline Type
Last Operator Set Spline Type
Last Operator Set Spline Type
EntryWhat it does
TypeType is a drop-down box . Choose the spline type
HandlesUse Handles when converting Bezier curves into polygons.

Set Attribute

Set values of the attibute for selected elements. The selected geometry will be set to the chosen vector 3 value.

Last Operator Set Attribute
Last Operator Set Attribute
Last Operator Set Attribute
Position

The vector 3 values.

Toggle Cyclic

Toggle Cyclic

Toggle Cyclic closes or opens the curve.

Last Operator Toggle Cyclic
Direction

Direction is a drop-down box . Choose the direction in which the curve gets closed.

EntryWhat it does
SeparateSeparates the selection into a new object.
DeleteDeletes the selected hair geomety.

Segments menu

Edit Mode - Segments Menu

Edit Mode - Segments Menu
Edit Mode - Segments Menu

The Segments menu exists for Curve and Surface object types. They are both curve types, but of different kind.

The added objects in edit mode becomes part of the current object geometry.

Subdivide

Subdivide
Subdivide

Subdivides the selected curve geometry, and adds more control points.

Last Operator Subdivide
Last Operator Subdivide
Number of Cuts

Number of subdivision cuts.

Switch Direction

Switch Direction

Just for Bezier Curve object type. Surface Nurbs curves doesn't have a direction. Switches the direction in which the curve is pointing.

Tool Shelf

Tools

Tool Shelf - Hair Curve - Edit Mode

Tool Shelf - Hair Curve - Edit Mode
Tool Shelf - Hair Curve - Edit Mode

With a hair curve object in edit mode you will find some tools to edit the curve geometry in the tool shelf.

Tweak, Select, Transform, 3D Cursor Measure and Annotate tools

The tweak, select, transform, 3d cursor, measure and annotate tools at the end of the list are explained in the chapter 7.1.1 Editors - 3D View - Tool Shelf - Object Mode. We won't cover this tools again here.

Draw

Allows you to draw a curve into the viewport.

Draw
Tool Settings
Tool Settings
Tool Settings
Type
Type

Set the draw method for the curve. Poly draws a simple polygon shape. Bezier creates a Bezier curve type with handlers.

With type Bezier you will get more options.

Method
Method

The curve fitting method for a Bezier curve.

EntryWhat it does
RefitIncrementally refit the curve.
SplitSplit the curve until it fits.
Tolerance

Allow deviation for a smoother but less precise line.

Detect Corners
Detect Corners
Detect Corners

Detect corners and use non aligned angles.

Corner Angle

Corners above this angle are considered as corners.

EntryWhat it does
Taper Start / EndTaper factor for the radius of each curve point.
Radius Min/MaxMinimum or maximum radius when the pressure is applied.
Use PressureUse tablet pressure to draw the curve.
Depth
Depth

The method of projecting depth. Cursor or surface.

Cursor

Cursor has no further settings.

Surface
Project onto selected
Project onto selected

Projects the strokes only onto selected objects.

Absolute Offset

Apply a fixed offset, and don't scale by the radius.

Only First

Use the start of the stroke for the depth.

Plane

Plane

The plane for the projected strokes.

EntryWhat it does
Normal to SurfaceDraw in a plane perpendicular to the surface.
Tangent to SurfaceDraw in the surface plane.
ViewDraw in a plane that is aligned to the viewport.
EntryWhat it does
Curve 2DDraw the curve as 2d.
As NurbsDraw the curve as nurbs.
Last Operator Draw Curve
Last Operator Draw Curve
Last Operator Draw Curve
EntryWhat it does
ErrorAdjust the error distance threshold in object units
Fit MethodThe curve fitting method. Choose between Refit and Split.
Corner AngleCorners above this angle are considered as corners.
CyclicWith curve type Bezier the curve gets closed. Has no effect at curve type Poly.

Curve Pen

Curve Pen

Extrudes start and end point of the spline to where you click with the mouse.

Tool Settings
Close Spline

Make the spline cyclic.

Extrude Handle Type
Extrude Handle Type

Type of the extrude handler.

Radius

Radius

Bezier curves have a radius. This is displayed by the black lines that points away from the curve. The radius tool allows you to resize this radius.

Header Value
Header Value

When you resize the curve radius then you will see a value in the header. It tells you the current scale factor. This factor always starts with 1.

Tool Settings
Tool Settings
Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Transform
Last Operator Transform
EntryWhat it does
Values X Y Z WThe axis to increase the radius. Just X has an effect with the curve radius.
AxisThe axis to use. This has no effect with a curve object.
Orientation
Orientation

Adjust the orientation of the extrusion. It usually starts with Normal.

EntryWhat it does
Mirror EditingEnable mirror editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Tilt

Tilt

With this tool you can tilt the curve. It is the mean tilt value in the Transform panel of the Sidebar.

Header Value
Header Value

When you rotate the curve with the tilt tool, then you will see a value in the header. It tells you the current rotation relative to the starting rotation. This value always starts with 0.

Tool Settings
Tool Settings
Drag
Drag

When you click at the widget of the active tool, then you perform the tool action. Adjust what should happen when you click outside of the widget, in the empty area.

