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5.1
Editors

Edit modifiers (Grease Pencil)

The Texture Mapping Modifier changes the strokes texture UV position.

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Edit modifiers (Grease Pencil)
Edit modifiers (Grease Pencil)

Texture Mapping

Texture Mapping

The Texture Mapping Modifier changes the strokes texture UV position.

Mode

Mode

The texture transformation will be applied to the stroke/fill or stroke UVs.

Stroke

Stroke
Stroke Fit Method
Stroke Fit Method

The texture fitting method.

PropertyWhat it changes
Constant LengthThe texture keep a consistent length along the strokes.
Stroke LengthThe texture is normalized to fit the stroke length.
PropertyWhat it changes
UV OffsetMoves the texture along the strokes.
RotationRotates the points of the strokes. Note that the Rotation option is limited to a range of -90 to 90 degrees.
ScaleFactor for the texture scale.

Fill

Fill
PropertyWhat it changes
Fill RotationSets the texture angle.
Offset X / YMoves the texture origin in x and/or y direciton
ScaleFactor for the texture scale.

Stroke and Fill

Stroke and Fill

See both single chapters above.

Influence Subpanel

Influence

Influence
PropertyWhat it changes
LayerRestricts the effect only to one layer or to any layers that share the same pass index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Layer PassThe layer pass index. · Invert: Inverts the influence.
MaterialRestricts the effect only to one layer or to any layers that share the same material index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Material PassThe layer pass index. · Invert: Inverts the influence.
Vertex GroupRestricts the effect only to one vertex group. Click to choose the vertex group. · Invert: Inverts the influence.

Time Offset Modifier

Time Offset Modifier

Grease Pencil object only. The Time Offset Modifier offsets the position of Grease Pencil keyframes.

Mode

Mode
PropertyWhat it changes
RegularOffsets keyframes in default animation playback direction (left to right).
ReverseOffsets keyframes in inverse animation playback direction (right to left).
Fixed FrameKeep the selected frame fixed and do not change over time.
Ping PongPlays forwards then backwards in a loop.
ChainList of chai9ned animation elements.
PropertyWhat it changes
Frame OffsetNumber of frames to offset the original keyframes.
ScaleEvaluation time (in seconds).
Keep LoopMoves end frame to the animation start to keep animation in a loop. The following just shows with Mode Chain:

Segment List

Segment List

Here you can define animation segments that you want to chain.

PropertyWhat it changes
Add /Remove SegmentAdd or remove a segment.
Move Up / DownMove a segment up or down in the list.

Mode

Mode

The mode of the segment.

PropertyWhat it changes
RegularOffsets keyframes in default animation playback direction (left to right).
ReverseOffsets keyframes in inverse animation playback direction (right to left).
Ping PongPlays forwards then backwards in a loop.

Frame Start

Frame Start

The start frame of the segment.

PropertyWhat it changes
EndThe end frame of the segment.
RepeatHow often to repeat the segment.
PropertyWhat it changes
Custom Range subpanelUse a custom range of frames. · Frame Start / End: Sets the range start and end frames.
Influence Subpanel—

Influence

Influence
PropertyWhat it changes
LayerRestricts the effect only to one layer or to any layers that share the same pass index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Layer PassThe layer pass index. · Invert: Inverts the influence.
MaterialRestricts the effect only to one layer or to any layers that share the same material index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Material PassThe layer pass index. · Invert: Inverts the influence.
Vertex GroupRestricts the effect only to one vertex group. Click to choose the vertex group. · Invert: Inverts the influence.

Vertex Weight Proximity

Vertex Weight Proximity

This modifier sets the weights of the given vertex group, based on the distance between the object (or its vertices), and another target object (or its geometry).

Warning1 This modifier does implicit clamping of weight values in the standard (0.0 to 1.0) range. All values below 0.0 will be set to 0.0, and all values above 1.0 will be set to 1.0.

Note: You can view the modified weights in Weight Paint Mode. This also implies that you will have to disable the Vertex Weight Proximity modifier if you want to see the original weights of the vertex group you are editing.

PropertyWhat it changes
Vertex GroupThe vertex group to affect.
Target ObjectThe object from which to compute distances.
LowestDistance mapping to 0.0 weight. Tip! Lowest can be set above Highest to reverse the mapping.
HighestDistance mapping to 1.0 weight.
MinimumMinimum value for vertex weight.
Multiply WeightsMultiply the calculated weights with the existing values of the vertex group.
Influence Subpanel—

Influence

Influence
PropertyWhat it changes
LayerRestricts the effect only to one layer or to any layers that share the same pass index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Layer PassThe layer pass index. · Invert: Inverts the influence.
MaterialRestricts the effect only to one layer or to any layers that share the same material index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Material PassThe layer pass index. · Invert: Inverts the influence.
Vertex GroupRestricts the effect only to one vertex group. Click to choose the vertex group. · Invert: Inverts the influence.

Vertex Weight Angle

Vertex Weight Angle

This modifier sets the weights of a vertex group based of the angle of the geometry.

Warning: This modifier does implicit clamping of weight values in the standard (0.0 to 1.0) range. All values below 0.0 will be set to 0.0, and all values above 1.0 will be set to 1.0. Note: You can view the modified weights in Weight Paint Mode. This also implies that you will have to disable the Vertex Weight Proximity modifier if you want to see the original weights of the vertex group you are editing.

PropertyWhat it changes
Vertex GroupWhich vertex group to use.
AngleDistance angle to 0.0 weight. Tip! Lowest can be set above Highest to reverse the mapping.

Axis

Axis

Which axis to use.

Space

Space

In which space to calculate. Local or Global.

PropertyWhat it changes
MinimumMinimum value for vertex weight.
Multiply WeightsMultiply the calculated weights with the existing values of the vertex group.
Influence Subpanel—

Influence

Influence
PropertyWhat it changes
LayerRestricts the effect only to one layer or to any layers that share the same pass index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Layer PassThe layer pass index. · Invert: Inverts the influence.
MaterialRestricts the effect only to one layer or to any layers that share the same material index. Click to pick the layer that you want to use. · Invert: Inverts the influence.
Material PassThe layer pass index. · Invert: Inverts the influence.
Vertex GroupRestricts the effect only to one vertex group. Click to choose the vertex group. · Invert: Inverts the influence.