EntryWhat it does
Active ToolWhen you click off the widget then the click still does the same than clicking at the widget. It performs the active tool.
Tweak, Select Box, Circle and LassoWhen you choose this options then you will set the off click to the different select methods. Whereas tweak works more than a move tool then. Tweak is the default.
Last Operator Transform
Last Operator Transform
EntryWhat it does
AngleThis value tells you the current rotation relative to the starting rotation. This value always starts with 0.
Mirror EditingEnable mirror editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Context Menus

Curves context menu

Detailed table of collection

Edit Mode - Curves Context Menu

Edit Mode - Curves Context Menu
Edit Mode - Curves Context Menu

Call this menu with double right click in the 3D viewport. You need to be in Edit mode with a armature object.

Subdivide

Subdivide
Subdivide

Subdivides the selected curve geometry, and adds more control points.

Last Operator Subdivide
Last Operator Subdivide
Number of Cuts

Number of subdivision cuts.

Extrude Curve

Extrudes the selected curve point(s).

Last operator Extrude Curve and Move
Last operator Extrude Curve and Move
Last operator Extrude Curve and Move
Mode
Mode

A drop-down box where you can choose between different extrude modes.

Default is Translation. Most other methods has no effect.

Move X , Y , Z

The position of the extruded point(s).

Orientation
Orientation

Adjust the orientation of the extrusion. It usually starts with Normal.

EntryWhat it does
Mirror EditingEnable Mirror Editing.
Proportional editingEnables proportional editing. Activating proportional editing reveals further settings. · Proportional Falloff: Adjust the falloff methods. · Proportional Size: See and adjust the falloff radius. · Connected: The proportional falloff gets calculated for connected parts only. · Projected(2D): The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Mirror sub menu

Mirrors the selection.

Interactive Mirror

Mirrors the selection.

Usage:
Usage:

Activate the tool. In the header you will now see further instructions. Which is: type in the axis at which you want to mirror. Interactive mirroring starts in Global space. You can change the orientation in the last operator.

EntryWhat it does
X Y Z GlobalMirrors along the global axis.
X Y Z LocalMirrors along the object axis.
Last Operator Mirror
Last Operator Mirror
Orientation
Orientation

Choose the orientation in which the transform should happen.

Proportional editing
Proportional editing

Enables proportional editing. Activating proportional editing reveals further settings.

EntryWhat it does
Proportional FalloffAdjust the falloff methods.
Proportional SizeSee and adjust the falloff radius.
ConnectedThe proportional falloff gets calculated for connected parts only.
Projected(2D)The proportional falloff gets calculated in the screen space. Depth doesn't play a role. When it's in the radius, then it gets calculated.

Snap sub menu

Selection to Cursor
Selection to Cursor

Snaps the currently selected object(s) to the cursor location.

Selection to Cursor(Keep Offset)

Snaps the currently selected object(s) to the cursor location, but keeps the offset of the selected objects to each other. Means the center of the current selection goes to cursor position. Not every individual object.

Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor
Last operator Snap Selection to Cursor
Offset

Keep the offset of the selected objects to each other.

Rotation

Rotate to match the cursor.

EntryWhat it does
Selection to ActiveSnaps the currently selected object(s) to the active object.
Selection to GridSnaps the currently selected object(s) to the nearest grid point.
Cursor to SelectedMoves the cursor to the center of the selected object(s).
Cursor to World OriginMoves the cursor to the world origin.
Cursor to ActiveMoves the cursor to the center of the active object.
Cursor to GridMoves the cursor to the nearest grid point.

Set Spline Type

Set Spline Type

With set Spline Type you can set the type of the curve.

Poly is a straight line between the control points. Bezier has curve handlers. A nurbs curve has a control cage.

Set Spline Type
Set Spline Type
Set Spline Type
Last Operator Set Spline Type
Last Operator Set Spline Type
Last Operator Set Spline Type
EntryWhat it does
TypeType is a drop-down box choose the spline type
HandlesUse Handles when converting Bezier curves into polygons.

Set Handle Type

Set Handle Type

Handles defines the type of handle for the knots of the curve. You have the choice between Auto, Vector, Align and Free. And the Last Operator gives you a fifth possibility to toggle between Free and Align.

EntryWhat it does
AutoAuto aligns the handles automatically.
VectorSet Handle type to Vector.
AlignSet Handle type to Align.
Free
Free

Set Handle type to Free.

Toggle Free/Aligned

Toggle Free/Aligned.

Last Operator Set Handle Type
Last Operator Set Handle Type
Last Operator Set Handle Type
Type

Type is a drop-down box where you can set the handle type. You have the choice between Auto, Vector, Align, Free. And the fifth possibility toggles between Free and Align.

Toggle Cyclic

Toggle Cyclic

Toggle Cyclic closes or opens the curve.

Last Operator Toggle Cyclic
Direction

Direction is a drop-down box choose the direction in which the curve gets closed.

Switch Direction

Switch Direction

Just for Bezier Curve object type. Surface Nurbs curves doesn't have a direction. Switches the direction in which the curve is pointing.

EntryWhat it does
SeparateSeparates the selected control points, and creates a new curve object out of it. You need to select two control points to select the segment between it.
DeleteRemoves the selected control points or curves.
SplitSplit selected points into a new object.